think i know him a way better and longer than u and i know that he would give it to me ...
but since hes not online in msn that often i just asked here ;P
idc about this community cuz there are "only" kids and some other dumb tards around that cant keep their crap comments in their mouth..
so why should i care of being called a fanboy by some lowskills most of the time?
//---[ Pause script ]----------------------------------------//
set pauser0 "pause; echo ^2Pause; set pauser vstr pauser1"
set pauser1 "unpause; echo ^1Unpause; set pauser vstr pauser0"
set pauser "vstr pauser0"
bind P "vstr pauser"
//---[ Spawntimer Selector ]----------------------------------------//
bind KP_HOME "set timerSet-time resetTimer; timerSet 20; set timerSet-toggle vstr timerSet25; echo ^1>> ^wTimer Set: ^420; play sound/menu/select.wav"
bind KP_UPARROW "set timerSet-time resetTimer; timerSet 25; set timerSet-toggle vstr timerSet30; echo ^1>> ^wTimer Set: ^425; play sound/menu/select.wav"
bind KP_PGUP "set timerSet-time resetTimer; timerSet 30; set timerSet-toggle vstr timerSet15; echo ^1>> ^wTimer Set: ^430; play sound/menu/select.wav"
//---[ Team Selector ]----------------------------------------//
bind "DEL" "cg_gun_frame 0; team r 1 3 2 ;echo ^1axis ;play sound/menu/filter"
bind "PGDN" "cg_gun_frame 0; team s ;echo ^2spectator ;play sound/menu/filter"
bind "END" "cg_gun_frame 0; team b 1 3 2 ;echo ^4allies ;play sound/menu/filter"
but since hes not online in msn that often i just asked here ;P
Ye prolly you know him better than me, since ive just played a few scrims with him..
idc about this community cuz there are "only" kids and some other dumb tards around that cant keep their crap comments in their mouth..
so why should i care of being called a fanboy by some lowskills most of the time?
unbindall
//-------------------[ Sound SETTINGS ]------------------//
//sound
seta s_bloat "2.0"
seta s_compression "0"
seta s_defaultsound "0"
seta s_distance "100.0"
seta s_doppler "0"
seta s_khz "44"
seta s_leafnum "0"
seta s_loadas8bit "0"
seta s_max_distance "9999999.0"
seta s_min_distance "0.0005"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_musicvolume "0.0"
seta s_numpolys "400"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_polykeep "1000000000"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_rolloff "1.0"
seta s_separation "0.5"
seta s_wavonly "0"
seta s_volume "0.8"
//-------------------[ CVAR SETTINGS ]------------------//
seta b_altHud 2
seta b_altHudFlags 6
seta b_antilag 1
seta b_backupcvars 0
seta b_chatAlpha 0
seta b_chatFlags 1
seta b_chatsounds 0
seta b_cmdwarnings 1
seta b_debugfakebmodel 0
seta b_debuglocations 0
seta b_demo_autotimescale 1
seta b_demo_autotimescaleweapons 0
seta b_demo_dynamitecam 0
seta b_demo_dynamitecounter 0
seta b_demo_followxDistance 50
seta b_demo_followyDistance 0
seta b_demo_followzDistance 20
seta b_demo_freecamspeed 800
seta b_demo_grenadecam 0
seta b_demo_mortarcam 0
seta b_demo_nametags 0
seta b_demo_nopitch 1
seta b_demo_panzercam 0
seta b_demo_pitchturnspeed 140
