CFG Questionn
•
20 Jun 2010, 13:02
•
Journals
I got my cfg now in kind a high quality. Can someone help me with some settings to make it more easier like this, just this low quality etc.
This is my CFG now:
unbindall
rate "25000"
snaps "40"
cl_maxpackets "100"
cl_timenudge "0"
cl_doubletapdelay "0"
pb_security "0"
logfile "1"
cl_mouseaccel "0"
m_filter "1"
bind 1 "weaponbank 1;com_maxfps 125"; cg_drawgun 0"
bind 2 "weaponbank 2;com_maxfps 71"; cg_drawgun 0"
bind MOUSE5 "weaponbank 3;com_maxfps 125; cg_drawgun 0"
bind 4 "weaponbank 4;com_maxfps 125; cg_drawgun 0"
bind MOUSE2 "weaponbank 5;com_maxfps 125; cg_drawgun 0"
bind MOUSE4 "weaponbank 6;com_maxfps 125; cg_drawgun 0"
bind 7 "weaponbank 7;com_maxfps 125; cg_drawgun 0"
bind MWHEELUP "weapnext"
bind MWHEELDOWN "weapprev"
bind MOUSE1 "+attack"
bind MOUSE3 "kill; forcetapout"
bind a exec banana.cfg
Bind b "+zoom;+attack;-attack;-zoom;play sound\maps\expl_small
bind c say ^0:^7x
bind d say ^0:^7$
bind e "+leanright"
bind f "+activate"
bind g "commandmap"
bind h say ^7meckN: ^2m'n kanker zit vast!
bind i
bind j "timerset 30"
bind k "timerset 20"
bind l "openlimbomenu"
bind m
bind n
bind o
bind p "stoprecord"
bind q "+leanleft"
bind r "+reload"
bind s
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w
bind X "+prone"
bind y "messagemode2"
bind z
bind \ "+movedown"
bind SHIFT "+sprint"
bind = "weapalt"
bind alt "weaponstats"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind ENTER "+moveup"
bind CAPSLOCK "+speed"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind DOWNARROW "+back"
bind UPARROW "+forward"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F5 "class m 1;play sound/chat/axis/62a; say_team ^wMEDIC^p.^9[]"
bind F6 "class e 1;play sound/chat/axis/63a; say_team ^wENGI^p.^9[]"
bind F7 "class e 2;play sound/chat/axis/63a; say_team ^wRIFLE^p.^9[]"
bind F8 "class s 4;play sound/chat/axis/61a; say_team ^wPANZER^p.^9[]
bind F9 "class f 1;play sound/chat/axis/64a; say_team ^wFOPS^p.^9[]"
bind F10 "class c 3;play sound/menu/filter; say_tean ^wSNIPER^p.^9[]"
bind F11
bind F12
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_mode "6"
r_gamma "3"
r_picmip "0"
r_picmip2 "0"
r_noportals "1"
r_displayRefresh "0"
r_overbrightbits "1"
r_mapoverbrightbits "3"
r_intensity "1.5"
r_ingamevideo "0"
r_ignorehwgamma "1"
r_flares "0"
r_drawsun "0"
r_fastsky "1"
r_subdivisions "999"
r_simpleMipMaps "1"
r_fullscreen "1"
r_detailtextures "0"
r_ext_gamma_control "1"
r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST"
r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST"
r_textureMode "GL_LINEAR_MipMap_NEAREST"
r_texturebits "16"
r_colorbits "16"
r_stereo "0"
r_stencilbits "0"
r_depthbits "24"
r_vertexLight "0"
r_shownormals "0"
r_showmodelbounds "0"
r_dynamiclight "0"
r_lodbias "2
r_showsky "0"
r_primitives "0"
cg_bloodflash "0"
cg_bloodDamageBlend "0"
cg_bloodtime "0"
