poll rate and fps
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27 Jun 2010, 14:50
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Journals
is it true that when i have my fps double as high as my mouse poll rate (e.g. 125 hz with 250 fps), i can reduce weapon moving spread to almost 0?
http://enemyterritorytips.wordpress.com/2008/11/20/mastering-weapon-spread-to-increase-your-accuracy/ ->point 5)
http://enemyterritorytips.wordpress.com/2008/11/20/mastering-weapon-spread-to-increase-your-accuracy/ ->point 5)
but this is possible?
now, afaik i am not allowed to use higher fps than 125? why actually?
and yes that's possible i've tried it myself
As far as i know this is the main (and only?) reason we got the 125 fps limit, which is kinda sad as it would be a really simple bug to fix with a patch.
etpro has an attempt at fixed physics the same as cpma and ql for locking the movement speed but that isn't the only thing happening on the client where rounding errors come into play !
id locked quake live to 125 for a reason:]
it skips every second spread increase so quite noticiable anyway
so 50% smaller "crosshair movement spread" what ever it will feel like in reality.. dunno