// Classselector
// ---------------------------------------------------------------------
bind F7 "team r 1; echo ^0.^7Axis^0'"
bind F8 "team b 1; echo ^0.^7Allies^0'"
bind F9 "team s; echo ^0.^7spec^0'"
bind DEL "vstr tog_soldier"
bind INS "vstr tog_medic"
bind HOME "vstr tog_engineer"
bind PGUP "vstr tog_fieldop"
bind PGDN "vstr tog_covertop"
bind END "vstr end_klassen; vstr say_klassen; vstr reset_klassen"
set reset_klassen "set tog_soldier vstr tog_soldier_1; set tog_engineer vstr tog_engineer_1; set tog_covertop vstr tog_covertop_1"
set tog_soldier "vstr tog_soldier_1"
set tog_engineer "vstr tog_engineer_1"
set tog_covertop "vstr tog_covertop_1"
set tog_soldier_1 "set end_klassen class s 1 1; echo ^0[^7Soldier^0|^1SMG^0]; set say_klassen vstr say_soldier_1; set tog_soldier vstr tog_soldier_2"
set tog_soldier_2 "set end_klassen class s 2 3; echo ^0[^7Soldier^0|^1MG 42^0]; set say_klassen vstr say_soldier_2; set tog_soldier vstr tog_soldier_3"
set tog_soldier_3 "set end_klassen class s 3 3; echo ^0[^7Soldier^0|^1Flamer^0]; set say_klassen vstr say_soldier_3; set tog_soldier vstr tog_soldier_4"
set tog_soldier_4 "set end_klassen class s 4 3; echo ^0[^7Soldier^0|^1Panzer^0]; set say_klassen vstr say_soldier_4; set tog_soldier vstr tog_soldier_5"
set tog_soldier_5 "set end_klassen class s 5 3; echo ^0[^7Soldier^0|^1Mortar^0]; set say_klassen vstr say_soldier_5; set tog_soldier vstr tog_soldier_1"
set tog_medic "set end_klassen class m 1 1; echo ^0[^7Medic^0|^1SMG^0]; set say_klassen vstr say_medic"
set tog_engineer_1 "set end_klassen class e 1 1; echo ^0[^7Engineer^0|^1SMG^0]; set say_klassen vstr say_engineer_1; set tog_engineer vstr tog_engineer_2"
set tog_engineer_2 "set end_klassen class e 2 1; echo ^0[^7Engineer^0|^1Rifel^0]; set say_klassen vstr say_engineer_2; set tog_engineer vstr tog_engineer_1"
set tog_fieldop "set end_klassen class f 1 1; echo ^0[^7Field op^0|^1SMG^0]; set say_klassen vstr say_fieldop"
set tog_covertop_1 "set end_klassen class c 1 1; echo ^0[^7Covert op^0|^1Sten^0]; set say_klassen vstr say_covertop_1; set tog_covertop vstr tog_covertop_2"
set tog_covertop_2 "set end_klassen class c 2 1; echo ^0[^7Covert op^0|^1FG 42^0]; set say_klassen vstr say_covertop_2; set tog_covertop vstr tog_covertop_3"
set tog_covertop_3 "set end_klassen class c 3 1; echo ^0[^7Covert op^0|^1Sniper^0]; set say_klassen vstr say_covertop_3; set tog_covertop vstr tog_covertop_1"
set say_soldier_1 "say_buddy ^0.^7Soldier^0#^1SMG^0';play sound/chat/axis/61a"
set say_soldier_2 "say_buddy ^0.^7Soldier^0#^1MG 42^0';play sound/chat/axis/61a"
set say_soldier_3 "say_buddy ^0.^7Soldier^0#^1Flamer^0';play sound/chat/axis/61a"
set say_soldier_4 "say_buddy ^0.^7Soldier^0#^1Panzerfaust^0';play sound/chat/axis/61a"
set say_soldier_5 "say_buddy ^0.^7Soldier^0#^1Mortar^0';play sound/chat/axis/61a"
set say_medic "say_buddy ^0.^7Medic^0#^1SMG^0';play sound/chat/axis/62a"