cg_drawWeaponIconFlash "0"
cg_drawReinforcementTime "1"
cg_noAmmoAutoSwitch "1"
cg_complaintPopUp "0"
cg_draw3dicons "0"
cg_autoReload "0"
cg_useScreenshotJPEG "1"
cg_printObjectiveInfo "1"
cg_atmosphericEffects "0"
cg_wallmarklifetime "0"
cg_teamchattime "99999"
cg_drawcompass "1"
cg_drawfireteamoverlay "1"
cg_drawSmallPopupIcons "1"
cg_hudAlpha "1.0"
cg_muzzleFlash "1"
cg_brassTime "0"
cg_simpleitems "1"
cg_wolfparticles "0"
cg_gibs "0"
cg_shadows "0"
cg_marktime "0"
cg_coronas "0"
cg_coronafardist "0"
cg_showblood "0"
cg_lagometer "1"
cg_drawfps "1"
cg_fov "92.5"
cg_drawGun "1"
cg_drawCrosshair "5"
cg_crosshairHealth "1"
cg_popuplimbomenu "0"
cg_drawCrosshairNames "1"
cg_drawCrosshairPickups "1"
cg_drawNotifyText "1"
cg_descriptiveText "1"
cg_drawTeamOverlay "2"
cg_autoAction "3"
cg_announcer "1"
cg_gun_frame "0"
cg_marktime 0
cg_drawroundtimer 1
cg_drawbuddies 1
customheight 1024
customwidth 768
cg_drawfallkick 0
cg_fallkick 0
cg_damagekick 0
cg_bobup "0"
cg_bobpitch "0"
cg_bobroll "0"
cg_runpitch "0"
cg_runroll "0"
cg_crosshaircolor "white"
cg_crosshairhealth "0"
cg_crosshairpulse "0"
cg_crosshairsize "42"
cg_drawcrosshair "5"
com_hunkMegs "256"
com_zoneMegs "32"
com_soundMegs "32"
com_blood "0"
com_maxfps "125"
com_crashed "0"
b_drawclock "1"
b_althud "2"
b_hitsounds "1"
b_hudYoffset "10"
b_althudflags "0"
b_fireteamalpha "1"
b_drawranks "0"
b_tracers "0"
b_muzzleflash "0"
sensitivity "0.64"
sv_screenshake 0
set sp0 "setspawnpt 0;echo ^wSPWNTPOINT^0. ^wAUTO ^9[]"
set sp1 "setspawnpt 1;echo ^wSPWNTPOINT^0. ^w1 ^9[]"
set sp2 "setspawnpt 2;echo ^wSPWNTPOINT^0. ^w2 ^9[]"
set sp3 "setspawnpt 3;echo ^wSPWNTPOINT^0. ^w3 ^9[]"
set sp4 "setspawnpt 4;echo ^wSPWNTPOINT^0. ^w4 ^9[]"
set sp5 "setspawnpt 5;echo ^wSPWNTPOINT^0. ^w5 ^9[]"
bind INS vstr sp0 // Sets auto-spawn
bind HOME vstr sp1 // Selects spawnpoint 1
bind PGUP vstr sp2 // Selects spawnpoint 2
bind DEL vstr sp3 // Selects spawnpoint 3
bind END vstr sp4 // Selects spawnpoint 4
bind PGDN vstr sp5 // Selects spawnpoint 5
This is my CFG now:
unbindall
rate "25000"
snaps "40"
cl_maxpackets "100"
cl_timenudge "0"
cl_doubletapdelay "0"
pb_security "0"
logfile "1"
cl_mouseaccel "0"
m_filter "1"
bind 1 "weaponbank 1;com_maxfps 125"; cg_drawgun 0"
bind 2 "weaponbank 2;com_maxfps 71"; cg_drawgun 0"
bind MOUSE5 "weaponbank 3;com_maxfps 125; cg_drawgun 0"
bind 4 "weaponbank 4;com_maxfps 125; cg_drawgun 0"
bind MOUSE2 "weaponbank 5;com_maxfps 125; cg_drawgun 0"
bind MOUSE4 "weaponbank 6;com_maxfps 125; cg_drawgun 0"
bind 7 "weaponbank 7;com_maxfps 125; cg_drawgun 0"
bind MWHEELUP "weapnext"
bind MWHEELDOWN "weapprev"
bind MOUSE1 "+attack"
bind MOUSE3 "kill; forcetapout"
bind a exec banana.cfg
Bind b "+zoom;+attack;-attack;-zoom;play sound\maps\expl_small
bind c say ^0:^7x
bind d say ^0:^7$
bind e "+leanright"
bind f "+activate"
bind g "commandmap"
bind h say ^7meckN: ^2m'n kanker zit vast!
