Quakewars - It's at the tip of everyone's tongue, some love, some hate it, some won't even try it. Currently at it's open beta stage, the game has come to a situation where are people are giving the game a shot and seeing what they think, however the majority will not get the opportunity to gather an opinion on the competitive game at such an early stage in the game, so here's something that may give you an idea of what we'll be seeing in the future.
So here are the people who've been kicking you from public servers, so that they can play and find out just what quakewars is all about in the competitive scene -
Hello - could you please inform the community about yourself.
IloveYou: Hello i'm Jop ''ILoveYou'' Huisman. Currently i am the backup and teammanger for cZar.etqw. I come from the Bf2 scene where I played a lot with inFlux.bf2, until my interest got lost due to some random patch destroying the game ever more then they already did;)
FoX: Sure, my name is Julian "FoX" Sander, born and living in germany. Before i started to play Quake Wars i was playing Battlefield 1942 and Battlefield 2 in a competitive level and Counter Strike 1.6 just for fun. I'm currently competing with team cause.
Adacore: Hi, my name is Adam "Adacore" Oddy, and most people from ET probably know me already. I come from England (near London), and I'm an active player for evolve gaming and admin for ClanBase and Crossfire in ET (and, hopefully, ETQW). I'm currently playing ETQW competitively with lolicon.
SonDac: Hi im Thomas "SonDac" Sørensen. I'm 19 years old and live in pixie land Denmark. I work/study as a trainee to be a electrician some day and Im currently the leader of the dignitas quakewars team and previously played for the first dignitas bf2 team.
dr3am: Hello, my name is Carlos, also known as dr3am around here, i live in Madrid and i have been playing ET since it came out. I'm currently trying to get in the ET:QW scene with wArning!
So what got you interested in the ET:QW beta?
IloveYou: When I heard the first information about ET:QW I wasn't interested that much. I found it too futuristic and I saw too much vehicles in the game. However a few months ago they released more information about ET:QW that made me interested. So we signed up for the ET:QW beta. While playing for the first time i got instantly excited (thats all I can and will say).
FoX: I've been waiting for Quake Wars since July 2006, it was just something different to Battlefield. After playing the first 1-2 hours i thought "hell yea this could be the next big hit" and so it was worth it to wait for the game.
Adacore: Well, personally I feel that ETQW is the nearest thing to a spiritual successor to ET (although I did not and do not expect it to be identical, as many seem to). I hate to say it, but ET is dying - at least for me - the ease with which people can cheat and the incredibly relaxed attitude towards cheaters in the scene is a major part of it. I think it's time for another game with comparibly fun and complex gameplay, and I can see ETQW being that game.
SonDac: After playing bf2 for about a year hardcore i got quite tired of the game and have been waiting for a game to take over since. Quakewars looked eactly like that game with a good mix of gameplay from both ET and BF.
dr3am: Mostly the idea of testing a game which seems to be similiar to ET, atleast under my point of view, i saw that some of the old wArning! guys suddenly got interested as well, so i thought that grouping all up once again would be as great as it was in ET.
How do you feel that games such as BF & QW compare, as this is certainly one of the things that is causing the community's interests to stir?
IloveYou: These comments probably come from people who never played scrims in ET:QW. This game is everything but BF3. First off all the gameplay is much faster, besides that vehicles in BF2 could dominate an entire map. Where in ET:QW there are basically only vehicles on the first objective.
FoX: Much faster gameplay and more infantry fights than in Battlefield.
Adacore: Well, QuakeWars is certainly an interesting mix of game styles - it borrows about as many elements from BF as from ET, but from the singe public beta map (Sewer) that I've seen, it has a lot more close quarters high-paced combat than games such as BF. To be truthful I've not played BF on any kind of competetive level though, so comparing them in detail is impossible.
SonDac: QW is very different to BF, it's faster and the action is centered around one spot on the map all time, compared to BF where you got all the action spread out on different flags around the map. The vehicles do in QW exactly what they did in bf2 and for me that is really the only thing that can be compared to bf.
dr3am: Well, at the moment i can only judge both ways of playing, it seems that using the same agressive and spamy tactics we use in ET fit great in that new game, vehicles is something that should be limited or even some of them removed. It's true that if you keep playing this game for weeks in a public, you will end up sick of it, it totally changes when it comes to a "real" (overtaking a public :9) match, it's more like playing ET with 40 frames less plus some annoying vehicles moving around and trying to spawnkill.
