Worst ET rule decision(s) ever?
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14 Jul 2010, 09:26
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Journals
This is an opinion poll.
My vote goes to the removal of Reiskahyppy (Supply main jump). Although not as significantly destructive as 6on6->5on5 or removal of certain weapons, this minor decision simply has absolutely no arguments in favour of it, making it infinitely pointless. The situation where the jump is performed is even one of the hardest defences to break through, the depot yard defence.
Honorary mentions:
5on5
MG42 & Mortar
XP system
Double prone nerf (pronedelay WITH max spread. Just one would've sufficed)
Edit: Explosive hitsounds mentioned by some neat guy. Now you just have to press +stats to see if you're doing any damage if you want to (r)nadescan, hearing the *BLUP* is so much more enjoyable. Also, remember playing flamer in the old days? ;)
Notice how all these changes have one thing in common: they make ET less ET-ish and that's why I have nothing good to say about them.
My vote goes to the removal of Reiskahyppy (Supply main jump). Although not as significantly destructive as 6on6->5on5 or removal of certain weapons, this minor decision simply has absolutely no arguments in favour of it, making it infinitely pointless. The situation where the jump is performed is even one of the hardest defences to break through, the depot yard defence.
Honorary mentions:
5on5
MG42 & Mortar
XP system
Double prone nerf (pronedelay WITH max spread. Just one would've sufficed)
Edit: Explosive hitsounds mentioned by some neat guy. Now you just have to press +stats to see if you're doing any damage if you want to (r)nadescan, hearing the *BLUP* is so much more enjoyable. Also, remember playing flamer in the old days? ;)
Notice how all these changes have one thing in common: they make ET less ET-ish and that's why I have nothing good to say about them.
Oh wait :D:D::D
I LOVED those long oasis wars where you could get double airstrikes and flac jackets and shit!
Mortar remove: yes, MG42: no.
removal of xp system is also justified
prone nerf: fuck this shit.
That jump is unreal, pathetic and breaks defense in a way it shouldn't. Lots of fun a panzer jumping that wall main.
So sorry to tell you but for me the decission is perfect and makes supply better.
Main has a blown gate.. thats the way to go. You can already jump east and west and thats more than enough.
Sure against weaker teams anyone could fullhold.
They do happen, obviously, just sayng, it's hardly all the time. Maybe 7/10 or so... But I think that higher teams would easier fullhold there due to a more deadly aim + hardly any tries for innovative gameplay
Personally I hate it when any of those jumps are used, but I don't want them disabled either, it's part of the game.
They might as well increase spawnshield to 20 seconds to counter spawnkill/camp :D
Apart from.. panzer in spawn.. jump from west etc etc.
What I know is that wannabes like you brough us delivery, 5on5 and nopb config, and now ET is dead.
brb laughing
since you played already with good players but also with bad players, i assume that you have too much rl
now go cry baby.
the best thing is that I actually rolled you :D
Have a nice day sir.
medic in spawn
medic + engi east
fops (or medic if the spawntime is against us) freelancing to call incoming enemys
and west as rifle is a pretty good position (or say comfortable) - at least talking from my point of view, since main can be kept clean (with rnades) or spamed very easy and always having at least one mine at west + shooting rifles isnt that hard (considering myself a very defensive rifle player).
but obviously there is no "perfect" down tactic, as already stated by drago, it just fits our team-/gameplay the most and the results are pretty satisfying.
I'm C btw.
have never seen somebody complaining about it, but suddenly it gets removed.. yeah lol
idiotic commitee
raveneye didnt do it 6 years ago
now call me a retard, that's what you always do since you lack arguments.
removing jump ---
5n5 +++++ (due the fact we lack of active 6th, 5n5 is good decision :D)
mg42 removal -----
mortar removal +++++
xp promotion system removal +++++
double prone +++++
Edit: Ah, actually I don't know what u mean by 'explosive hitsounds'.
and the max spread makes prone harder to use (e.g. u need enough time between prone and the apperance of the enemy).
but i want arty,nade & mine hitsounds back :( Was such an lovely sound when the arty hits 3 or 4 people at once <3
Even better, lets ban all trickjumps from ET.
The Murphy Philosophy
Smile . . . tomorrow will be worse
WTF ??!?!?!
FUCKING DUMBFUCK GEEKFACES SRSLY
I miss nade and arty hitsounds. xp level ups were fun but I always hated the amount of arty and strike spam after fops had lvlups. Nothing is more fun though that go panzer on axis and spawnkill allies everyspawn :)
binos for everyone
also simple items plawks!
Ow wait ....
From now on, we shall only play deathmatch on an open field to counter trickjump
":D"
in fact: going down stairs = death :d
rules are there to be broken nP !
people wanna see those trickjumpes, that is what makes it cool
During when these guns was still ingame matches was more tactic-based --> more ET'ish --> cooler than other FPS