seta b_demo_playersprites 1
seta b_demo_pvshint 0
seta b_demo_rollspeed 140
seta b_demo_teamonlymissilecam 0
seta b_demo_yawturnspeed 140
seta b_descriptiveTextscale 0.8
seta b_drawclock 1
seta b_drawfps 2
seta b_drawPromotions 0
seta b_drawranks 1
seta b_drawRewards 1
seta b_drawspectatoralpha 0
seta b_drawspectatorteamflags 1
seta b_drawspeed 0
seta b_fireteamAlpha 0.4
seta b_fireteamLatchedClass 1
seta b_goatsound 1
seta b_hitsounds 1
seta b_hudYoffset 0
seta b_lagometerAlpha 0.1
seta b_locationJustify 0
seta b_locationMaxChars 25
seta b_locationMode 0
seta b_logbanners 1
seta b_mapzoom 2.2
seta b_muzzleflash 0
seta b_noactivatelean 1
seta b_numPopups -1
seta b_optimizePrediction 1
seta b_panzerhack 1
seta b_popupFadeTime 4000
seta b_popupStayTime 4000
seta b_popupTime 1
seta b_predefineddemokeys 1
seta b_shovesounds 1
seta b_simpleItems 0
seta b_smallPopups 1
seta b_speedinterval 100
seta b_speedunit 0
seta b_textcolorfilter ""
seta b_tjg_ghostfx 2
seta b_tjl_color green
seta b_tjl_draw 1
seta b_tjl_showmaxspeed 0
seta b_tjl_stepsize 0.5
seta b_tjl_stoponnomove 1
seta b_tracers 2
seta b_votetextscale 0.5
seta b_watermarkAlpha 0
seta b_weapaltReloads 1
//---[ game stats ]-------------------------------------//
seta cf_wstats 1.0
seta cf_wtopshots 1.3
//---[ client game ]------------------------------------//
seta cg_announcer 1
seta cg_atmosphericEffects 0
seta cg_autoaction 6
seta cg_autoactivate 1
seta cg_autoReload 0
seta cg_autoswitch 0
seta cg_blinktime 20
seta cg_bloodDamageBlend 0
seta cg_bloodFlash 0
seta cg_bloodTime 0
seta cg_bobpitch 0
seta cg_bobroll 0
seta cg_bobup 0
seta cg_bobyaw 0
seta cg_brassTime 0
seta cg_complaintPopUp 0
seta cg_coronafardist 0
seta cg_coronas 0
seta cg_crosshairAlpha 10
seta cg_crosshairAlphaAlt 10
seta cg_crosshairColor cyan
seta cg_crosshairColorAlt cyan
seta cg_crosshairHealth 0
seta cg_crosshairPulse 0
seta cg_crosshairX 0
seta cg_crosshairY 0
seta cg_cursorHints 3
seta cg_cycleAllWeaps 1
seta cg_descriptiveText 1
seta cg_draw2D 1
seta cg_drawBuddies 1
seta cg_drawCompass 1
seta cg_drawCrosshair 5
seta cg_drawCrosshairNames 1
seta cg_drawCrosshairPickups 1
seta cg_drawFireteamOverlay 1
seta cg_drawFPS 1
seta cg_drawFrags 1
seta cg_drawGun 1
seta cg_drawlagomter 1
seta cg_drawNotifyText 1
seta cg_drawReinforcementTime 1
seta cg_drawRoundTimer 1
seta cg_drawSmallPopupIcons 1
seta cg_drawSnapshot 0
seta cg_drawSpreadScale 0
seta cg_drawStatus 1
seta cg_drawTeamOverlay 2
seta cg_textNotify 1
seta k_aimfov 0
seta k_vecz 0
seta kik_aim 0
seta kik_coloraxis 0
seta my_wall 0
seta nc_aim 0
seta ob_zcorrection 0
seta ot_radarrange 0
seta qq_rand82778a2a05b28220 0
seta raster_aimfov 0
seta raster_namestealwait 0
seta rs_aim_vkeycode 0
seta rs_aim 0
seta rs_killspam 0
seta sc_aimfov 0
seta sc_bursttime 0
seta sc_respawn 0
seta sol_aimtype 0
seta sol_mousesense 0
seta sol_respawn 0
seta tce_espAmmo 0
seta wl_aimkey 0
seta wl_aimdebug 0
seta wl_autoaim 0
seta wl_nodamage 0
seta wl_snipedelay 0
seta wl_prediction 0
seta wl_vecy 0
seta wl_vecz 0
seta xxx_aimkey 0
seta xx_attack