What do you feel would should be changed in the game to help make it more suitable for competitive play?
IloveYou: They should remove the airvehicles and increase spawntimes of the heavy vehicles a bit more.
FoX: There should be some different spawntimes in stopwatch mode. Perhaps a higher spawntime of heavy vehicles. Quake Wars TV would be another major improvement. Anyway they have to fix the actual bugs and it could be ready for the competitive community.
Adacore: I really would advocate removing the strogg grenades from stroyent packs - as I said, infinite grenades really is a bit silly, especially when you can get two new ones just by respawning at your convenient spawn host. The obvious point aside from this is vehicle restrictions - this is a big point of debate, but I personally feel that the game would play better with only the transport type vehicles (Armadilo, Icarus, Husky and Hog), at least on Sewer, and hopefully a standard set would be workable on all maps. Perhaps less powerful artillery with a faster targetting time as well. Obviously, it might be an idea to tinker with spawntimes a bit as well, but that would require more testing for me to be sure - given the Strogg's ability to spawn anywhere longer times may be more appropriate for them, at least.
SonDac: Vehicles should be limited one armor per side and no fliers(not icarus) is what i would go for. One rocket launcher per team could be added to a competition config. I don't believe any tools/classes should be removed for competition since they are all usefull and adds more tactical decisions.
dr3am: I would remove every useless vehicle, i mean, you have tanks/cyclops but they are pointless actually, you won't need them to complete any objetive, you can just get in one of them and move around while spawnkilling, that's something i don't enjoy even if im the one killing 3 players each time i shoot, that damages the tactics, the action and the competitive way of playing. Perhaps it's crazy but i would multiply the husky/icarus intead, to still let both teams move around the map.
Do you feel the game should begin in a 5v5 or 6v6 format?
IloveYou: I would 6v6 format especially if you want to keep vehicle dominancy low.
FoX: Personally i prefer 5on5 so the game should begin with that format :D
Adacore: That's probably the biggest question of the lot, isn't it - personally I think the game works with either, and I'd really need to see all the maps to have a clear answer. At the moment, however, I'm erring towards 5v5 providing the vehicle restrictions I suggested (or restrictions more severe) are implemented. This has big advantages for trying to get the game into LAN play, but I also think it plays better in the chaotic indoors areas with 5 rather than 6.
SonDac: 6v6 seems like the right choice to get the full potential out of the game. A map like sewer is playable in 5v5 but other maps may not work so well with only 5. Going for more than 6v6 turns the game into a spam fest where the individual skill gets less important.
dr3am: I would start playing it 5on5, now is when we can do it, the reasons are obvious, it has been discussed several times, and it always ends in the same point, LANs/sponsors/money, doing it now means having to stick with it for a long time from now on, and it will happen the same once again if we try to change it 2 or 3 years after it's release.
So here are the people who've been kicking you from public servers, so that they can play and find out just what quakewars is all about in the competitive scene -
Hello - could you please inform the community about yourself.
IloveYou: Hello i'm Jop ''ILoveYou'' Huisman. Currently i am the backup and teammanger for cZar.etqw. I come from the Bf2 scene where I played a lot with inFlux.bf2, until my interest got lost due to some random patch destroying the game ever more then they already did;)
FoX: Sure, my name is Julian "FoX" Sander, born and living in germany. Before i started to play Quake Wars i was playing Battlefield 1942 and Battlefield 2 in a competitive level and Counter Strike 1.6 just for fun. I'm currently competing with team cause.
Adacore: Hi, my name is Adam "Adacore" Oddy, and most people from ET probably know me already. I come from England (near London), and I'm an active player for evolve gaming and admin for ClanBase and Crossfire in ET (and, hopefully, ETQW). I'm currently playing ETQW competitively with lolicon.
