IPv6 Support for ET

Does ET support IPv6 on server and client side or not?

<3 ethr

for those who don;t know this is a serious problem...

ipv4 is the addresses we're used to i.e. 255.255.255.255
and this supports ~4,000,000,000 hosts on the internet

consider the world population is ~6,000,000,000 and alot of us own atleast one computer and a mobile phone each thats alot of ip addresses per person

in about january next year ipv4 is expected to run out and without changes the price of hosting a server, having an internet connection and indeed playing games could rise significantly within a short amount of time - we don't want that do we?

ipv6 allows 2^64 hosts on the internet which is enough for every molecule on the planet or something like this

ioquake3 has support for ipv6 i believe so it shouldn't be too hard to add it to et ... should it?
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dunno but here's some krakenporn

image: 4ac9171bcf04
pfff probably not.
haha make it part of slac :/

should campaign for et's source code imo
well ipv6 is backwards compatible with ipv4 so it should be possible to migrate ipv4 over to ipv6 and free up space in the ipv4 pool for legacy usage?
they're not directly compatible

ipv4 will be here for decades because legacy systems simply won't be able to transfer over

you can stuff ipv6 packets into ipv4 ones and decode (the opposite is true) or you can dual stack (give servers ipv4 and ipv6 addresses and let the user choose which to use)

hopefully all new services will be in ipv6 so you won't need to free up space in the ipv4 pool so existing systems can just stay there undistrubed as you say. The problem is new hosts on the network not being uniquely addressed which causes all sorts of issues, and the possible trading of ip addresses as commodities on the stock market and we dont want that trust me.
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