movie screenshot

can you tell me something that you would want changed with the config? brightness etcetc, would be good to know. i turned anti-aliasing to high @ nVidia settings (as well as a few other settings) but forgot to reboot before capturing the clip the screenie came from. so i guess i'll upload another one + the clip later on for some halp :}

http://img17.imageshack.us/img17/5613/90844897.png

image: 90844897
Comments
28
headshot
all colors artstar, soz
get Agons config (C)

image: 1269464189-760
image: 1278521101-920
its not about the config, itself its pretty average actually

the texture pack makes the difference, only make sure you get some high quality textures, maximum aa and af, maybe higher res to downsize the movie, record it a bit darker than you would want to see it and voila, perfect movie config is done

you can adjust the colors later anyway, its what stops you from vomiting when you see those ss :<
Parent
True, forgot about his textures pack.
It helps a lot, you can get really awesome quality & colors.
Parent
If this is my cfg, then you didn't execute the map config (exec supply.cfg). It helps ALOT getting better contrast/colors per map.

The moviemakers pack from tutorials section can do the job. Everything is auto installed (with textures etc etc)
Parent
the headshot change from white to blood!
what cvar is that again?
Parent
It's not a cvar. You need to use the latest image-et (0.7 or 0.8.4) and use com_showblood 1 if i remember correctly!
Parent
cg_showblood for cvar
Parent
pretty damn sure it is com_ ....
Parent
cg_showblood here, maybe com_ is an hidden cvar ( like a cvar with uv movie mod, it wasnt on the manual )
Parent
com_showblood is a hidden cvar, but it works.
Parent
so i will add :p
thx
Parent
tbh it looks like default cfg
I'd say the colours need to be a bit more defined/brighter.
i want credits at ure movie
u have lcd?

i would set:
1) r_mapoverbrightbits 3
2) antialiasing off
3) higher resolution if possible.
looks nice, U should work with HLS, contrast etc now and post ss here also ;)
r_ambientscale 3
Mate you use image-et yeah ? there you have commend
img_hdr 0 // toggles high dynamic range rendering [!]
try this ;p ?
He is not using HDR, doesn't seem like hdr tbh...
Parent
remove smokepuffs, they ghey
What people said, try with brighter settings. For example

seta r_ambientScale "0.7"
seta r_directedScale "1.25"
seta r_dlightBacks "1"
seta r_gamma "1.25"
seta r_ignorehwgamma "0"
seta r_intensity "1"
seta r_lightmap "0"
seta r_mapoverbrightbits "3"
seta r_normallength "0.5"
seta r_overBrightBits "1"


And in next step, try create decent contrast in Vegas (Or other video editor). My screens for example (Stil I'm fixing some bugs like overbrighting on walls/rocks but I just used too much intensity in Vegas =p):

(url)
(url)
(url)
http://requemjeee.wippiespace.com/moviemaking/colors/supply/image0.jpg

You need higher sample values to fix this kind of "layers" at gun...
Parent
After compression shouldn't be that effect on gun. :p I know that higher value of aperture fixes blur but almost kill my PC (Very shit, trust me...). :<
Parent
omfg, artstars default is actually better than this over brightened/contrasted crap. just my opinion
Parent
http://requemjeee.wippiespace.com/moviemaking/colors/supply/image6.jpg - Original ingame screen. Yes I know that I used too much contrast/intensity so it's my fault. About his cfg is veeeeeeeery dark and I can't see anything (I'm using CRT). :S
Parent
im really happy for you and imma let you finnish but agon has one of the most awesome screens of all time :P
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