SonDac: Hi im Thomas "SonDac" Sørensen. I'm 19 years old and live in pixie land Denmark. I work/study as a trainee to be a electrician some day and Im currently the leader of the dignitas quakewars team and previously played for the first dignitas bf2 team.
dr3am: Hello, my name is Carlos, also known as dr3am around here, i live in Madrid and i have been playing ET since it came out. I'm currently trying to get in the ET:QW scene with wArning!
So what got you interested in the ET:QW beta?
IloveYou: When I heard the first information about ET:QW I wasn't interested that much. I found it too futuristic and I saw too much vehicles in the game. However a few months ago they released more information about ET:QW that made me interested. So we signed up for the ET:QW beta. While playing for the first time i got instantly excited (thats all I can and will say).
FoX: I've been waiting for Quake Wars since July 2006, it was just something different to Battlefield. After playing the first 1-2 hours i thought "hell yea this could be the next big hit" and so it was worth it to wait for the game.
Adacore: Well, personally I feel that ETQW is the nearest thing to a spiritual successor to ET (although I did not and do not expect it to be identical, as many seem to). I hate to say it, but ET is dying - at least for me - the ease with which people can cheat and the incredibly relaxed attitude towards cheaters in the scene is a major part of it. I think it's time for another game with comparibly fun and complex gameplay, and I can see ETQW being that game.
SonDac: After playing bf2 for about a year hardcore i got quite tired of the game and have been waiting for a game to take over since. Quakewars looked eactly like that game with a good mix of gameplay from both ET and BF.
dr3am: Mostly the idea of testing a game which seems to be similiar to ET, atleast under my point of view, i saw that some of the old wArning! guys suddenly got interested as well, so i thought that grouping all up once again would be as great as it was in ET.
How do you feel that games such as BF & QW compare, as this is certainly one of the things that is causing the community's interests to stir?
IloveYou: These comments probably come from people who never played scrims in ET:QW. This game is everything but BF3. First off all the gameplay is much faster, besides that vehicles in BF2 could dominate an entire map. Where in ET:QW there are basically only vehicles on the first objective.
FoX: Much faster gameplay and more infantry fights than in Battlefield.
Adacore: Well, QuakeWars is certainly an interesting mix of game styles - it borrows about as many elements from BF as from ET, but from the singe public beta map (Sewer) that I've seen, it has a lot more close quarters high-paced combat than games such as BF. To be truthful I've not played BF on any kind of competetive level though, so comparing them in detail is impossible.
SonDac: QW is very different to BF, it's faster and the action is centered around one spot on the map all time, compared to BF where you got all the action spread out on different flags around the map. The vehicles do in QW exactly what they did in bf2 and for me that is really the only thing that can be compared to bf.
dr3am: Well, at the moment i can only judge both ways of playing, it seems that using the same agressive and spamy tactics we use in ET fit great in that new game, vehicles is something that should be limited or even some of them removed. It's true that if you keep playing this game for weeks in a public, you will end up sick of it, it totally changes when it comes to a "real" (overtaking a public :9) match, it's more like playing ET with 40 frames less plus some annoying vehicles moving around and trying to spawnkill.
What do you feel would should be changed in the game to help make it more suitable for competitive play?
IloveYou: They should remove the airvehicles and increase spawntimes of the heavy vehicles a bit more.
FoX: There should be some different spawntimes in stopwatch mode. Perhaps a higher spawntime of heavy vehicles. Quake Wars TV would be another major improvement. Anyway they have to fix the actual bugs and it could be ready for the competitive community.
Adacore: I really would advocate removing the strogg grenades from stroyent packs - as I said, infinite grenades really is a bit silly, especially when you can get two new ones just by respawning at your convenient spawn host. The obvious point aside from this is vehicle restrictions - this is a big point of debate, but I personally feel that the game would play better with only the transport type vehicles (Armadilo, Icarus, Husky and Hog), at least on Sewer, and hopefully a standard set would be workable on all maps. Perhaps less powerful artillery with a faster targetting time as well. Obviously, it might be an idea to tinker with spawntimes a bit as well, but that would require more testing for me to be sure - given the Strogg's ability to spawn anywhere longer times may be more appropriate for them, at least.
