Introduction

As some of you may know I ran a project from around August 2010 until just after last years SAGE event with the main aim of attracting organisations into Enemy Territory. In the run up the SAGE, ET had a surge of interest in eSports compared to previous years and a number of new organisations entered the fold some of which I had talked to a few months before and some of which I had not.

When I started the project I went as high as possible straight away, to see what people were thinking about ET and what they thought about eSports team recruitment. I talked to people from Power gaming, Fnatic, SK gaming among a host of other teams who did not have ET squads at the time. I asked a number of questions relating to ET as well as policies regarding team recruitment in general. The reason I went for the top teams first is they will deal with things with a far more business like response and I thought I would be more likely to get answers to the questions fielded just due to the level of professionalism compared to newer organisations.

I asked a few questions, one of which being the obvious - What do you know about the Game ET? All the orgs knew of ET, Huzzah! most even knew some history about prequels and had played either RtCW or ET, which is great news. I also asked about why they didn't have a team and what would attract them to taking a team, the general response was the lack of major events organised outside of the ET community as well as competition for Team spots within the org, COD, CS and CSS were more attractive to organisations. Pretty much all organisations mentioned that more known orgs in the game would increase the attractiveness too, pretty much a catch 22.

The Boost

A few months on and Power Gaming came into ET picking up the old Belgian 8bits lineup everyone knew so well. As well as Nordic, RAGE, WinFakt, Anexis, Next Evolution, Snogard Dragons to name some of the orgs jumping into the fray - the buzz in ET with organisations playing games against each other was great, it had a really good feel that ET was make steps in the right direction and potentially could make another step up and attract more organisations - but as quick as the sharp influx of orgs came they were gone shortly after SAGE.

So what happened?

August/September 2011 was a big time for ET in that the game went through some big changes and some bad publicity. PHX an event I was organising with Ethr fell through sadly due to a lack of interest and the game made the change back to the 6on6 format - Within 3months of this happening all major organisations in Enemy Territory were gone, except Anexis, and although the above were major contributors there were ways of stopping the snowball before it turns into avalanche.

Anexis eSports held onto their support by unequivocally having the best lineup in Enemy Territory right now. It helps that it would seem the organisation itself seemingly rank performance above all else if they had been part of another organisation or not come first at SAGE they too probably would have run into problems holding onto their org.

The problem we have in ET is how uneducated the scene is on how eSports works and the general response to ET in eSports. I explained it to my brothers as simply as possible as although one of them knows a lot about ET the other does not, and neither have a real grasp on eSports, and in general simple = easier to understand! so here was my explanation of organisation support:

You go to a supermarket (Organisation) to get some food (Support) when you get to the counter instead of paying (Return on Investment/Support) you simply consume the food (Support).

This is to say, ET teams currently and in all honesty have never given return on support they have received - maybe it is ignorance or maybe it is laziness, the result is the same - you lose your support, you have trouble getting support again the next time around. The best thing to do would be to keep your organisation happy and keep your support continuously not just be another LAN only, money & support grabbing team - which generally puts any organisation completely off ever being involved in ET again.

Add to this a massive problem in terms of core lineups not staying together for more then a season, this really puts off organisations as they assume, quite rightly in a lot of cases, that you want support for an upcoming LAN event only and will not give any form of return on their investment long term. Which begs the question...

What do organisations want in return for their support?

I have spoken to a number of players in the scene and it is surprising how many think that having the best team is the be all and end all for organisations. It really is not. Giving the organisation something they can show to sponsors for them to keep sponsors happy or perhaps attract more & better sponsorship is more important. Winning games can help in this, major competitions too, but dont think that this alone is all that is needed or even that you cant have good support because you arent #1.

What is really easy for orgs are the numbers - something that they can show to their sponsors, how their brand is being spread in eSports. These numbers can come from anywhere, website traffic to the organisations site is probably the easiest and most key but even ETTV game views can help the numbers game. Games like Star Craft 2 and League of Legends have the massive bonus of the amount of people watch live games and practices and ET cannot compete with these numbers, but for the amount of support the average ET team needs or wants it is comparable if done properly.

The orgs I mentioned above suffered from a wide range of problems from Snogard Dragons saga, Nevo and so on. Simple truth is that aboslutely no team, besides perhaps Team Dignitas and maybe NORDIC, gave enough back to their orgs outside of actually playing games. Because that is all that counts - you will always play games, win or lose, the difference is what else you can add to help the org progress and this was the major reason all the organisations I contacted during Project Phoenix had issues, not getting return on the support provided was the major one, something that was said a lot.. "We cannot justify the expenditure and would not see enough of a return for our organisation and sponsors."

Still need support?

Building stable lineups that can continue for muliple seasons & competitions is a major factor in holding onto support as you are less likely to "split up" after a LAN event and lose the support that was so hard to get in the first place. Think long term rather then just whats on the horizon and you will save yourself a lot of time and trouble in the future.

In the first episode of "The Executives" a youtube video update that gives insight into eSports for the 'other side' IE the people behind the organisation it talks about sponsorship, although they are mainly talking about getting sponsorship as an organisation it gives you a great idea on what they need to do to actually support you as a team so in turn you need to make this process easier for them to not get cut loose.


the Executives #1: Sponsorships 101


Also there was recently a panel of people who talked about gaming, eSports and where it is heading they look into some major subjects for eSports and even 'smaller' games are talked about. The panel was moderated by our very own TosspoT and gives you an idea about the complexities behind just getting support. video can be seen here.

How it should be done

I will give you a great example of how it should be done, and although I do not think ET can do this sort of thing it shows you what people are doing, outside of actually playing, for their ongoing organisation support.

Evil Genuises, otherwise known as Team EG, are probably the biggest organisation in the western world right now. they have numerous massive sponsors, a Facebook page with over 30,000 likes and probably get tens of thousands unique clicks, per day, to their homepage. These numbers are massive and contribute to everything the organisation has achieved. Do you think simply playing a game and turning up at LAN would be enough for a major organisation like this? No! They just wouldn't allow it - smaller orgs are in the same position but they cannot afford for you to waste their time.

Team EG Youtube channel gets a lot of hits also (remember more numbers = good!) with a number of videos going online weekly. some videos caught my eye as they had very little in the way of gaming content but had some of the highest amount of views on the channel themselves.


Tour of the EG House in Arizona



Pumpkin carving, eSports branded


The rest of the videos on their channel, showing Sc2 games, get on average 750-1500 views unless it is a major competition game. If ET Teams started streaming games from their own Point of View and uploaded the content, even if it got a couple of hundred views - these are all usable numbers.

Conclusion

Getting support is always hard, simply said. Keeping it is easy - if you put the effort in. Try and think of different ways to help your org, as you aren't separate you should be proud to wear the tag, represent and be part of an organisation. Stop thinking of yourselves as separate entities. And of course, remember..

Think Outside The Box