spawnscriptus
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10 May 2010, 14:53
•
Journals
hoi,
since i formatted im in need of a new spawnscript, which echo's the names of the spawns, like 'command post', 'flag', 'base', whatsoever
it was an autoexec for each map..
however i guess only few have this, so any other simple one is welcome, too
since i formatted im in need of a new spawnscript, which echo's the names of the spawns, like 'command post', 'flag', 'base', whatsoever
it was an autoexec for each map..
however i guess only few have this, so any other simple one is welcome, too
bind DEL "setspawnpt 3; say_team ^8[^7SPAWN POINT 3^8]
bind PGDN "setspawnpt 5; say_team ^8[^7SPAWN POINT 5^8]
bind PGUP "setspawnpt 2; say_team ^8[^7SPAWN POINT 2^8]
bind HOME "setspawnpt 1; say_team ^8[^7SPAWN POINT 1^8]
bind END "setspawnpt 4; say_team ^8[^7SPAWN POINT 4^8]
best one there is from adacore!
set spawnpt "setspawnpt 0; echo spawnpt0; bind x vstr spawnpt1"
set spawnpt1 "setspawnpt 1; echo spawnpt1; bind x vstr spawnpt2"
set spawnpt2 "setspawnpt 2; echo spawnpt2; bind x vstr spawnpt3"
set spawnpt3 "setspawnpt 3; echo spawnpt3; bind x vstr spawnpt4"
set spawnpt4 "setspawnpt 4; echo spawnpt4; bind x vstr spawnpt"
rest is pathetic
bind n vsay cheer "^1:D^2:D^3:D^4:D^5:D^6:D^7:D^8:D^9:D^0:D^q:D^r:D^t:D^z:D^s:D^d:D^g:D^h:D^j:D^k:D^l:D^y:D
//volume
bind = "vstr vup"
bind - "vstr vdn"
set vdn vstr volume00
set vup vstr volume01
set volume00 "set s_volume 0.0;set vdn vstr volume10;set vup vstr volume01;echo ^p[^w.^1:((^t...........^p] ^p[^10%"^0]
set volume01 "set s_volume 0.1;set vdn vstr volume00;set vup vstr volume02;echo ^p[^w..^1:(^t..........^p] ^p[^110%"^0]
set volume02 "set s_volume 0.2;set vdn vstr volume01;set vup vstr volume03;echo ^p[^w...^1:(^t.........^p] ^p[^120%"^0]
set volume03 "set s_volume 0.3;set vdn vstr volume02;set vup vstr volume04;echo ^p[^w....^1:/^t........^p] ^p[^130%"^0]
set volume04 "set s_volume 0.4;set vdn vstr volume03;set vup vstr volume05;echo ^p[^w.....^1:/^t.......^p] ^p[^140%"^0]
set volume05 "set s_volume 0.5;set vdn vstr volume04;set vup vstr volume06;echo ^p[^w......^1:|^t......^p] ^p[^150%"^0]
set volume06 "set s_volume 0.6;set vdn vstr volume05;set vup vstr volume07;echo ^p[^w.......^1:|^t.....^p] ^p[^160%"^0]
set volume07 "set s_volume 0.7;set vdn vstr volume06;set vup vstr volume08;echo ^p[^w........^1:)^t....^p] ^p[^170%"^0]
set volume08 "set s_volume 0.8;set vdn vstr volume07;set vup vstr volume09;echo ^p[^w.........^1:)^t...^p] ^p[^180%"^0]
set volume09 "set s_volume 0.9;set vdn vstr volume08;set vup vstr volume10;echo ^p[^w..........^1:D^t..^p] ^p[^190%"^0]
set volume10 "set s_volume 1.0;set vdn vstr volume09;set vup vstr volume00;echo ^p[^w...........^1:D^t.^p] ^p[^1100%"^0]
(volumechanger, + goes up, - goes down
//fps switcher
set fpst "vstr fps76"
bind * "vstr fpst"
set fps76 "com_maxfps 76; echo ^7/com_maxfps ^176; bind * vstr fps125"
set fps125 "com_maxfps 125; echo ^7/com_maxfps ^1125; bind * vstr fps166"
set fps166 "com_maxfps 166; echo ^7/com_maxfps ^1166; bind * vstr fps76"
changes maxfps by using *
//fovchanger
bind mouse2 "+vstr aids1 aids2"
set aids1 "+movedown;cg_fov 90;b_hitsounds 1; sensitivity 0.75"
set aids2 "-movedown;cg_fov 120;b_hitsounds 2; sensitivity 1"
(when rightclick, i crouch, go to 90 fov (zoom in) and have full hitsounds)
//stats
bind "CAPSLOCK" "+vstr allstats allstats2"
set "allstats" "+stats; +topshots; set statsall allstats2"
set "allstats2" "-stats; -topshots; set statsall allstats"
set "statsall" "vstr allstats"
(shows topshots and weaponstats at the same time)
//namechanger
bind [ "vstr tog_name"
bind ] "vstr end_name; echo ^1YOU JUST SELECTED A NAME! WELL DONE!"
set tog_name "vstr tog_name_1"
set tog_name_1 "set end_name set name ^PORDER^3) ^WniSmO ; echo ^PORDER^3) ^WniSmO ;set tog_name vstr tog_name_2"
set tog_name_3 "set end_name set name ^wJoe^dz^2Z^p! ; echo ^wJoe^dz^2Z^p! ;set tog_name vstr tog_name_4"
set tog_name_4 "set end_name set name ^wniSmO^1? ; echo ^wniSmO^1? ;set tog_name vstr tog_name_1"
set tog_name_2 "set end_name set name ^2Bulbasaur^p! ; echo ^2Bulbasaur^p! ;set tog_name vstr tog_name_3"
echos choice of name by pressing [, then selects the name echoed by pressing ]
hf!
wat
well, fovchange.. why fovchange while crouch? I dont see any relation.. I use fovchange too, but when I want to,not when I crouch.. would be pretty confusing during fight have fovchanges..
about names.. I use console, but not as you wrote. I write into console "vstr gamenamexy" where xy is number of nick saved in config.. (got already 70 or so :D)
i have crouch binded to CTRL for inbattle and usual reasons, its just for long shooting sometimes its useful to zoom in, 120 fov its sometimes hard to see people properly from a long way away :) you get used to it, it makes it easier once its like that
and lol! namechanger > your way :D dont you forget them all? xD
as I mentioned, I use fovchanger too, but just for long range..
I dont care where you have binded it, it has to be confusing when you just do "fast crouch" during fight and fov is changed.. twice..
tho I still think its sometimes good to be standing even when shooting long ranged XD
doesnt make sense for me .D
b_beginround "guids;pb_plist"
Best ever :)
brb editing cfg XD