SonDac: Vehicles should be limited one armor per side and no fliers(not icarus) is what i would go for. One rocket launcher per team could be added to a competition config. I don't believe any tools/classes should be removed for competition since they are all usefull and adds more tactical decisions.
dr3am: I would remove every useless vehicle, i mean, you have tanks/cyclops but they are pointless actually, you won't need them to complete any objetive, you can just get in one of them and move around while spawnkilling, that's something i don't enjoy even if im the one killing 3 players each time i shoot, that damages the tactics, the action and the competitive way of playing. Perhaps it's crazy but i would multiply the husky/icarus intead, to still let both teams move around the map.
Do you feel the game should begin in a 5v5 or 6v6 format?
IloveYou: I would 6v6 format especially if you want to keep vehicle dominancy low.
FoX: Personally i prefer 5on5 so the game should begin with that format :D
Adacore: That's probably the biggest question of the lot, isn't it - personally I think the game works with either, and I'd really need to see all the maps to have a clear answer. At the moment, however, I'm erring towards 5v5 providing the vehicle restrictions I suggested (or restrictions more severe) are implemented. This has big advantages for trying to get the game into LAN play, but I also think it plays better in the chaotic indoors areas with 5 rather than 6.
SonDac: 6v6 seems like the right choice to get the full potential out of the game. A map like sewer is playable in 5v5 but other maps may not work so well with only 5. Going for more than 6v6 turns the game into a spam fest where the individual skill gets less important.
dr3am: I would start playing it 5on5, now is when we can do it, the reasons are obvious, it has been discussed several times, and it always ends in the same point, LANs/sponsors/money, doing it now means having to stick with it for a long time from now on, and it will happen the same once again if we try to change it 2 or 3 years after it's release.
The attitude of which major organization exactly? :D
I suppose you think everybody you havnt heard about is cheating when you get owned by them?
you are a known cheater. fact.
most people dont think I hax, just a few noobs who cant get over I still pwn them without hax
still, naughty hack boy!
nice read
but you are from Yermany yeah?
don't really know any of those :)
but they dont want to upload my leet :(
its annoying :D
EDIT: you could be french
http://nqr-network.com/nqr10/
http://qw.fragzone.com/eql/
http://ezquake.sourceforge.net/
Sorry, you were saying?
edit: didn't read it yet:D
( "http://www.crossfire.nu/?x=user&mode=view&id=6574" )
[ im fine, t00 :) had also noodlez today OMFG THATS A SIGN!
YES THAT RLY CHANGES EVERYTHING RLY BELIEVE ME
FUCK OFF!
h3h3h3h3h3 how are u? :D
CHEATERS DEFENDING CHEATERS LOLOLOLOLO h3h3h3h3h3h3
NO CAN DO
YES THAT RLY CHANGES EVERYTHING RLY BELIEVE ME ]
you sound like an idiot
k thx
lolololol h3h3h3h33h3h HI WAZUP?!
BomChika Wau Wau
lol who are you anyway?
::smoke
BomChika Wau Wau
btw. me > u
Your jokes sucks and grammar possibly learnt from 4chan, so stfu and/or gtfo.
it looks like u r angry with such a long "c00l" post so i win <3
me>u
bibuy
bibuy
and now leave me alone u r not worth talking to me any longer SDFHSUFHUIWHRIWRWIUFUHFWIRUWJHFUIEWHIRUEWHRIWHIEUWUWRWRUHWRIUWHIRUWHRIWUHRIWHRIHEWUIRWUHIRUHWIRUHWIERUHIWERHIWHRUWRIWURIWURHIWRUHIWURHIWRUIRUIWRUIWRIWRUHIWRHUIWRHUFHZEWHGRZWZGUWZRREUWRZW bibuy
btw. you = http://fail.fi
he even pwnz u with his ballz. k thx bye
Heidi>u anytime
btw he wont reply to you anymore you are not worth it
lol
lol
lol
lol
lol
lol
I'm drunk
EDIT: hope that is not your pic on profile, but if its is, then feel free to continue beeing a NERD, cuz that is what you look like :>
A lot can change from now until release and the open beta people have only played one map.