set say_engineer_1 "say_buddy ^0.^7Engineer^0#^1SMG^0';play sound/chat/axis/63a"
set say_engineer_2 "say_buddy ^0.^7Engineer^0#^1Rifle^0';play sound/chat/axis/63a"
set say_fieldop "say_buddy ^0.^7Field Op^0#^1SMG^0';play sound/chat/axis/64a"
set say_covertop_1 "say_buddy ^0.^7Covert Op^0#^1Sten^0';play sound/chat/axis/65a"
set say_covertop_2 "say_buddy ^0.^7Covert Op^0#^1FG 42^0';play sound/chat/axis/65a"
set say_covertop_3 "say_buddy ^0.^7Covert Op^0#^1Sniper^0';play sound/chat/axis/65a"
set medic "vstr classrecycle; class m 1; echo "^7>^1> ^7MEDIC"
set engi "vstr engi1"
set engi1 "vstr classrecycle; class e 1; set engi vstr engi2; echo "^7>^<> ^7ENGI"
set engi2 "class e 2; set engi vstr engi1; echo "^7>^<> ^7RIFLE ENGI"
set fop "vstr classrecycle; class f 1; echo "^7>^3> ^7FIELD OPS"
set soldier "vstr soldier1"
set soldier1 "vstr classrecycle; class s 4; set soldier vstr soldier2; echo "^7>^0> ^7PANZER"
set soldier2 "class s 2; set soldier vstr soldier3; echo "^7>^0> ^7MG42"
set soldier3 "class s 5; set soldier vstr soldier4; echo "^7>^0> ^7MORTAR"
set soldier4 "class s 3; set soldier vstr soldier1; echo "^7>^0> ^7FLAMER"
set covop "vstr covop1"
set covop1 "vstr classrecycle; class c 1; set covop vstr covop2; echo "^7>^e> ^7STEN COVERT"
set covop2 "class c 3; set covop vstr covop3; echo "^7>^e> ^7SNIPER COVERT"
set covop3 "class c 2; set covop vstr covop1; echo "^7>^e> ^7FG42 COVERT"
set classrecycle "set engi vstr engi1; set soldier vstr soldier1; set covop vstr covop1"
set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; say_team "^7[Spawn: ^4Engineer^7/^4SMG^7]""
set classengi2 "class e 2; set classengi vstr classengi1; say_team "^7[Spawn: ^4Engineer^7/^4Rifle^7]""
set classfieldop "vstr classrecycle; class f 1; say_team "^7[Spawn: ^4Fieldop^7/^4SMG^7]""
set classsoldier "vstr classsoldier1"
set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; say_team "^7[Spawn: ^4Soldier^7/^4Pf^7]""
set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; say_team "^7[Spawn: ^4Soldier^7/^4Mortar^7]""
set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; say_team "^7[Spawn: ^4Soldier^7/^4MG42^7]""
set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; say_team "^7[Spawn: ^4Soldier^7/^4Flamer^7]""
set classmedic "vstr classrecycle; class m 1; say_team "^7[Spawn: ^4Medic^7/^4SMG^7]""
set classcovop "vstr classcovop1"
set classcovop1 "vstr classrecycle; class c 3; set classcovop vstr classcovop2; say_team "^7[Spawn: ^4Covert^7/^4Sniper^7]""
set classcovop2 "class c 2; set classcovop vstr classcovop3; say_team "^7[Spawn: ^4Covert^7/^4FG42^7]""
set classcovop3 "class c 1; set classcovop vstr classcovop1; say_team "^7[Spawn: ^4Covert^7/^4Sten^7]""
set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1"
press f7 = engi smg twice = rifle
press f8 = panzer, twice = flame, three times = mg42 etc.
