unexplainable ping situation
This is the situation,
I have really crappy internet from Ziggo/Casema NL.
Max download: 600kb/second
Max upload: 55 kb/second
Now in ET I still have 35 ping(which some may say is nice) but the bullets feel/seem really delayed. Like playing on american servers, the bullets feel as if they travel longer then with 48-54(my old ping).
Ive been having this weird ping since I installed windows7, I googled some stuff but I couldn't find anything interesting on it.
Thanks for helping answers!
dutch hockey girl
incase it can be config related
// Wolfenstein : Enemy Territory config by Madscientist & Matias
seta name "^pbest^dcfg^pever" // Name
seta sensitivity 1.6 // My sens
seta cg_fov 110 // My fov
seta com_hunkMegs 512 // Memory allocation for ET : 1/2 of available memory with max of 256
seta com_maxfps 125 // Sets max FPS
seta cl_maxpackets 100 // Sets maximum packets sent to server per second
seta r_displayRefresh 0 // Sets monitor refresh rate
seta r_gamma 1.8 // Sets overall ingame brightness
seta s_volume 0.1 // Sets sound volume
// Bindings
unbindall // Removes all current key binds
bind mouse4 vstr zoom0
bind ` toggleconsole // Displays console
bind ESCAPE togglemenu // Displays main menu
bind L openlimbomenu // Displays limbo menu
bind BACKSPACE toggle cg_draw2d // Toggles Hud & 2D layouts
bind M mvactivate // Activates multiview
bind G +mapexpand // Displays command Map
bind TAB +scores // Displays scores
bind CTRL +stats // Displays stats
bind ALT +Topshots // Displays topshots
bind F1 vote yes // Votes yes
bind F2 vote no // Votes no
bind w +forward // Moves forward
bind s +back // Moves backward
bind A +moveleft // Strafes left
bind d +moveright // Strafes right
bind CAPSLOCK +speed // Walks
bind SHIFT +sprint // Sprints
bind C +movedown // Crouches
bind x +prone // Prones
bind SPACE +moveup // Jumps
bind 1 "weaponbank 1;com_maxfps 125" // Selects knife
bind 2 "weaponbank 2;com_maxfps 71" // Selects secondary weapon
bind 3 "weaponbank 3;com_maxfps 125" // Selects primary weapon
bind 4 "weaponbank 4;com_maxfps 125" // Selects grenade
bind 5 "weaponbank 5;com_maxfps 125" // Selects extra slot 1
bind 6 "weaponbank 6;com_maxfps 125" // Selects extra slot 2
bind 7 "weaponbank 7;com_maxfps 125" // Selects extra slot 3
bind MOUSE1 +attack // Fires weapon : Uses equipment
bind mouse3 vstr k0
bind mouse2 +reload // Reloads weapon
bind R +reload // Reloads weapon
bind Z "weapalt;vstr wa" // Switches to alternate weapon mode
bind MWHEELUP "weapnext" // Switches weapons
bind MWHEELDOWN "weapprev" // Switches weapons
bind q +leanleft // Leans left
bind e +leanright // Leans right
bind B +vstr z0 z1 // Uses binoculars : Calls in artillery
bind F "+activate" // Activates item
bind I vstr k0 // Performs sucide
bind KP_SLASH vstr axis // Selects axis team
bind * vstr allies // Selects allied team
bind KP_MINUS vstr spec // Joins spectators
bind KP_END vstr m0 // Spawns as medic
bind KP_DOWNARROW vstr e0 // Spawns as engineer with smg
bind KP_PGDN vstr e1 // Spawns as engineer with rifle
bind KP_LEFTARROW vstr f0 // Spawns as field ops
bind KP_5 vstr s0 // Spawns as soldier with smg
bind KP_RIGHTARROW vstr s1 // Spawns as soldier with panzer
bind KP_HOME vstr c0 // Spawns as covert ops with sten
bind KP_UPARROW vstr c1 // Spawns as covert ops with fg42
bind KP_PGUP vstr c2 // Spawns as covert ops with rifle
bind INS vstr sp0 // Sets auto-spawn
bind HOME vstr sp1 // Selects spawnpoint 1
bind PGUP vstr sp2 // Selects spawnpoint 2
bind DEL vstr sp3 // Selects spawnpoint 3
bind END vstr sp4 // Selects spawnpoint 4
bind PGDN vstr sp5 // Selects spawnpoint 5
bind T messagemode // Opens global chat popup
bind Y messagemode2 // Opens team chat popup
bind U messagemode3 // Opens fireteam chat popup
bind V mp_quickmessage // Opens vsay menu
bind 0 mp_fireteammsg // Opens fireteam vsay menu
bind F3 vsay_team fthealme // Team voice : Heal me
bind F4 vsay_team ftreviveme // Team voice : Revive me
bind F5 vsay_team ftresupplyme // Team voice : Resupply me
bind F6 vsay_team ftcallairstrike // Team voice : Call an airstrike
bind F7 vsay_team ftattack // Team voice : Attack
bind F8 vsay_team ftfallback // Team voice : Fall back
bind F9 vsay_team ftinfiltrate // Team voice : Infiltrate
bind F10 vsay_team ftchecklandmines // Team voice : Check for land mines
bind F11 ScreenshotJPEG // Takes a screenshot (jpeg)
bind F12 vstr r0 // Records a demo