seta cg_drawWeaponIconFlash 2
seta cg_drawAmmoWarning 1
seta cg_errordecay 100
seta cg_fastSolids 1
seta cg_footsteps 1
seta cg_fov 90
seta cg_gibs 1
seta cg_gunx 0
seta cg_guny 0
seta cg_gunz 0
seta cg_hudAlpha 1
seta cg_instanttapout 1
seta cg_lagometer 1
seta cg_marktime 6000
seta cg_noAmmoAutoSwitch 1
seta cg_noTaunt 0
seta cg_noVoiceChats 1
seta cg_noVoiceText 0
seta cg_popupLimboMenu 1
seta cg_predictItems 1
seta cg_printObjectiveInfo 1
seta cg_quickMessageAlt 1
seta cg_railTrailTime 400
seta cg_recording_statusline 10
seta cg_runpitch 0
seta cg_runroll 0
seta cg_shadows 0
seta cg_showblood 0
seta cg_specHelp 1
seta cg_stereoSeparation 0.4
seta cg_teamChatHeight 8
seta cg_teamChatsOnly 0
seta cg_teamChatTime 10000
seta cg_useScreenshotJPEG 1
seta cg_useWeapsForZoom 1
seta cg_viewsize 100
seta cg_voiceSpriteTime 6000
seta cg_weaponCycleDelay 150
seta cg_wolfparticles 0
seta cg_zoomDefaultBinoc 22.5
seta cg_zoomDefaultFG 55
seta cg_zoomDefaultSniper 20
seta cg_zoomDefaultSnooper 40t
seta cg_zoomfov 22.5
seta cg_zoomStepBinoc 3
seta cg_zoomStepFG 10
seta cg_zoomStepSniper 2
seta cg_zoomStepSnooper 5
//---[ client engine ]----------------------------------//
seta cl_allowDownload 0
seta cl_anonymous 0
seta cl_autoupdate 0
seta cl_doubletapdelay 0
seta cl_freelook 1
seta cl_language 0
seta cl_maxpackets 100
seta cl_maxPing 800
seta cl_mouseaccel 0
seta cl_noprint 0
seta cl_packetdup 0
seta cl_pitchspeed 0
seta cl_punkbuster 1
seta cl_run 1
seta cl_timeNudge 0
seta cl_wwwDownload 0
seta cl_yawspeed 0
//---[ common ]-----------------------------------------//
seta com_hunkMegs 128
seta com_soundMegs 24
seta com_zoneMegs 24
seta com_maxfps 71
//---[ console ]----------------------------------------//
seta con_autoclear 1
seta con_debug 0
//---[ demo view ]--------------------------------------//
seta demo_avifpsF1 0
seta demo_avifpsF2 20
seta demo_avifpsF3 30
seta demo_avifpsF4 40
seta demo_avifpsF5 50
seta demo_drawTimeScale 1
seta demo_infoWindow 1
//---[ in commands ]------------------------------------//
seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_midi "0"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_midiport "1"
seta in_mouse "1"
//---[ mouse ]------------------------------------------//
seta m_filter 0
seta m_forward 0.25
seta m_pitch 0.04
seta m_side 0.25
seta m_yaw 0.022
//---[ network ]----------------------------------------//
seta net_noipx 0
seta net_noudp 0
//---[ renderer ]---------------------------------------//
seta r_allowExtensions 1
seta r_ati_fsaa_samples 0
seta r_ati_truform_normalmode GL_PN_TRIANGLES_NORMAL_MODE_NEAREST
seta r_ati_truform_pointmode GL_PN_TRIANGLES_POINT_MODE_NEAREST
seta r_ati_truform_tess 0
seta r_cacheshaders 1
seta r_clampToEdge 1
seta r_colorbits 32
seta r_colorMipLevels 0
seta r_customaspect 0
seta r_customwidth ""
seta r_customheight ""
seta r_depthbits 24
seta r_detailtextures 0
seta r_displayrefresh 75
seta r_dlightBacks 1
seta r_drawSun 0
seta r_dynamiclight 0
seta r_ext_ATI_pntriangles 0
seta r_ext_compiled_vertex_array 1
seta r_ext_compressed_textures 1
