ET Source code released

basically stop jizzing, we cannot do anything with it, because etpro is still not open source, so you cannot update it/make a new mod for it and SLAC won't work on new mods except etpro 3.2.6, because integrating it with a new mod would mean releasing/publishing parts of the slac source code

this is only useful for cheaters/cheat coders/modders


kk
Comments
25
this means that mods can have higher graphics now?
\o/
Fail. This means graphics can be updated as well as old bugs removed.
SLAC can be updated ?!?!?
[00:09:29] [@khaplja] [CB]Killerboy: I don't just integrate SLAC into a custom ET just for the sake of integration
[00:09:42] [@khaplja] it would make sense if the custom ET had some changes in it
[00:09:47] [@khaplja] == I am not doing changes to ET
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Yes, but that doesn't mean that someone else can't clean ET up and that SLAC can get updated to work with does it now?
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dude u are talking to a dumbass
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[00:34:07] [@khaplja] this is ET source, not ETPRO
[00:34:35] [@khaplja] the engine is the part that renders stuff, takes care of networking, etc
[00:34:39] [@khaplja] everything else is sdk
[00:34:49] [@khaplja] game logic for example
[00:34:56] [@khaplja] TC:E was made by just SDK
[00:35:25] [@khaplja] you don't need ET source to recreate ETPro
[00:35:36] [@khaplja] you can do it with the SDK that was released many years ago
[00:35:45] [@khaplja] the question is: why and who would do it?


[00:32:22] [@khaplja] the answer is that the release of ET source has no effect on SLAC _at all_

TL;DR: he won't make SLAC work with any other mod except etpro 3.2.6 @ 2.60b
Parent
SO FUCKIGN WHAT?

if it wont get improved doesnt mean we gotta fucking stick to it. Someone can make a new competition mod and such if that guy wont relase etpros code.
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QuoteSomeone can make a new competition mod and such if that guy wont realse etpros code.


someone could have made a competition mod with the SDK which was released years ago, the et source code released today won't effect anything
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u can make shitloads of new stuff i bet
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yes ppl can make shitloads of stuff, but it's very difficult, it's not simple cloning etpro...
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QuoteTL;DR: he won't make SLAC work with any other mod except etpro 3.2.6 @ 2.60b


Except... this directly contradicts what he said in the last post you made where he implied that he would be willing to make SLAC work for a custom ET client providing it brought changes/improvement

Quote[00:09:29] [@khaplja] [CB]Killerboy: I don't just integrate SLAC into a custom ET just for the sake of integration
[00:09:42] [@khaplja] it would make sense if the custom ET had some changes in it
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who cares about slac? If slac is restricting the possibilities of the source code release then get rid of slac if the advantages weigh up or simply adjust slac..
release of the et source code does not change the mod situation

much like the q3 source code release did not change the mod situation

new and improved clients were released such as ioquake3, cnq3, dfengine, q3mme but the mods remain unchanged (osp, cpma, cnq3)

compatibility is maintained with mods, sure compatibility is not maintained with SLAC due to the aggressive way in which SLAC hooks into the ET client but I'm sure if someone with enough motivation started working on an improved ET client that chaplja would have no choice but to co-operate else watch his anti-cheat die

saying "we cannot do anything with it" is simply wrong and you're just as bad as the people who claim the source code release will somehow "save ET"

no reason to discourage creativity before anything has even happened. i for one really want a q3mme style et client... demo rewinding, directly writing motion blurred video&audio to avi, in-engine camera path creation and editing... motivated/skilled persons could really do a lot with this source code so yeah it is a pretty good thing


e: also, i figured i could call you uninformed and/or retarded and leave it at that but i'm turning a new leaf so i decided to be nice and informative
Lets hope madscientst finds some motivation to create such a mod soon :P
He "wasted" sooo much time creating +/- the same at assembly, should be alot more easy for him right now... it's just write write write, he knows the engine very well...

even some fake HDR, volumetric shadows and some other stuff could be somehow possible now without such a big performance lost as it used to happen back then!
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said an illiterate random from the catalan crew who spends his life making fake accounts
meez summed it up perfectly

[00:49:09] [@khaplja] [CB]Killerboy: I'm not going to think about it because it's not going to happen
[00:49:17] [@khaplja] it didn't happen until now, why would it start happening NOW?
[00:50:56] [@khaplja] I'm not saying this source code release is useless, it's actually useful for the modding community
[00:51:17] [@khaplja] what I'm saying is that I don't see it having effect on the competition scene
[00:52:06] [@khaplja] [CB]Killerboy: if you're going to quote me, add that I also said I meant it regardless of SLAC
peeps makin fusses over nuttin'
So what if etpro isn't open source yet. Couldn't those axis revenge guys just use the ET source to create a new etpro mod? Just reverse engineer the good bits and start fresh with the rest.
So what is stopping etpro from being open source now? If it is on bani's discretion then I'm sure he would release the source code to a trusted developer if someone really wanted to work on a project.
<sponge-> so et is gpld
<sponge-> any chance of etpro gpl
<WeblionX> No. There's proprietary government black-ops project code in there.
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sponge lives? :o
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He's at Quake-Con.
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maybe we should just "recode" etpro?
a new mod should be possible. we should gather all wishes and fixed, we want to include in a mod like this.

maybe I got something to do now oO
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