bind KP_ENTER mp_fireteamadmin // Opens fireteam admin pannel
bind KP_PLUS selectbuddy -2 // Selects all fireteam buddies
bind KP_DEL vstr st // Sets enemy respawn time
bind KP_INS resetTimer // Sets enemy spawn time : press when they actually spawned
bind k say ^p:^so^p)
bind j say ^p:^1E
bind h say "^w<@bb\Clown> stfu nerds"
// Client Engine
seta com_ignorecrash 1 // Toggles values of unsafe cvars on game crash
seta com_soundMegs 24 // Memory allocation for sound system
seta con_autoclear 1 // Toggles clearing of unfinished text after closing console
seta cl_allowDownload 0 // Toggles auto-download
seta cl_autoupdate 0 // Toggles auto update
seta cl_doubletapdelay 0 // Sets delay between two forward taps while crouching to prone
seta cl_freelook 1 // Toggles mouse to Look Around
seta cl_maxPing 999 // Sets max ping for scanned servers
seta cl_mouseAccel 0 // Toggles mouse acceleration
seta cl_packetdup 1 // Sets number of duplicated packets
seta cl_run 1 // Toggles alwaysRun
seta cl_wwwDownload 1 // Toggles usage of external download links
seta in_joystick 0 // Toggles support for joystick
seta in_midi 0 // Toggles support for midi
seta in_mouse 1 // Toggles support for mouse
seta m_filter 0 // Toggles smooth mouse
seta m_pitch 0.022 // Sets vertical speed of mouse when in freelook
seta m_yaw 0.022 // Sets horizantal speed of mouse when in freelook
seta net_noipx 0 // Toggles usage of ipx
seta net_noudp 0 // Toggles usage of UDP
seta net_socksEnabled 0 // Toggles usage of socks server
seta rate 25000 // Sets max rate from server to client
seta snaps 20 // Sets number of snapshots sent by server to client
seta scr_conspeed 999 // Sets console sliding speed
seta vm_cgame 0 // Toggles virtual machine interpreter
seta vm_game 0 // 0 : Loads as binary .dll (fast)
seta vm_ui 0 // 1 : Loads as interpreted .qvm (slow)
// Client Game
seta cg_autoreload 0
seta cg_announcer 1 // Toggles announcer at match start
seta cg_atmosphericEffects 0 // Toggles drawing of Rain/Snow/lightning
seta cg_autoAction 0 // Toggles autoscreenshot, autorecord and autostats
seta cg_autoactivate 1 // Toggles auto-pickup of items
seta cg_autoswitch 0 // Toggles auto switch when weapon is picked up
seta cg_bloodDamageBlend 0 // Toggles blood splater
seta cg_bloodFlash 0 // Toggles blood flash when hit
seta cg_bloodTime 0 // Sets duration to keep blood blending on surfaces
seta cg_bobpitch 0 // Sets view pitching while moving
seta cg_bobroll 0 // Sets view rolling while moving
seta cg_bobup 0 // Sets view bobing up/down while moving
seta cg_brassTime 0 // Sets duration to keep used shells on maps
seta cg_complaintPopUp 0 // Toggles complaint popups when team-killed
seta cg_coronas 0 // Toggles rendering of halos around luminous light sources
seta cg_crosshairAlpha 1 // Sets crosshair primary alpha
seta cg_crosshairAlphaAlt 1 // Sets crosshair secondary alpha
seta cg_crosshairColor White // Sets crosshair primary color //0xA0FFC0
seta cg_crosshairColorAlt White // Sets crosshair secondary color
seta cg_crosshairSize 40 // Sets crosshair size
seta cg_crosshairHealth 0 // Toggles drawing of crosshair color based on current health
seta cg_crosshairPulse 0 // Toggles crosshair pulsing
seta cg_crosshairX 0 // Sets crosshair horizantal offset
seta cg_crosshairY 0 // Sets crosshair vertical offset
seta cg_cursorHints 4 // Toggles crosshair Hints
seta cg_descriptiveText 0 // Toggles display of limbo text
seta cg_draw2D 1 // Toggles drawing of hud elements
seta cg_drawCompass 1 // Toggles drawing of compass and command map
seta cg_drawCrosshair 5 // Sets crosshair type
seta cg_drawCrosshairNames 1 // Toggles drawing of player names
seta cg_drawFireteamOverlay 1 // Toggles drawing of fireteam layout
seta cg_drawFPS 1 // Toggles drawing of FPS counter
seta cg_drawGun 1 // Toggles drawing of gun
seta cg_drawReinforcementTime 1 // Toggles drawing of respawn time
seta cg_drawRoundTimer 1 // Toggles drawing of round timer
seta cg_drawSmallPopupIcons 1 // Toggles drawing of small popups
seta cg_drawSnapshot 0 // Toggles drawing of snapshot counter
seta cg_drawSpreadScale 1 // Toggles drawing of spread scale
seta cg_drawWeaponIconFlash 2 // Toggles weapon icon flashing
seta cg_enablebreath 0 // Toggles breathing mist
seta cg_gibs 0 // Toggles rendering of player gibs
seta cg_instanttapout 1 // Toggles LMS limbo confirmation menu
seta cg_lagometer 0 // Toggles drawing of lagometer