seta r_ext_gamma_control 1
seta r_ext_multitexture 1
seta r_ext_NV_fog_dist 0
seta r_ext_texture_env_add 0
seta r_ext_texture_filter_anisotropic 0
seta r_facePlaneCull 1
seta r_fastsky 1
seta r_finish 0
seta r_flares 0
seta r_fullscreen 1
seta r_gamma 2.0
seta r_glDriver opengl32
seta r_glIgnoreWicked3D 0
seta r_highQualityVideo 0
seta r_ignoreFastPath 0
seta r_ignoreGLErrors 1
seta r_ignorehwgamma 0
seta r_inGameVideo 0
seta r_intensity 1.5
seta r_lodbias 0
seta r_lodCurveError 60
seta r_lodscale 5
seta r_mapoverbrightbits 1
seta r_mode 8
seta r_nocull 0
seta r_norefresh 0
seta r_normallength 0.5
seta r_nv_fogdist_mode GL_EYE_RADIAL_NV
seta r_oldMode -1
seta shp_wall 0
seta shp_norecoil 0
seta shp_picmipvalue 0
seta shp_sniperhack 0
seta shp_pghack 0
seta shp_fpshack 0
seta cs_wall 0
seta cs_norecoil 0
seta cs_sniperhack 0
seta uk_attack
seta uk_aimkey 0
seta uk_aimshoot 0
seta ux_aimkey 0
seta ux_aimshoot 0
seta ee_wallhack 0
seta sp_aimkey 0
seta _aimhumanvalue 0
seta _aimkey 0
seta _aimvecz 0
seta ab_radar_x 0
seta aek_chams 0
seta coke_aimhumanvalue 0
seta coke_aimkey 0
seta end_aimkey 0
seta end_espmaxchars 0
seta et_wall 0
seta eth_wallhack 0
seta etn_autoaim 0
seta etn_wall 0
seta ex_aimvecz 0
seta ex_targetdelay 0
seta gg_aimburst 0
seta r_overBrightBits 0
seta r_picmip 0
seta r_picmip2 3
seta r_primitives 0
seta r_railCoreWidth 1
seta r_railSegmentLength 32
seta r_railWidth 16
seta r_roundImagesDown 1
seta r_simpleMipMaps 0
seta r_smp 0
seta r_stencilbits 0
seta r_stereo 0
seta r_subdivisions 20
seta r_swapInterval 0
seta r_textureAnisotropy 1.3
seta r_texturebits 32
seta r_textureMode GL_LINEAR_MIPMAP_NEAREST
seta r_trisColor 1.3 1.3 1.3 1.3
seta r_uifullscreen 1
seta r_vertexlight 1
seta r_wolffog 0
//---[ misc ]-------------------------------------------//
seta cm_playerCurveClip 1
seta devdll 1
seta g_logSync 0
seta g_log etconsole.log
seta logfile 2
seta mv_sensitivity 0
seta pb_sleep 500
seta pmove_fixed 0
seta pmove_msec 8
seta rate 25000
seta scr_conspeed 99999
seta snaps 20
//---[ Binds ]----------------------------------------//
bind 0 "weaponbank 10"
bind 1 "weaponbank 1;cg_autoreload 0;com_maxfps 76 ; sensitivity 0.99 ; m_pitch 0.030; cg_gun_frame 0; cg_drawgun 1"
bind 2 "weaponbank 2;cg_autoreload 0;com_maxfps 71 ; sensitivity 0.99 ; m_pitch 0.030; cg_gun_frame 0; cg_drawgun 0"
bind 3 "weaponbank 3;cg_autoreload 0;com_maxfps 76 ; sensitivity 0.99 ; m_pitch 0.030; cg_gun_frame 0; cg_drawgun 0"
bind 4 "weaponbank 4;cg_autoreload 0;com_maxfps 76 ; sensitivity 0.99 ; m_pitch 0.030; cg_gun_frame 0; cg_drawgun 1"
bind 5 "weaponbank 5;cg_autoreload 0;com_maxfps 76 ; sensitivity 0.99 ; m_pitch 0.030; cg_gun_frame 0; cg_drawgun 1"
bind 6 "weaponbank 6;cg_autoreload 0;com_maxfps 76 ; sensitivity 0.99 ; m_pitch 0.030; cg_gun_frame 0; cg_drawgun 1"
bind 7 "weaponbank 7;cg_autoreload 0;com_maxfps 76 ; sensitivity 0.99 ; m_pitch 0.030; cg_gun_frame 0; cg_drawgun 1"
bind mouse5 "+vstr arty1 arty2"
set arty1 "+zoom ; +attack; -attack; -zoom"
set arty2 "say_team ^3Arty called - Firing for effect!"
