dpi question:
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21 Jun 2010, 15:08
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Journals
just talked to a good player and now wondering:
800 dpi: 3.6
\
-> same sensitivity? *
/
1600 dpi: 1.8
* only that more dpi can cover more pixel.
so whats the actual difference? not theoretically, but practically.
800 dpi: 3.6
\
-> same sensitivity? *
/
1600 dpi: 1.8
* only that more dpi can cover more pixel.
so whats the actual difference? not theoretically, but practically.
Personally I run at 1600dpi and 1 sens and have no negaccel. Might have to do with my fullHD resolution though!
Really, I know what it looks like, and I don't have it. Other people also have confirmed it. I however do have it at high dpi values.
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stomme taal ..
you can read more about this in a tutorial here.
See, ET gets your mouse position by returning it to the center of your screen n times per second (I can't remember the exact number). It gets the distance your cursor had traveled from the center, returns it to the center and then moves your aim accordingly.
If your DPI is high enough for your pointer (the cursor you see on your desktop) to move fast enough to be able to reach the side of your screen, you get dramatic negaccel. Your movement will basically just stop at first and then slow down considerably, which is terribly crap. This is negated on higher resolutions where the pointer has more space to move, for instance I play ET at a resolution of 1980x1080, which means that the pointer will not have time to hit the side of the screen at 1600dpi which I play on.
Rinput (amongst other things) fixes this.
Just try it around, if your movement doesn't suddenly stop when doing fast turns using high DPI values your resolution is high enough to handle it. You will definitely notice the negaccel if you can get it.
Also, try RInput if you want to use higher DPI values on low resolutions - it uses "raw input" to detect your mouse movement, which means that the "cursor-hitting-side-of-screen" problem is eliminated. Remember to download both rinput.exe and rinput.dll
so not exactly the same to start with, no!
i was just wondering, if its the same, then its theoretically an advantage to use higher value of dpi since i can reach more points (how much this influence aiming i cant say. i doubt its much.. but still :])
negative accel is down to the application+your hardware not just your os
basically if you have higher dpi your cursor should be able to reproduce your actions with more accuracy but to say thats 100% an advantage in ET is the same as saying your hand tracks enemies 100% accurately..
essentially your mouse works as an interface to your input and the correspondence between your hand movement and the motion of the cursor is a simulation
please sell /_\