Making the Transition

Getting over my morbid fears that ET:QW will not be as great as many expect is no mean feat, but for the purpose of this article I am moving those thoughts to the back of my mind, in to a dark place where those fears can fester into nightmares and eventual chronic insomnia.

Like a clinically obese Tongan with an SMG.

That’s my analogy of the Doom 3 engine. The sooner it’s gone the better in my eyes. Let’s face it, you cannot argue that it feels like a fortnight-old drowned corpse compared to the lovably flawed Quake III engine or the hyperspeed Unreal 2003/4 engine. It’s difficult to describe how the engine feels, especially so to those who aren’t well aquainted with games, but I shall try anyway. Quake III’s engine was at its very best in Quake III.