bind MOUSE1 "+vstr valo1 valo2"
set valo1 "+attack ; r_dynamiclight 0"
set valo2 "-attack ; r_dynamiclight 1"
bind MOUSE2 "weapalt"
bind MOUSE3 "kill;forcetapout ; com_maxfps 76
bind MWHEELDOWN "cg_fov 102 ; cg_crosshairSize 30.00"
bind MWHEELUP "cg_fov 90.0 ; cg_crosshairsize 30.00"
bind space "+moveup"
bind CAPSLOCK "+speed"
bind SHIFT "+sprint"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind F1 "vote yes; play sound\menu\select.wav"
bind F2 "vote no; play sound\menu\select.wav"
bind F12 "autorecord"
bind KP_5 "selectbuddy 4"
bind KP_ENTER "mp_fireteamadmin"
bind KP_DEL "selectbuddy -2; wait 10; selectbuddy -3;selectbuddy -4;selectbuddy -5;selectbuddy -6"
bind f "+activate"
bind l "openlimbomenu"
bind a "+moveleft"
bind d "+moveright"
bind e "+leanright"
bind q "+leanleft"
bind s “+back"
bind w "+forward"
bind r "+reload ; -reload"
bind x "+prone"
bind g "+mapexpand"
bind u "ready ; say ^7eujen: let's gonna roll!"
bind v "mp_quickmessage"
bind t "messagemode3"
bind y "messagemode2"
bind ~ "toggleconsole"
bind = "zoomin"
bind - "zoomout"
// Weapon script
bind b "+zoom"
//---[ Spam ]----------------------------------------//
bind enter say “^0:<"
bind o say “^0xD"
bind h say "^7xD"
bind i say “^7:D"
//---[ Topshots + Stats Script ]----------------------------------------//
bind ALT "+vstr stats1 stats2"
set stats1 "+topshots; +stats"
set stats2 "-topshots; -topshots; -stats; -stats"
//---[ Sound Selector ]----------------------------------------//
bind uparrow "vstr seis_vol+"
bind downarrow "vstr seis_vol-"
set seis_vol- "vstr seis_vol09;"
set seis_vol+ "vstr seis_vol10;"
set seis_vol+- "set s_volume 0.0; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol01; echo ^GV^7olume ^0|^1^G**********^0| ^G(^7Muted^G)"
set seis_vol01 "set s_volume 0.1; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol02; echo ^GV^7olume ^0|^1*^G*********^0|"
set seis_vol02 "set s_volume 0.3; set seis_vol- vstr seis_vol01; set seis_vol+ vstr seis_vol03; echo ^GV^7olume ^0|^1**^G********^0|"
set seis_vol03 "set s_volume 0.5; set seis_vol- vstr seis_vol02; set seis_vol+ vstr seis_vol04; echo ^GV^7olume ^0|^1***^G*******^0|"
set seis_vol04 "set s_volume 0.7; set seis_vol- vstr seis_vol03; set seis_vol+ vstr seis_vol05; echo ^GV^7olume ^0|^1****^G******^0|"
set seis_vol05 "set s_volume 0.9; set seis_vol- vstr seis_vol04; set seis_vol+ vstr seis_vol06; echo ^GV^7olume ^0|^1*****^G*****^0| ^G(^7Average^G)"
set seis_vol06 "set s_volume 1.0; set seis_vol- vstr seis_vol05; set seis_vol+ vstr seis_vol07; echo ^GV^7olume ^0|^1******^G****^0|"
set seis_vol07 "set s_volume 1.1; set seis_vol- vstr seis_vol06; set seis_vol+ vstr seis_vol08; echo ^GV^7olume ^0|^1*******^G***^0|"
set seis_vol08 "set s_volume 1.2; set seis_vol- vstr seis_vol07; set seis_vol+ vstr seis_vol09; echo ^GV^7olume ^0|^1********^G**^0|"
set seis_vol09 "set s_volume 1.3; set seis_vol- vstr seis_vol08; set seis_vol+ vstr seis_vol10; echo ^GV^7olume ^0|^1*********^G*^0|"