seta cg_marktime 0 // Sets duration to keep wall marks
seta cg_noAmmoAutoSwitch 1 // Toggles auto-switch when weapon completely runs out of ammo
seta cg_noVoiceChats 0 // Toggles voice chats
seta cg_noVoiceText 0 // Toggles voice text
seta cg_quickMessageAlt 1 // Toggles usage of numbers or letters in vsay menus
seta cg_recording_statusline 478 // Sets vertical offset of recording status
seta cg_shadows 0 // Toggles rendering of player shadows
seta cg_showblood 0 // Toggles blood when players are hit
seta cg_teamChatHeight 8 // Sets max number of chats to be displayed
seta cg_teamChatsOnly 0 // Toggles filter for non-team chats
seta cg_teamChatTime 8000 // Sets duration of chats
seta cg_useScreenshotJPEG 1 // Toggles usage of jpeg for screenshots
seta cg_voiceSpriteTime 6000 // Sets duration for displaying voice tags above players
seta cg_wolfparticles 0 // Toggles particles effects
seta cg_zoomDefaultSniper 20 // Sets default zoom for scoped equipments
seta cg_zoomstepsniper 8 // Sets size of zoom steps
// Rendering
seta r_allowExtensions 1 // Toggles opengl extentions
seta r_ext_compiled_vertex_array 1 // Toggles compiled vertex array
seta r_ext_compressed_textures 1 // Toggles texture compression
seta r_ext_multitexture 1 // Toggles mutitexturing
seta r_ext_NV_fog_dist 0 // Toggles hardware fog
seta r_ext_texture_filter_anisotropic 0 // Toggles anisotropic filtering
seta r_ext_texture_env_add 1 // Toggles additive blending in multitexturing
seta r_anisotropy 0 // Sets level of AF
seta r_colorbits 32 // Sets color bits
seta r_depthbits 32 // Sets depth buffer bits
seta r_drawFoliage 0 // Toggles rendering of foliage
seta r_drawSun 0 // Toggles rendering of sun
seta r_dynamiclight 0 // Toggles dynamic lights
seta r_facePlaneCull 1 // Toggles culling of brush faces not in view
seta r_fastsky 0 // Toggles skybox shader
seta r_finish 0 // Toggles synchronization of opengl functions
seta r_flares 0 // Toggles light flares
seta r_fullscreen 1 // Toggles fullscreen
seta r_ignoreFastPath 0 // Toggles the use of hardware fast path in multitexturing
seta r_ignorehwgamma 0 // Toggles the use of hardware gamma
seta r_inGameVideo 0 // Toggles limbo videos
seta r_intensity 1,5 // Sets brightness of textures
seta r_lodbias 2 // Sets geometrical detail
seta r_lodCurveError 60 // Sets distance to drop curves
seta r_mapoverBrightBits 3 // Sets brightness of map
seta r_mode 6 // Sets screen resolution
seta r_oldMode ""
seta r_overBrightBits 1 // Sets brightness of entities
seta r_picmip 0 // Sets texture size
seta r_primitives 0 // Sets rendering method of primitives
seta r_roundImagesDown 1 // Sets rounding factor of textures when they are resized
seta r_simpleMipMaps 0 // Toggles the use of *simple* mipmaps
seta r_subdivisions 16 // Sets curve details
seta r_swapInterval 0 // Toggles vsync
seta r_texturebits 32 // Sets texture color bits
seta r_textureMode GL_LINEAR_MIPMAP_NEAREST // Sets texture filtering mode
// Sound System
seta s_bits 8 // Sets sampling bits
seta s_channels 2 // Sets sound channels
seta s_doppler 0 // Toggles doppler effect
seta s_khz 22 // Sets sampling frequency
seta s_mixahead 0.1 // Sets time to pre-mix sounds
seta s_mixPreStep 0.05 // Sets time to prefetch sounds
seta s_musicvolume 0 // Sets music volume
seta s_separation 0.5 // Sets seperation between left and right sound channels
seta s_wavonly 0 // Toggles between directsound and waveout
// ETpro
seta b_altHud 2 // Sets alternate hud layout
seta b_altHudFlags 6 // Sets alternate hud bit flags
seta b_antilag 1 // Toggles antilag
seta b_backupcvars 0 // Toggles cvar backups
seta b_chatAlpha 0 // Sets transperancy of chat background
seta b_chatFlags 1 // Toggles display of team flags in chat
seta b_descriptivetextscale 0.75 // Sets font size of limbo popup
seta b_drawclock 0 // Toggles display of local time
seta b_drawPromotions 1 // Toggles display of Promotions
seta b_drawranks 0 // Toggles display of player ranks
seta b_drawRewards 1 // Toggles display of rewards
seta b_drawspectatoralpha 0 // Sets spectator text alpha while specting
seta b_drawspectatorteamflags 1 // Toggles display of team flags while specting
seta b_drawspeed 0 // Toggles display of player speed
seta b_chatsounds 0 // Toggles chat sounds
seta b_fireteamAlpha 1 // Sets transperancy of fireteam layout
seta b_fireteamLatchedClass 1 // Toggles display of buddies' latched classes