bind i
bind j "timerset 30"
bind k "timerset 20"
bind l "openlimbomenu"
bind m
bind n
bind o
bind p "stoprecord"
bind q "+leanleft"
bind r "+reload"
bind s
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w
bind X "+prone"
bind y "messagemode2"
bind z
bind \ "+movedown"
bind SHIFT "+sprint"
bind = "weapalt"
bind alt "weaponstats"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind ENTER "+moveup"
bind CAPSLOCK "+speed"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind DOWNARROW "+back"
bind UPARROW "+forward"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F5 "class m 1;play sound/chat/axis/62a; say_team ^wMEDIC^p.^9[]"
bind F6 "class e 1;play sound/chat/axis/63a; say_team ^wENGI^p.^9[]"
bind F7 "class e 2;play sound/chat/axis/63a; say_team ^wRIFLE^p.^9[]"
bind F8 "class s 4;play sound/chat/axis/61a; say_team ^wPANZER^p.^9[]
bind F9 "class f 1;play sound/chat/axis/64a; say_team ^wFOPS^p.^9[]"
bind F10 "class c 3;play sound/menu/filter; say_tean ^wSNIPER^p.^9[]"
bind F11
bind F12
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_mode "6"
r_gamma "3"
r_picmip "0"
r_picmip2 "0"
r_noportals "1"
r_displayRefresh "0"
r_overbrightbits "1"
r_mapoverbrightbits "3"
r_intensity "1.5"
r_ingamevideo "0"
r_ignorehwgamma "1"
r_flares "0"
r_drawsun "0"
r_fastsky "1"
r_subdivisions "999"
r_simpleMipMaps "1"
r_fullscreen "1"
r_detailtextures "0"
r_ext_gamma_control "1"
r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST"
r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST"
r_textureMode "GL_LINEAR_MipMap_NEAREST"
r_texturebits "16"
r_colorbits "16"
r_stereo "0"
r_stencilbits "0"
r_depthbits "24"
r_vertexLight "0"
r_shownormals "0"
r_showmodelbounds "0"
r_dynamiclight "0"
r_lodbias "2
r_showsky "0"
r_primitives "0"
cg_bloodflash "0"
cg_bloodDamageBlend "0"
cg_bloodtime "0"
cg_drawWeaponIconFlash "0"
cg_drawReinforcementTime "1"
cg_noAmmoAutoSwitch "1"
cg_complaintPopUp "0"
cg_draw3dicons "0"
cg_autoReload "0"
cg_useScreenshotJPEG "1"
cg_printObjectiveInfo "1"
cg_atmosphericEffects "0"
cg_wallmarklifetime "0"
cg_teamchattime "99999"
cg_drawcompass "1"
cg_drawfireteamoverlay "1"
cg_drawSmallPopupIcons "1"
cg_hudAlpha "1.0"
cg_muzzleFlash "1"
cg_brassTime "0"
cg_simpleitems "1"
cg_wolfparticles "0"
cg_gibs "0"
cg_shadows "0"
cg_marktime "0"
cg_coronas "0"
cg_coronafardist "0"
cg_showblood "0"
cg_lagometer "1"
cg_drawfps "1"
cg_fov "92.5"
cg_drawGun "1"
cg_drawCrosshair "5"
cg_crosshairHealth "1"
cg_popuplimbomenu "0"
cg_drawCrosshairNames "1"
cg_drawCrosshairPickups "1"
cg_drawNotifyText "1"
cg_descriptiveText "1"
cg_drawTeamOverlay "2"
cg_autoAction "3"
cg_announcer "1"
cg_gun_frame "0"
cg_marktime 0
cg_drawroundtimer 1
cg_drawbuddies 1
customheight 1024
customwidth 768
cg_drawfallkick 0
cg_fallkick 0
cg_damagekick 0
cg_bobup "0"
cg_bobpitch "0"
cg_bobroll "0"
cg_runpitch "0"
cg_runroll "0"
cg_crosshaircolor "white"
cg_crosshairhealth "0"
cg_crosshairpulse "0"
cg_crosshairsize "42"
cg_drawcrosshair "5"
com_hunkMegs "256"
com_zoneMegs "32"
com_soundMegs "32"
com_blood "0"
com_maxfps "125"
com_crashed "0"
b_drawclock "1"
b_althud "2"
b_hitsounds "1"
b_hudYoffset "10"
b_althudflags "0"
b_fireteamalpha "1"
b_drawranks "0"
b_tracers "0"
b_muzzleflash "0"
sensitivity "0.64"
sv_screenshake 0
set sp0 "setspawnpt 0;echo ^wSPWNTPOINT^0. ^wAUTO ^9[]"
set sp1 "setspawnpt 1;echo ^wSPWNTPOINT^0. ^w1 ^9[]"
set sp2 "setspawnpt 2;echo ^wSPWNTPOINT^0. ^w2 ^9[]"
set sp3 "setspawnpt 3;echo ^wSPWNTPOINT^0. ^w3 ^9[]"
set sp4 "setspawnpt 4;echo ^wSPWNTPOINT^0. ^w4 ^9[]"
set sp5 "setspawnpt 5;echo ^wSPWNTPOINT^0. ^w5 ^9[]"
bind INS vstr sp0 // Sets auto-spawn
bind HOME vstr sp1 // Selects spawnpoint 1
bind PGUP vstr sp2 // Selects spawnpoint 2
bind DEL vstr sp3 // Selects spawnpoint 3
bind END vstr sp4 // Selects spawnpoint 4
bind PGDN vstr sp5 // Selects spawnpoint 5
r_lodbias 2
r_picmip 3
r_lodbias 2
r_subdivisions 999
haven't played for a while
and r_subdivisions is not a protected console variable ; x
so I don't have to scroll thru this shitty long config ;P
This is the "ugly" cfg from ultimate installer, I hate playing like that but you can see some settings there.
e. r_picmip "3" r_picmip2 "3"