I have to say I'm kinda fed up with the open beta clans practicing. It's a beta and there are only public servers: do the math. You are wasting my time because I join a public (can\t stress that enough) server only to see some players with colors in their names (how fancy) kicking everyone. I can't image that's fun and it's a public server. Do I have to get the dictionary?
Anyway I think the game has a lot of potential. Only time can tell what it will look like. However I think mines should be able to kill teammates too. That's something I would like to have added. All the rest: Will base my opinion on the final game which I will definitely buy. I'm not the newb I was playing mp_test1 (Wolfenstein) but at times it does remind me :)
Ow and reading this:
http://4newbies.planetwolfenstein.gamespy.com/ETQW/accuracy.php
The spread seems huge! With 4 bullets you have the maximum spread already and the spread is huge! That could be lowered imo. You can spray and pray and get headshots while having your crosshair not even close to the head - even when you are a mile off target.
Basically, what's wrong about making use of the empty servers? Just check the browser before you join a server.
I agree spread needs tweaking in a number of cases. It needs MUCH more spread when jumping, and less when shooting normally, imo.
nobody ever said it.
there will be LOTS of more LANs in ETQW than in ET...
so u can also go to LANs in your home-country without playing only against the top-teams there
5on5 was also the better way for et in oct 2006, too bad that the community did not try it
Unfortunately most development teams (SD included) can't predict the competition direction of a game, and usually don't interfere without, the devs claiming the direction is 6v6 shouldn't be taken as gospel.
We are the ones who develop and shape the game.
It is an IDEA. Ok, maybe 5v5 isnt right, but it is no more wrong than 6v6. BOTH ARE EQUALLY RIGHT/WRONG because we can't predict how they are going to play.
If you can't grasp this and just think the game should be 6v6 you suffer from severe mental conditions and should seek help, you are also one of the cunts that on a daily basis prevented ET from excelling.
However if you do understand this, then maybe you are forgiven.
Unfortunately most development teams (SD included) can't predict the competition direction of a game, and usually don't interfere without, the devs claiming the direction is 6v6 shouldn't be taken as gospel.
Also donnow, the tank is very good for defending the second spawn, after GDF captured it, at least I was always pwned there because of that, was impossible to recapture.
well said, 100% agree! :)
2) the game is not "made" for 6on6, sD never said anything about teamsizes
3) this is my view because i dont care about public players
4) i have a job and could attend lans with my own money
2)"kmforn1x asked: Is 6v6 the standard format for competitive play? Or is this still being worked out?
badman answers: 6v6 is the format we're shooting for"
3)ofc
4)great! :)
i explain more later, now i have to go celebrate wedding day
For ET:QW we just have no clue and i doubt that you already played enough wars to be 100% sure, i myself never played a 5on5 or 6on6 on this game (i'm waiting for the 2nd beta or the demo) but a smaller format is definitly better to attend lans (which is a lot better than online gaming) or make more stable teams.
SD didn't make the game for a 6on6 format, they're maybe trying beacause if the ET players feels totally lost the BF community itself won't be able (imho) to support this game as it must be. But at all the community(s) will decide.
Now it's late and im tired, gn8
- 6v6
- No Torementor
- 1 Big piece of Armour max.
and
- 4v4
- No vehicles at all
Its not ET2 so keep it close to the real game pls. 2 of the 3 objectives dont concern vehicles anyway and for the ET2 fans out there they can do 4v4.
4o4 rifle and nades only, is sorta like the equivalent of 3o3 et.
5o5 all of the lighter vehicles, 1 rocket launcher.
6o6 all vehicles but tormentor, but limit tank and cyclops to either only one at a time, one for the entire round or one at a time, with a much longer respawn time for it.
ive found all the situations enjoyable, the only doubt i have for 6o6, the main inside shooting areas seem so fast and action packed, if there are 12 players running around in them, it may be too much.
I want a fun and skillfull game, not a spammy, random and rapey game :)
Remember, even Paul Wedgwood (Lead designer on ETQW) says he thinks vehicles will be turned off in clan matches.
and etqw is balanced for public play, just because something works public dosnt mean that it work in cordinated matches where teams uses items in a completly diffrent way
nice stealing wow guild names :O)
nice stealing wow char name :O)
*yawn*
TY !! this is all i wanted to say