dpi question:

just talked to a good player and now wondering:

800 dpi: 3.6
\
-> same sensitivity? *
/
1600 dpi: 1.8



* only that more dpi can cover more pixel.

so whats the actual difference? not theoretically, but practically.
Comments
26
yes, equals same sens, you won't notice difference
negative accel :<
Yes, if you use r_mode 4 :-|

Personally I run at 1600dpi and 1 sens and have no negaccel. Might have to do with my fullHD resolution though!
Parent
Just because your not observant enough to notice it, that dosent mean it's not there.
Parent
I'm observant enough to notice it at 5001dpi.

Really, I know what it looks like, and I don't have it. Other people also have confirmed it. I however do have it at high dpi values.
Parent
EVENREDIGHEIDSREGEL
tis frans, doek de moeite nimeer voor

toch al gebuist opt jaartotaal :DDDDDDDDDDDDDDDDDDDDDDDDDDDd
Parent
frans xDDDD
stomme taal ..
Parent
inderdaad, die wale kunne ook geen vlaams, dus waarom care
Parent
400 or 800, everything else causes negative acceleration
huh? never heard of that.......... explain pls!
Parent
the quake 3 engine is able to handle everything up to 800 dpi.
you can read more about this in a tutorial here.
Parent
It's the age-old "cursor hitting side of screen"-problem.

See, ET gets your mouse position by returning it to the center of your screen n times per second (I can't remember the exact number). It gets the distance your cursor had traveled from the center, returns it to the center and then moves your aim accordingly.

If your DPI is high enough for your pointer (the cursor you see on your desktop) to move fast enough to be able to reach the side of your screen, you get dramatic negaccel. Your movement will basically just stop at first and then slow down considerably, which is terribly crap. This is negated on higher resolutions where the pointer has more space to move, for instance I play ET at a resolution of 1980x1080, which means that the pointer will not have time to hit the side of the screen at 1600dpi which I play on.

Rinput (amongst other things) fixes this.
Parent
hm really complicated. im not even sure if i understood it correct.... :DDDDDDD
Parent
Well, what resolution do you play on?

Just try it around, if your movement doesn't suddenly stop when doing fast turns using high DPI values your resolution is high enough to handle it. You will definitely notice the negaccel if you can get it.

Also, try RInput if you want to use higher DPI values on low resolutions - it uses "raw input" to detect your mouse movement, which means that the "cursor-hitting-side-of-screen" problem is eliminated. Remember to download both rinput.exe and rinput.dll
Parent
thx, i will def. give it a try!
Parent
there will be slight variances everywhere due to usb refresh rate and buffer lengths before you even start to think about neg accel, also if you have windows/in game positive accel that essentially works on a curve relative to input levels...

so not exactly the same to start with, no!
ok, but i use default win settings. driver settings are on max (i use deathadder atm). so no negative / positive accel should occur.

i was just wondering, if its the same, then its theoretically an advantage to use higher value of dpi since i can reach more points (how much this influence aiming i cant say. i doubt its much.. but still :])
Parent
It's not much, but theoretically it's twice as smooth.
Parent
default win settings has positive acceleration enabled or they did last time i checked!
negative accel is down to the application+your hardware not just your os

basically if you have higher dpi your cursor should be able to reproduce your actions with more accuracy but to say thats 100% an advantage in ET is the same as saying your hand tracks enemies 100% accurately..

essentially your mouse works as an interface to your input and the correspondence between your hand movement and the motion of the cursor is a simulation
Parent
my mouse has no dpi /_\
please sell /_\
ur a funny guy h8m3
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