ET Source code released
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12 Aug 2010, 23:17
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Journals
basically stop jizzing, we cannot do anything with it, because etpro is still not open source, so you cannot update it/make a new mod for it and SLAC won't work on new mods except etpro 3.2.6, because integrating it with a new mod would mean releasing/publishing parts of the slac source code
this is only useful for cheaters/cheat coders/modders
kk
this is only useful for cheaters/cheat coders/modders
kk
\o/
[00:09:42] [@khaplja] it would make sense if the custom ET had some changes in it
[00:09:47] [@khaplja] == I am not doing changes to ET
[00:34:35] [@khaplja] the engine is the part that renders stuff, takes care of networking, etc
[00:34:39] [@khaplja] everything else is sdk
[00:34:49] [@khaplja] game logic for example
[00:34:56] [@khaplja] TC:E was made by just SDK
[00:35:25] [@khaplja] you don't need ET source to recreate ETPro
[00:35:36] [@khaplja] you can do it with the SDK that was released many years ago
[00:35:45] [@khaplja] the question is: why and who would do it?
[00:32:22] [@khaplja] the answer is that the release of ET source has no effect on SLAC _at all_
TL;DR: he won't make SLAC work with any other mod except etpro 3.2.6 @ 2.60b
if it wont get improved doesnt mean we gotta fucking stick to it. Someone can make a new competition mod and such if that guy wont relase etpros code.
someone could have made a competition mod with the SDK which was released years ago, the et source code released today won't effect anything
Except... this directly contradicts what he said in the last post you made where he implied that he would be willing to make SLAC work for a custom ET client providing it brought changes/improvement
much like the q3 source code release did not change the mod situation
new and improved clients were released such as ioquake3, cnq3, dfengine, q3mme but the mods remain unchanged (osp, cpma, cnq3)
compatibility is maintained with mods, sure compatibility is not maintained with SLAC due to the aggressive way in which SLAC hooks into the ET client but I'm sure if someone with enough motivation started working on an improved ET client that chaplja would have no choice but to co-operate else watch his anti-cheat die
saying "we cannot do anything with it" is simply wrong and you're just as bad as the people who claim the source code release will somehow "save ET"
no reason to discourage creativity before anything has even happened. i for one really want a q3mme style et client... demo rewinding, directly writing motion blurred video&audio to avi, in-engine camera path creation and editing... motivated/skilled persons could really do a lot with this source code so yeah it is a pretty good thing
e: also, i figured i could call you uninformed and/or retarded and leave it at that but i'm turning a new leaf so i decided to be nice and informative
He "wasted" sooo much time creating +/- the same at assembly, should be alot more easy for him right now... it's just write write write, he knows the engine very well...
even some fake HDR, volumetric shadows and some other stuff could be somehow possible now without such a big performance lost as it used to happen back then!
[00:49:09] [@khaplja] [CB]Killerboy: I'm not going to think about it because it's not going to happen
[00:49:17] [@khaplja] it didn't happen until now, why would it start happening NOW?
[00:50:56] [@khaplja] I'm not saying this source code release is useless, it's actually useful for the modding community
[00:51:17] [@khaplja] what I'm saying is that I don't see it having effect on the competition scene
[00:52:06] [@khaplja] [CB]Killerboy: if you're going to quote me, add that I also said I meant it regardless of SLAC
<sponge-> any chance of etpro gpl
<WeblionX> No. There's proprietary government black-ops project code in there.
a new mod should be possible. we should gather all wishes and fixed, we want to include in a mod like this.
maybe I got something to do now oO