set seis_vol10 "set s_volume 1.4; set seis_vol- vstr seis_vol09; set seis_vol+ vstr seis_vol10; echo ^GV^7olume ^0|^1**********^G^0| ^G(^7Max sound^f - ^7no distortion ^G)"
//---[ Class Selector ]----------------------------------------//
bind F3 "class s 4; say_team ^fSold^0^^7Panzer ^f; vstr panzer; echo ^f - ^7Panzer!! ^f-" (( //
bind F4 "class m 1; say_team ^fMedic^0^^7SMG ^f; vstr medic; echo ^f- ^7Medik!! ^f-" //
bind F5 "class f 1; say_team ^fField^0^^7SMG ^f; vstr engi1; echo ^f - ^7LT!!! ^f-" //
bind F6 "class e 1; say_team ^fEng^0^^7SMG ^f; vstr fdops; echo ^f - ^7Engi!!! ^f-" //
bind F7 "class e 2; say_team ^fRifle^0^^7nade ^f; vstr engi2; echo ^f - ^7Rifle!! ^f-" //
bind F8 "class c 1 ; say_team ^fCovi^0^^7Sten; echo ^f -^7 Stenjii!! ^f-"
bind F9 "class s 2 ; say_team ^fSold^0^^7MG; echo ^f- ^7- MG!! ^f -"
//---[ Demo Script ]----------------------------------------//
set demor0 "record; echo ^7Recording Demo; set demor vstr demor1"
set demor1 "stoprecord; echo ^7Stop Recording; set demor vstr demor0"
set demor "vstr demor0"
bind F12 "vstr demor; play sound\menu\select.wav"
//---[ Clear Screenshot ]----------------------------------------//
// ETPro mod and demo playback only
bind F11 "cg_draw2d 0; cg_crosshair 0; cg_fov 90; wait 10; screenshot; wait 10; cg_crosshair 5; cg_fov 110; cg_draw2d 1"
//---[ Spawnpoint Selector ]----------------------------------------//
bind KP_INS "setspawnpt 0; say_team ^f:: ^7Respawning ^7Default ^f::" // Set spawnpoint 0
bind KP_END "setspawnpt 1; say_team ^f:: ^7Respawning ^7@ 1 ^f::" // Set spawnpoint 1
bind KP_DOWNARROW "setspawnpt 2; say_team ^f:: ^7Respawning ^7@ 2 ^f::" // Set spawnpoint 2
bind KP_PGDN "setspawnpt 3; say_team ^f:: ^7Respawning ^7@ 3 ^f::" // Set spawnpoint 3
bind KP_LEFTARROW "setspawnpt 4; say_team ^f:: ^7Respawning ^7@ 4 ^f::" // Set spawnpoint 4
bind KP_5 "setspawnpt 5; say_team ^f:: ^7Respawning ^7@ 5 ^f::" // Set spawnpoint 5
//---[ Pause script ]----------------------------------------//
set pauser0 "pause; echo ^2Pause; set pauser vstr pauser1"
set pauser1 "unpause; echo ^1Unpause; set pauser vstr pauser0"
set pauser "vstr pauser0"
bind P "vstr pauser"
//---[ Spawntimer Selector ]----------------------------------------//
bind KP_HOME "set timerSet-time resetTimer; timerSet 20; set timerSet-toggle vstr timerSet25; echo ^1>> ^wTimer Set: ^420; play sound/menu/select.wav"
bind KP_UPARROW "set timerSet-time resetTimer; timerSet 25; set timerSet-toggle vstr timerSet30; echo ^1>> ^wTimer Set: ^425; play sound/menu/select.wav"
bind KP_PGUP "set timerSet-time resetTimer; timerSet 30; set timerSet-toggle vstr timerSet15; echo ^1>> ^wTimer Set: ^430; play sound/menu/select.wav"
//---[ Team Selector ]----------------------------------------//
bind "DEL" "cg_gun_frame 0; team r 1 3 2 ;echo ^1axis ;play sound/menu/filter"
bind "PGDN" "cg_gun_frame 0; team s ;echo ^2spectator ;play sound/menu/filter"
bind "END" "cg_gun_frame 0; team b 1 3 2 ;echo ^4allies ;play sound/menu/filter"
? =DDDDDDDDDDDDDD