seta b_goatsound 1 // Toggles goat sound on knife kills
seta b_hitsounds 1 // Toggles hit sounds
seta b_hudYoffset 10 // Sets vertical offset of lower hud
seta b_lagometerAlpha 1 // Sets transperancy of lagometer
seta b_locationJustify 1 // Sets fireteam text indentation
seta b_locationMaxChars 24 // Sets fireteam max location length
seta b_locationMode 1 // Toggles fireteam location mode
seta b_logbanners 1 // Toggles logging of server banners
seta b_mapzoom 3.159 // Sets the compass map zoom level
seta b_muzzleflash 0 // Toggles drawing of muzzle flash
seta b_noactivatelean 1 // Toggles activate+strafe=lean
seta b_numPopups 7 // Sets max number of popups
seta b_optimizePrediction 1 // Toggles optimize code
seta b_panzerhack 1 // Toggles usage of weapon bank 2 for smg at level 4 heavy weapons
seta b_popupFadeTime 0 // Sets popup fade time
seta b_popupStayTime 2000 // Sets popup stay time
seta b_popupTime 0 // Sets popup delay
seta b_simpleItems 0 // Toggles usage of simple 2D items
seta b_shovesounds 1 // Toggles shove sounds
seta b_textcolorfilter "" // Sets filter for range of colors
seta b_tracers 0 // Toggles drawing of bullet tracers
seta b_votetextscale 0.75 // Sets font size of vote popup
seta b_watermarkAlpha 0 // Sets transperancy of server watermark
seta b_weapaltReloads 0 // Toggles usage of weapalt key to reload
// Scripts
set zoom0 vstr zoom1
set zoom1 "sensitivity 1.6;com_maxFps 71;set zoom0 vstr zoom2"
set zoom2 "sensitivity 1.6;com_maxFps 125;set zoom0 vstr zoom1"
set wm2 "vstr ms3;set mw1 zoomin;set mw2 zoomout"
set mw1 "vstr ss0;vstr fov0;set mw0 vstr mw1;zoomin"
set mw2 "vstr ss1;vstr fov1;set mw0 vstr mw2;zoomout"
set mw0 vstr mw2
//set wb1 "weaponbank 1;vstr w0"
//set wb2 "weaponbank 2;vstr w1"
//set wb3 "weaponbank 3;vstr ws"
//set wb4 "weaponbank 4;vstr w0"
//set wb5 "weaponbank 5;vstr w0"
//set wb6 "weaponbank 6;vstr w0"
//set wb7 "weaponbank 7;vstr w0"
set k0 "kill;forcetapout;vstr ws"
set axis "echo ^w.Axis;nextteam axis"
set allies "echo ^w.Allies;nextteam allies"
set spec "echo ^w.Spectator;team s;vstr w0"
set m0 "echo ^w.Medic;class m 1 2;set ws vstr w2"
set e0 "echo ^w.Engineer smg;class e 1 2;set ws vstr w2"
set e1 "echo ^w.Engineer rifle;class e 2 2;set ws vstr w1"
set f0 "echo ^w.FieldOps;class f 1 2;set ws vstr w2"
set s0 "echo ^w.Soldier mg;class s 3 2;set ws vstr w0"
set s1 "echo ^w.Soldier panzer;class s 4 2;set ws vstr w0"
set c0 "echo ^w.CovertOps sten;class c 1 2;set ws vstr w2"
set c1 "echo ^w.CovertOps fg42;class c 2 2;set ws vstr w1"
set c2 "echo ^w.CovertOps rifle;class c 3 2;set ws vstr w3"
set sp0 "setspawnpt 0;echo ^w.Spawning auto"
set sp1 "setspawnpt 1;echo ^w.Spawning 1"
set sp2 "setspawnpt 2;echo ^w.Spawning 2"
set sp3 "setspawnpt 3;echo ^w.Spawning 3"
set sp4 "setspawnpt 4;echo ^w.Spawning 4"
set sp5 "setspawnpt 5;echo ^w.Spawning 5"
set z0 "vstr ms2;+zoom;+attack"
set z1 "vstr mw0;-zoom;-attack"
set r1 "autorecord;set r0 vstr r2"
set r2 "stoprecord;set r0 vstr r1"
set r0 vstr r1
set st0 "timerSet;echo ^wSpawntimer Off;set st vstr st1"
set st1 "timerSet 15;echo ^wEnemy spawntime set to 15;set st vstr st2"
set st2 "timerSet 20;echo ^wEnemy spawntime set to 20;set st vstr st3"
set st3 "timerSet 25;echo ^wEnemy spawntime set to 25;set st vstr st4"
set st4 "timerSet 30;echo ^wEnemy spawntime set to 30;set st vstr st5"
set st5 "timerSet 35;echo ^wEnemy spawntime set to 35;set st vstr st0"
set st vstr st1
set A_Spinon "weaponbank 6; cg_drawgun 1; wait 5; +attack; cl_yawspeed 1420; wait; +left; wait; wait; set A_Spin vstr A_Spinof; vstr brb"
set A_Spinof "wait; -attack; wait; weaponbank 3; wait; -left; wait; -left; wait; cl_yawspeed 140; set A_Spin vstr A_Spinon; vstr imback"
//
set A_Spin "vstr A_Spinon"
//
// --Away Text
set brb "say brb ; echo ^3Spinning ^1on!"
//
// --Back Text
set imback "say back ; echo ^3Spinning ^1off"
//
// Binding Keys
//
bind n "vstr A_Spin"//
// Punkbuster
pb_cl_enable // Enables punkbuster client
pb_sleep 500
pb_security 0
// eXtreme FPS Tweaks // ONLY recommended for low-end PCs
//seta r_colorbits 16
//seta r_depthbits 16
//seta r_fastsky 1
seta r_lodbias 2
seta r_lodCurveError 60
//seta r_picmip 3
seta r_roundImagesDown 1
seta r_simpleMipMaps 0
seta r_subdivisions 16
//seta r_texturebits 16
//seta r_textureMode GL_NEAREST_MIPMAP_NEAREST
seta s_bits 8
seta s_channels 2
seta s_doppler 0
seta s_khz 22
seta s_mixahead 0.1
I have really crappy internet from Ziggo/Casema NL.