press f9 = sniper, twice = fg42, three times = sten
bind F5 "class m 1 ;echo ^7med;say_team ^>med;"
bind F6 "class f 1 ;echo ^7fop;say_team ^>fop;"
bind F7 "class c 1 ;echo ^7cov;say_team ^>cov;"
bind F8 "class e 2 ;echo ^7rif;say_team ^>rif;"
bind F9 "class c 3 ;echo ^7sniper;say_team ^>snipe;"
bind F10 "class s 4 ;echo ^7panzer;say_team ^>panz;"
:P:P:PPP
Bind "F6" "Class E 1 ; Cmd Say_Team ^2=bb^5=bb ^7Engi"
Bind "F7" "Class E 2 ; Cmd Say_Team ^j=bb^h=bb ^7Rifle ; Bind Mouse2 Weapalt"
Bind "F8" "Class F 1 ; Cmd Say_Team ^1=bb^3=bb ^7Fops"
Bind "F9" "Class C 3 ; Cmd Say_Team ^l=bb^b=bb ^7Sniper ; Exec Covert.CFG"
Bind "F10" "Class C 1 ; Cmd Say_Team ^8=bb^?=bb ^7Covert"
Bind "F11" "Class S 4 ; Cmd Say_Team ^6=bb^3=bb ^7PF; Bind MwheelDown Weapon 3 ; Bind Mwheelup Weapon 2 ; Echo ^2DONT FORGET TO CHANGE CONFIG"
// ---------------------------------------------------------------------
bind F7 "team r 1; echo ^0.^7Axis^0'"
bind F8 "team b 1; echo ^0.^7Allies^0'"
bind F9 "team s; echo ^0.^7spec^0'"
bind DEL "vstr tog_soldier"
bind INS "vstr tog_medic"
bind HOME "vstr tog_engineer"
bind PGUP "vstr tog_fieldop"
bind PGDN "vstr tog_covertop"
bind END "vstr end_klassen; vstr say_klassen; vstr reset_klassen"
set reset_klassen "set tog_soldier vstr tog_soldier_1; set tog_engineer vstr tog_engineer_1; set tog_covertop vstr tog_covertop_1"
set tog_soldier "vstr tog_soldier_1"
set tog_engineer "vstr tog_engineer_1"
set tog_covertop "vstr tog_covertop_1"
set tog_soldier_1 "set end_klassen class s 1 1; echo ^0[^7Soldier^0|^1SMG^0]; set say_klassen vstr say_soldier_1; set tog_soldier vstr tog_soldier_2"
set tog_soldier_2 "set end_klassen class s 2 3; echo ^0[^7Soldier^0|^1MG 42^0]; set say_klassen vstr say_soldier_2; set tog_soldier vstr tog_soldier_3"
set tog_soldier_3 "set end_klassen class s 3 3; echo ^0[^7Soldier^0|^1Flamer^0]; set say_klassen vstr say_soldier_3; set tog_soldier vstr tog_soldier_4"
set tog_soldier_4 "set end_klassen class s 4 3; echo ^0[^7Soldier^0|^1Panzer^0]; set say_klassen vstr say_soldier_4; set tog_soldier vstr tog_soldier_5"
set tog_soldier_5 "set end_klassen class s 5 3; echo ^0[^7Soldier^0|^1Mortar^0]; set say_klassen vstr say_soldier_5; set tog_soldier vstr tog_soldier_1"
set tog_medic "set end_klassen class m 1 1; echo ^0[^7Medic^0|^1SMG^0]; set say_klassen vstr say_medic"
set tog_engineer_1 "set end_klassen class e 1 1; echo ^0[^7Engineer^0|^1SMG^0]; set say_klassen vstr say_engineer_1; set tog_engineer vstr tog_engineer_2"
set tog_engineer_2 "set end_klassen class e 2 1; echo ^0[^7Engineer^0|^1Rifel^0]; set say_klassen vstr say_engineer_2; set tog_engineer vstr tog_engineer_1"
set tog_fieldop "set end_klassen class f 1 1; echo ^0[^7Field op^0|^1SMG^0]; set say_klassen vstr say_fieldop"
set tog_covertop_1 "set end_klassen class c 1 1; echo ^0[^7Covert op^0|^1Sten^0]; set say_klassen vstr say_covertop_1; set tog_covertop vstr tog_covertop_2"
set tog_covertop_2 "set end_klassen class c 2 1; echo ^0[^7Covert op^0|^1FG 42^0]; set say_klassen vstr say_covertop_2; set tog_covertop vstr tog_covertop_3"
set tog_covertop_3 "set end_klassen class c 3 1; echo ^0[^7Covert op^0|^1Sniper^0]; set say_klassen vstr say_covertop_3; set tog_covertop vstr tog_covertop_1"
set say_soldier_1 "say_buddy ^0.^7Soldier^0#^1SMG^0';play sound/chat/axis/61a"
set say_soldier_2 "say_buddy ^0.^7Soldier^0#^1MG 42^0';play sound/chat/axis/61a"
set say_soldier_3 "say_buddy ^0.^7Soldier^0#^1Flamer^0';play sound/chat/axis/61a"
set say_soldier_4 "say_buddy ^0.^7Soldier^0#^1Panzerfaust^0';play sound/chat/axis/61a"
