caen +SC 5o5 - reporting scores
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26 Jul 2010, 13:27
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Journals
If you played your match already, please don't forget about reporting a score!
You can send an email to cup supervisors - Homer/ NightRaver:
or you can post a thread in Cup Forum
You should include:
- names of clans
- score
- screenshots from every round or a screenshot from cb irc war channel if your opponent didn't show up !
- link to your match is a nice add
Correct mail:
Forum section:
Bad !!-missing link to a screenshot with logs of cb irc war channel
Please use cb nicknames else you might receive a yellow card or a red and a forfeit loss! Don't forget to add new player to Allowed Players List !!
I'm also waiting for a feedback after your 1st official caen matches. I was also thinking about moving a spawnpoint for axis at 1st stage after they blow the gate:
Opinions?
You can send an email to cup supervisors - Homer/ NightRaver:
or you can post a thread in Cup Forum
You should include:
- names of clans
- score
- screenshots from every round or a screenshot from cb irc war channel if your opponent didn't show up !
- link to your match is a nice add
Correct mail:
Forum section:
Bad !!-missing link to a screenshot with logs of cb irc war channel
Please use cb nicknames else you might receive a yellow card or a red and a forfeit loss! Don't forget to add new player to Allowed Players List !!
I'm also waiting for a feedback after your 1st official caen matches. I was also thinking about moving a spawnpoint for axis at 1st stage after they blow the gate:
Opinions?
but seems as i have to love the mappool now to have a chance for that spot right?
or other maps?
3rd matchweek - bremen_b3 / karsiah_te2
4th matchweek - radar / sw_oasis_te
But I think with proper tactics the last part is very easy to defend as you spawn so close to the objective.
Wont know how to fix it but just my opinion ;)
And I think an Axis spawnpoint on the other side of the water(near the side tunnel/ally) so that you can attack form both sides easier.
Also i think in the first stage if you repair the tank. You should have the flag aswell, and make sure the Allies can't retake it again anymore.
Also you can increase moverscale from tank, not that much but a tiny bit would be nice.
About spawnpoint, i would take it a notch back let the axis spawn outside at the truck infront of the spawn. Than the Axis also have overview if allies are pushing out.
the flag idea is nice although it's not easy at all to get the flag back and you would need to destroy the cp as well for the axis to spawn all the way back so the flag should stay as it is imo
the tank speed is fine as it is, no change necessary
i like the spawn @truck idea :)
those are basically all the changes that are necessary at this point
Moverscale to 1.2 instead of 1? Will make spamming the tank harder and it will be faster.
so annoying when u spawn...
-first stage is quite often too easy to defend, you have 2 chokepoints and no other route to the flag
-tank route is too long and it's too easy to defend with 2 fops, just spam the tank
-too many spawns for axis, 4 is really too much
-remove the benches in the church if you're gonna set a spawn there, quite annoying
-boat spawn is both annoying for axis and allies; axis get stuck on the boat, on the rail, sometimes you just get choked there and for allies it's really crap that axis spawn on the place where they the docs need to be brought to, gl securing it when you get 4 axis guys spawn on you
also, if you want feedback on te_escape2; IT SUCKS(but for minor changes, MOVE THE AXIS SPAWN AWAY FROM ALLIES CP FFS)
didnt even knew i had to play a war :S