Max download: 600kb/second
Max upload: 55 kb/second
Now in ET I still have 35 ping(which some may say is nice) but the bullets feel/seem really delayed. Like playing on american servers, the bullets feel as if they travel longer then with 48-54(my old ping).
Ive been having this weird ping since I installed windows7, I googled some stuff but I couldn't find anything interesting on it.
Thanks for helping answers!
dutch hockey girl
incase it can be config related
// Wolfenstein : Enemy Territory config by Madscientist & Matias
seta name "^pbest^dcfg^pever" // Name
seta sensitivity 1.6 // My sens
seta cg_fov 110 // My fov
seta com_hunkMegs 512 // Memory allocation for ET : 1/2 of available memory with max of 256
seta com_maxfps 125 // Sets max FPS
seta cl_maxpackets 100 // Sets maximum packets sent to server per second
seta r_displayRefresh 0 // Sets monitor refresh rate
seta r_gamma 1.8 // Sets overall ingame brightness
seta s_volume 0.1 // Sets sound volume
// Bindings
unbindall // Removes all current key binds
bind mouse4 vstr zoom0
bind ` toggleconsole // Displays console
bind ESCAPE togglemenu // Displays main menu
bind L openlimbomenu // Displays limbo menu
bind BACKSPACE toggle cg_draw2d // Toggles Hud & 2D layouts
bind M mvactivate // Activates multiview
bind G +mapexpand // Displays command Map
bind TAB +scores // Displays scores
bind CTRL +stats // Displays stats
bind ALT +Topshots // Displays topshots
bind F1 vote yes // Votes yes
bind F2 vote no // Votes no
bind w +forward // Moves forward
bind s +back // Moves backward
bind A +moveleft // Strafes left
bind d +moveright // Strafes right
bind CAPSLOCK +speed // Walks
bind SHIFT +sprint // Sprints
bind C +movedown // Crouches
bind x +prone // Prones
bind SPACE +moveup // Jumps
bind 1 "weaponbank 1;com_maxfps 125" // Selects knife
bind 2 "weaponbank 2;com_maxfps 71" // Selects secondary weapon
bind 3 "weaponbank 3;com_maxfps 125" // Selects primary weapon
bind 4 "weaponbank 4;com_maxfps 125" // Selects grenade
bind 5 "weaponbank 5;com_maxfps 125" // Selects extra slot 1
bind 6 "weaponbank 6;com_maxfps 125" // Selects extra slot 2
bind 7 "weaponbank 7;com_maxfps 125" // Selects extra slot 3
bind MOUSE1 +attack // Fires weapon : Uses equipment
bind mouse3 vstr k0
bind mouse2 +reload // Reloads weapon
bind R +reload // Reloads weapon
bind Z "weapalt;vstr wa" // Switches to alternate weapon mode
bind MWHEELUP "weapnext" // Switches weapons
bind MWHEELDOWN "weapprev" // Switches weapons
bind q +leanleft // Leans left
bind e +leanright // Leans right
bind B +vstr z0 z1 // Uses binoculars : Calls in artillery
bind F "+activate" // Activates item
bind I vstr k0 // Performs sucide
bind KP_SLASH vstr axis // Selects axis team
bind * vstr allies // Selects allied team
bind KP_MINUS vstr spec // Joins spectators
bind KP_END vstr m0 // Spawns as medic
bind KP_DOWNARROW vstr e0 // Spawns as engineer with smg
bind KP_PGDN vstr e1 // Spawns as engineer with rifle
bind KP_LEFTARROW vstr f0 // Spawns as field ops
bind KP_5 vstr s0 // Spawns as soldier with smg
bind KP_RIGHTARROW vstr s1 // Spawns as soldier with panzer
bind KP_HOME vstr c0 // Spawns as covert ops with sten
bind KP_UPARROW vstr c1 // Spawns as covert ops with fg42
bind KP_PGUP vstr c2 // Spawns as covert ops with rifle
bind INS vstr sp0 // Sets auto-spawn
bind HOME vstr sp1 // Selects spawnpoint 1
bind PGUP vstr sp2 // Selects spawnpoint 2
bind DEL vstr sp3 // Selects spawnpoint 3
bind END vstr sp4 // Selects spawnpoint 4
bind PGDN vstr sp5 // Selects spawnpoint 5
bind T messagemode // Opens global chat popup
bind Y messagemode2 // Opens team chat popup
bind U messagemode3 // Opens fireteam chat popup
bind V mp_quickmessage // Opens vsay menu
bind 0 mp_fireteammsg // Opens fireteam vsay menu
bind F3 vsay_team fthealme // Team voice : Heal me
bind F4 vsay_team ftreviveme // Team voice : Revive me
bind F5 vsay_team ftresupplyme // Team voice : Resupply me
bind F6 vsay_team ftcallairstrike // Team voice : Call an airstrike
bind F7 vsay_team ftattack // Team voice : Attack
bind F8 vsay_team ftfallback // Team voice : Fall back
bind F9 vsay_team ftinfiltrate // Team voice : Infiltrate
bind F10 vsay_team ftchecklandmines // Team voice : Check for land mines
bind F11 ScreenshotJPEG // Takes a screenshot (jpeg)
bind F12 vstr r0 // Records a demo