set say_soldier_5 "say_buddy ^0.^7Soldier^0#^1Mortar^0';play sound/chat/axis/61a"
set say_medic "say_buddy ^0.^7Medic^0#^1SMG^0';play sound/chat/axis/62a"
set say_engineer_1 "say_buddy ^0.^7Engineer^0#^1SMG^0';play sound/chat/axis/63a"
set say_engineer_2 "say_buddy ^0.^7Engineer^0#^1Rifle^0';play sound/chat/axis/63a"
set say_fieldop "say_buddy ^0.^7Field Op^0#^1SMG^0';play sound/chat/axis/64a"
set say_covertop_1 "say_buddy ^0.^7Covert Op^0#^1Sten^0';play sound/chat/axis/65a"
set say_covertop_2 "say_buddy ^0.^7Covert Op^0#^1FG 42^0';play sound/chat/axis/65a"
set say_covertop_3 "say_buddy ^0.^7Covert Op^0#^1Sniper^0';play sound/chat/axis/65a"
-> Country: PL
clicky clicky
bind KP_HOME "vstr medic"
bind KP_UPARROW "vstr engi"
bind KP_PGUP "vstr fop"
bind KP_LEFTARROW "vstr soldier"
bind KP_5 "vstr covop"
set medic "vstr classrecycle; class m 1; echo "^7>^1> ^7MEDIC"
set engi "vstr engi1"
set engi1 "vstr classrecycle; class e 1; set engi vstr engi2; echo "^7>^<> ^7ENGI"
set engi2 "class e 2; set engi vstr engi1; echo "^7>^<> ^7RIFLE ENGI"
set fop "vstr classrecycle; class f 1; echo "^7>^3> ^7FIELD OPS"
set soldier "vstr soldier1"
set soldier1 "vstr classrecycle; class s 4; set soldier vstr soldier2; echo "^7>^0> ^7PANZER"
set soldier2 "class s 2; set soldier vstr soldier3; echo "^7>^0> ^7MG42"
set soldier3 "class s 5; set soldier vstr soldier4; echo "^7>^0> ^7MORTAR"
set soldier4 "class s 3; set soldier vstr soldier1; echo "^7>^0> ^7FLAMER"
set covop "vstr covop1"
set covop1 "vstr classrecycle; class c 1; set covop vstr covop2; echo "^7>^e> ^7STEN COVERT"
set covop2 "class c 3; set covop vstr covop3; echo "^7>^e> ^7SNIPER COVERT"
set covop3 "class c 2; set covop vstr covop1; echo "^7>^e> ^7FG42 COVERT"
set classrecycle "set engi vstr engi1; set soldier vstr soldier1; set covop vstr covop1"
bind F7 "vstr classengi"
bind F6 "vstr classfieldop"
bind F8 "vstr classsoldier"
bind F5 "vstr classmedic"
bind F9 "vstr classcovop"
// Class script
set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; say_team "^7[Spawn: ^4Engineer^7/^4SMG^7]""
set classengi2 "class e 2; set classengi vstr classengi1; say_team "^7[Spawn: ^4Engineer^7/^4Rifle^7]""
set classfieldop "vstr classrecycle; class f 1; say_team "^7[Spawn: ^4Fieldop^7/^4SMG^7]""
set classsoldier "vstr classsoldier1"
set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; say_team "^7[Spawn: ^4Soldier^7/^4Pf^7]""
set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; say_team "^7[Spawn: ^4Soldier^7/^4Mortar^7]""
set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; say_team "^7[Spawn: ^4Soldier^7/^4MG42^7]""
set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; say_team "^7[Spawn: ^4Soldier^7/^4Flamer^7]""
set classmedic "vstr classrecycle; class m 1; say_team "^7[Spawn: ^4Medic^7/^4SMG^7]""
set classcovop "vstr classcovop1"
set classcovop1 "vstr classrecycle; class c 3; set classcovop vstr classcovop2; say_team "^7[Spawn: ^4Covert^7/^4Sniper^7]""
set classcovop2 "class c 2; set classcovop vstr classcovop3; say_team "^7[Spawn: ^4Covert^7/^4FG42^7]""
set classcovop3 "class c 1; set classcovop vstr classcovop1; say_team "^7[Spawn: ^4Covert^7/^4Sten^7]""
set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1"
press f7 = engi smg twice = rifle
press f8 = panzer, twice = flame, three times = mg42 etc.
press f9 = sniper, twice = fg42, three times = sten
Ex: I press 'x' i go medic Axis
I press 'y' i go medic Allies
bind x "team b 1" - allies medic
was that so hard?