nuh-uh, I think this sort of port could be kind of like the CSPromod equivalent of Enemy Territory. I don't care about fancy graphics any more than you do but it's a fact that better graphics will attract more players than the outdated(yet beautiful imo) graphics ET now boasts.
Not if you need a very good pc to run it :l I'd like to play et with 76 stable on a mediocre laptop, but with this it wouldn't be possible I guess.
If this actually does the opposite, then its nice. But I wouldn't want to see crazy spectacular graphics that you cant turn down, even if it doesn't affect fps added to et together with this improved xreal renderer. I think a competition game should be tunable. Not crazy all-white style like the lightmap thing or whatever it is, but a normal picmip 2 level + normal brightness without annoying shadows.
I imagine that multithreading could be enabled while they're at it which should give you better/same performance as you get now, though you'll need a better Graphics card than the current requirements now I believe since it's more graphic intense?
I could be wrong tho, don't know much about xreal :P
The thing is that the current ET engine isn't letting your Graphic Card do the work it's supposed to. It puts more work on the processor. Xreal will possibly have multicore support and better support for gpu processing than what ET has now.
Besides, it has always been so with quake-based engines that you can curb the graphical beauty in order to achieve better performance. I expect it to be the same with Xreal.
To sum it up, no performance loss, possibility for better looks & more players. Sounds good to me.
you could remake ET with cod4 like graphics, rerelease it and shitloads of noobs would join. Ssince source has been made free, this is kinda like urban terror which doenst need q3 to run either.
guys, this is a showoff what the engine is capable of. Do not judge a game on a video. Xreal has on hell of a nice renderer, and we are super happy ET can profit from it
sure its better to go with ioET first (from the ioq3 people) and sort out bug fixes and stuff like ipv6 support and better input THEN worry about the graphics
until we get the etpro source from bani we will have to make everything backwards compatible with etpro/et anyway and afaik ioq3 is backwards compatible with normal q3
Assuming that ET will be ported onto Xreal, I want to know a couple of things:
1) Will it be (easily) possible to get ETPro working on it, or would we need a new promod (nobody's going to play etmain!) - I imagine we need source from Bani for this
2) Will we have a decent anticheat
3) Will it also run on older computers
4) Will it work on Linux
The only changes that would have to be made to ETPro is to add comptability for the new ET.exe (at least I think so, correct me if I'm wrong)
If the new ET gets used more than the current one, then I can imagine Chapjla having to change SLAC to be comptable with the new ET.exe (much like etpro)
It should, though performance is debatble, will depend on maps and such I guess... though newer pcs actualy get better performance on this renderer
If someone codes it for linux I don't see why not.
netcoders/adawolfa surely will
If this actually does the opposite, then its nice. But I wouldn't want to see crazy spectacular graphics that you cant turn down, even if it doesn't affect fps added to et together with this improved xreal renderer. I think a competition game should be tunable. Not crazy all-white style like the lightmap thing or whatever it is, but a normal picmip 2 level + normal brightness without annoying shadows.
I could be wrong tho, don't know much about xreal :P
Besides, it has always been so with quake-based engines that you can curb the graphical beauty in order to achieve better performance. I expect it to be the same with Xreal.
To sum it up, no performance loss, possibility for better looks & more players. Sounds good to me.
I understand it will depend on the textures used for maps mostly, but surely you can find those online right?
until we get the etpro source from bani we will have to make everything backwards compatible with etpro/et anyway and afaik ioq3 is backwards compatible with normal q3
1) Will it be (easily) possible to get ETPro working on it, or would we need a new promod (nobody's going to play etmain!) - I imagine we need source from Bani for this
2) Will we have a decent anticheat
3) Will it also run on older computers
4) Will it work on Linux
If the new ET gets used more than the current one, then I can imagine Chapjla having to change SLAC to be comptable with the new ET.exe (much like etpro)
It should, though performance is debatble, will depend on maps and such I guess... though newer pcs actualy get better performance on this renderer
If someone codes it for linux I don't see why not.