bind KP_ENTER mp_fireteamadmin // Opens fireteam admin pannel
bind KP_PLUS selectbuddy -2 // Selects all fireteam buddies
bind KP_DEL vstr st // Sets enemy respawn time
bind KP_INS resetTimer // Sets enemy spawn time : press when they actually spawned
bind k say ^p:^so^p)
bind j say ^p:^1E
bind h say "^w<@bb\Clown> stfu nerds"
// Client Engine
seta com_ignorecrash 1 // Toggles values of unsafe cvars on game crash
seta com_soundMegs 24 // Memory allocation for sound system
seta con_autoclear 1 // Toggles clearing of unfinished text after closing console
seta cl_allowDownload 0 // Toggles auto-download
seta cl_autoupdate 0 // Toggles auto update
seta cl_doubletapdelay 0 // Sets delay between two forward taps while crouching to prone
seta cl_freelook 1 // Toggles mouse to Look Around
seta cl_maxPing 999 // Sets max ping for scanned servers
seta cl_mouseAccel 0 // Toggles mouse acceleration
seta cl_packetdup 1 // Sets number of duplicated packets
seta cl_run 1 // Toggles alwaysRun
seta cl_wwwDownload 1 // Toggles usage of external download links
seta in_joystick 0 // Toggles support for joystick
seta in_midi 0 // Toggles support for midi
seta in_mouse 1 // Toggles support for mouse
seta m_filter 0 // Toggles smooth mouse
seta m_pitch 0.022 // Sets vertical speed of mouse when in freelook
seta m_yaw 0.022 // Sets horizantal speed of mouse when in freelook
seta net_noipx 0 // Toggles usage of ipx
seta net_noudp 0 // Toggles usage of UDP
seta net_socksEnabled 0 // Toggles usage of socks server
seta rate 25000 // Sets max rate from server to client
seta snaps 20 // Sets number of snapshots sent by server to client
seta scr_conspeed 999 // Sets console sliding speed
seta vm_cgame 0 // Toggles virtual machine interpreter
seta vm_game 0 // 0 : Loads as binary .dll (fast)
seta vm_ui 0 // 1 : Loads as interpreted .qvm (slow)
// Client Game
seta cg_autoreload 0
seta cg_announcer 1 // Toggles announcer at match start
seta cg_atmosphericEffects 0 // Toggles drawing of Rain/Snow/lightning
seta cg_autoAction 0 // Toggles autoscreenshot, autorecord and autostats
seta cg_autoactivate 1 // Toggles auto-pickup of items
seta cg_autoswitch 0 // Toggles auto switch when weapon is picked up
seta cg_bloodDamageBlend 0 // Toggles blood splater
seta cg_bloodFlash 0 // Toggles blood flash when hit
seta cg_bloodTime 0 // Sets duration to keep blood blending on surfaces
seta cg_bobpitch 0 // Sets view pitching while moving
seta cg_bobroll 0 // Sets view rolling while moving
seta cg_bobup 0 // Sets view bobing up/down while moving
seta cg_brassTime 0 // Sets duration to keep used shells on maps
seta cg_complaintPopUp 0 // Toggles complaint popups when team-killed
seta cg_coronas 0 // Toggles rendering of halos around luminous light sources
seta cg_crosshairAlpha 1 // Sets crosshair primary alpha
seta cg_crosshairAlphaAlt 1 // Sets crosshair secondary alpha
seta cg_crosshairColor White // Sets crosshair primary color //0xA0FFC0
seta cg_crosshairColorAlt White // Sets crosshair secondary color
seta cg_crosshairSize 40 // Sets crosshair size
seta cg_crosshairHealth 0 // Toggles drawing of crosshair color based on current health
seta cg_crosshairPulse 0 // Toggles crosshair pulsing
seta cg_crosshairX 0 // Sets crosshair horizantal offset
seta cg_crosshairY 0 // Sets crosshair vertical offset
seta cg_cursorHints 4 // Toggles crosshair Hints
seta cg_descriptiveText 0 // Toggles display of limbo text
seta cg_draw2D 1 // Toggles drawing of hud elements
seta cg_drawCompass 1 // Toggles drawing of compass and command map
seta cg_drawCrosshair 5 // Sets crosshair type
seta cg_drawCrosshairNames 1 // Toggles drawing of player names
seta cg_drawFireteamOverlay 1 // Toggles drawing of fireteam layout
seta cg_drawFPS 1 // Toggles drawing of FPS counter
seta cg_drawGun 1 // Toggles drawing of gun
seta cg_drawReinforcementTime 1 // Toggles drawing of respawn time
seta cg_drawRoundTimer 1 // Toggles drawing of round timer
seta cg_drawSmallPopupIcons 1 // Toggles drawing of small popups
seta cg_drawSnapshot 0 // Toggles drawing of snapshot counter
seta cg_drawSpreadScale 1 // Toggles drawing of spread scale
seta cg_drawWeaponIconFlash 2 // Toggles weapon icon flashing
seta cg_enablebreath 0 // Toggles breathing mist
seta cg_gibs 0 // Toggles rendering of player gibs
seta cg_instanttapout 1 // Toggles LMS limbo confirmation menu
seta cg_lagometer 0 // Toggles drawing of lagometer
seta cg_marktime 0 // Sets duration to keep wall marks
seta cg_noAmmoAutoSwitch 1 // Toggles auto-switch when weapon completely runs out of ammo
seta cg_noVoiceChats 0 // Toggles voice chats
seta cg_noVoiceText 0 // Toggles voice text
seta cg_quickMessageAlt 1 // Toggles usage of numbers or letters in vsay menus
seta cg_recording_statusline 478 // Sets vertical offset of recording status
seta cg_shadows 0 // Toggles rendering of player shadows
seta cg_showblood 0 // Toggles blood when players are hit
seta cg_teamChatHeight 8 // Sets max number of chats to be displayed
seta cg_teamChatsOnly 0 // Toggles filter for non-team chats
seta cg_teamChatTime 8000 // Sets duration of chats
seta cg_useScreenshotJPEG 1 // Toggles usage of jpeg for screenshots
seta cg_voiceSpriteTime 6000 // Sets duration for displaying voice tags above players
seta cg_wolfparticles 0 // Toggles particles effects
seta cg_zoomDefaultSniper 20 // Sets default zoom for scoped equipments
seta cg_zoomstepsniper 8 // Sets size of zoom steps
// Rendering
seta r_allowExtensions 1 // Toggles opengl extentions
seta r_ext_compiled_vertex_array 1 // Toggles compiled vertex array
seta r_ext_compressed_textures 1 // Toggles texture compression
seta r_ext_multitexture 1 // Toggles mutitexturing
seta r_ext_NV_fog_dist 0 // Toggles hardware fog
seta r_ext_texture_filter_anisotropic 0 // Toggles anisotropic filtering
seta r_ext_texture_env_add 1 // Toggles additive blending in multitexturing
seta r_anisotropy 0 // Sets level of AF
seta r_colorbits 32 // Sets color bits
seta r_depthbits 32 // Sets depth buffer bits
seta r_drawFoliage 0 // Toggles rendering of foliage
seta r_drawSun 0 // Toggles rendering of sun
seta r_dynamiclight 0 // Toggles dynamic lights
seta r_facePlaneCull 1 // Toggles culling of brush faces not in view
seta r_fastsky 0 // Toggles skybox shader
seta r_finish 0 // Toggles synchronization of opengl functions
seta r_flares 0 // Toggles light flares
seta r_fullscreen 1 // Toggles fullscreen
seta r_ignoreFastPath 0 // Toggles the use of hardware fast path in multitexturing
seta r_ignorehwgamma 0 // Toggles the use of hardware gamma
seta r_inGameVideo 0 // Toggles limbo videos
seta r_intensity 1,5 // Sets brightness of textures
seta r_lodbias 2 // Sets geometrical detail
seta r_lodCurveError 60 // Sets distance to drop curves
seta r_mapoverBrightBits 3 // Sets brightness of map
seta r_mode 6 // Sets screen resolution
seta r_oldMode ""
seta r_overBrightBits 1 // Sets brightness of entities
seta r_picmip 0 // Sets texture size
seta r_primitives 0 // Sets rendering method of primitives
seta r_roundImagesDown 1 // Sets rounding factor of textures when they are resized
seta r_simpleMipMaps 0 // Toggles the use of *simple* mipmaps
seta r_subdivisions 16 // Sets curve details
seta r_swapInterval 0 // Toggles vsync
seta r_texturebits 32 // Sets texture color bits
seta r_textureMode GL_LINEAR_MIPMAP_NEAREST // Sets texture filtering mode
// Sound System
seta s_bits 8 // Sets sampling bits
seta s_channels 2 // Sets sound channels
seta s_doppler 0 // Toggles doppler effect
seta s_khz 22 // Sets sampling frequency
seta s_mixahead 0.1 // Sets time to pre-mix sounds
seta s_mixPreStep 0.05 // Sets time to prefetch sounds
seta s_musicvolume 0 // Sets music volume
seta s_separation 0.5 // Sets seperation between left and right sound channels
seta s_wavonly 0 // Toggles between directsound and waveout
// ETpro
seta b_altHud 2 // Sets alternate hud layout
seta b_altHudFlags 6 // Sets alternate hud bit flags
seta b_antilag 1 // Toggles antilag
seta b_backupcvars 0 // Toggles cvar backups
seta b_chatAlpha 0 // Sets transperancy of chat background
seta b_chatFlags 1 // Toggles display of team flags in chat
seta b_descriptivetextscale 0.75 // Sets font size of limbo popup
seta b_drawclock 0 // Toggles display of local time
seta b_drawPromotions 1 // Toggles display of Promotions
seta b_drawranks 0 // Toggles display of player ranks
seta b_drawRewards 1 // Toggles display of rewards
seta b_drawspectatoralpha 0 // Sets spectator text alpha while specting
seta b_drawspectatorteamflags 1 // Toggles display of team flags while specting
seta b_drawspeed 0 // Toggles display of player speed
seta b_chatsounds 0 // Toggles chat sounds
seta b_fireteamAlpha 1 // Sets transperancy of fireteam layout
seta b_fireteamLatchedClass 1 // Toggles display of buddies' latched classes
seta b_goatsound 1 // Toggles goat sound on knife kills
seta b_hitsounds 1 // Toggles hit sounds
seta b_hudYoffset 10 // Sets vertical offset of lower hud
seta b_lagometerAlpha 1 // Sets transperancy of lagometer
seta b_locationJustify 1 // Sets fireteam text indentation
seta b_locationMaxChars 24 // Sets fireteam max location length
seta b_locationMode 1 // Toggles fireteam location mode
seta b_logbanners 1 // Toggles logging of server banners
seta b_mapzoom 3.159 // Sets the compass map zoom level
seta b_muzzleflash 0 // Toggles drawing of muzzle flash
seta b_noactivatelean 1 // Toggles activate+strafe=lean
seta b_numPopups 7 // Sets max number of popups
seta b_optimizePrediction 1 // Toggles optimize code
seta b_panzerhack 1 // Toggles usage of weapon bank 2 for smg at level 4 heavy weapons
seta b_popupFadeTime 0 // Sets popup fade time
seta b_popupStayTime 2000 // Sets popup stay time
seta b_popupTime 0 // Sets popup delay
seta b_simpleItems 0 // Toggles usage of simple 2D items
seta b_shovesounds 1 // Toggles shove sounds
seta b_textcolorfilter "" // Sets filter for range of colors
seta b_tracers 0 // Toggles drawing of bullet tracers
seta b_votetextscale 0.75 // Sets font size of vote popup
seta b_watermarkAlpha 0 // Sets transperancy of server watermark
seta b_weapaltReloads 0 // Toggles usage of weapalt key to reload
// Scripts
set zoom0 vstr zoom1
set zoom1 "sensitivity 1.6;com_maxFps 71;set zoom0 vstr zoom2"
set zoom2 "sensitivity 1.6;com_maxFps 125;set zoom0 vstr zoom1"
set wm2 "vstr ms3;set mw1 zoomin;set mw2 zoomout"
set mw1 "vstr ss0;vstr fov0;set mw0 vstr mw1;zoomin"
set mw2 "vstr ss1;vstr fov1;set mw0 vstr mw2;zoomout"
set mw0 vstr mw2
//set wb1 "weaponbank 1;vstr w0"
//set wb2 "weaponbank 2;vstr w1"
//set wb3 "weaponbank 3;vstr ws"
//set wb4 "weaponbank 4;vstr w0"
//set wb5 "weaponbank 5;vstr w0"
//set wb6 "weaponbank 6;vstr w0"
//set wb7 "weaponbank 7;vstr w0"
set k0 "kill;forcetapout;vstr ws"
set axis "echo ^w.Axis;nextteam axis"
set allies "echo ^w.Allies;nextteam allies"
set spec "echo ^w.Spectator;team s;vstr w0"
set m0 "echo ^w.Medic;class m 1 2;set ws vstr w2"
set e0 "echo ^w.Engineer smg;class e 1 2;set ws vstr w2"
set e1 "echo ^w.Engineer rifle;class e 2 2;set ws vstr w1"
set f0 "echo ^w.FieldOps;class f 1 2;set ws vstr w2"
set s0 "echo ^w.Soldier mg;class s 3 2;set ws vstr w0"
set s1 "echo ^w.Soldier panzer;class s 4 2;set ws vstr w0"
set c0 "echo ^w.CovertOps sten;class c 1 2;set ws vstr w2"
set c1 "echo ^w.CovertOps fg42;class c 2 2;set ws vstr w1"
set c2 "echo ^w.CovertOps rifle;class c 3 2;set ws vstr w3"
set sp0 "setspawnpt 0;echo ^w.Spawning auto"
set sp1 "setspawnpt 1;echo ^w.Spawning 1"
set sp2 "setspawnpt 2;echo ^w.Spawning 2"
set sp3 "setspawnpt 3;echo ^w.Spawning 3"
set sp4 "setspawnpt 4;echo ^w.Spawning 4"
set sp5 "setspawnpt 5;echo ^w.Spawning 5"
set z0 "vstr ms2;+zoom;+attack"
set z1 "vstr mw0;-zoom;-attack"
set r1 "autorecord;set r0 vstr r2"
set r2 "stoprecord;set r0 vstr r1"
set r0 vstr r1
set st0 "timerSet;echo ^wSpawntimer Off;set st vstr st1"
set st1 "timerSet 15;echo ^wEnemy spawntime set to 15;set st vstr st2"
set st2 "timerSet 20;echo ^wEnemy spawntime set to 20;set st vstr st3"
set st3 "timerSet 25;echo ^wEnemy spawntime set to 25;set st vstr st4"
set st4 "timerSet 30;echo ^wEnemy spawntime set to 30;set st vstr st5"
set st5 "timerSet 35;echo ^wEnemy spawntime set to 35;set st vstr st0"
set st vstr st1
set A_Spinon "weaponbank 6; cg_drawgun 1; wait 5; +attack; cl_yawspeed 1420; wait; +left; wait; wait; set A_Spin vstr A_Spinof; vstr brb"
set A_Spinof "wait; -attack; wait; weaponbank 3; wait; -left; wait; -left; wait; cl_yawspeed 140; set A_Spin vstr A_Spinon; vstr imback"
//
set A_Spin "vstr A_Spinon"
//
// --Away Text
set brb "say brb ; echo ^3Spinning ^1on!"
//
// --Back Text
set imback "say back ; echo ^3Spinning ^1off"
//
// Binding Keys
//
bind n "vstr A_Spin"//
// Punkbuster
pb_cl_enable // Enables punkbuster client
pb_sleep 500
pb_security 0
// eXtreme FPS Tweaks // ONLY recommended for low-end PCs
//seta r_colorbits 16
//seta r_depthbits 16
//seta r_fastsky 1
seta r_lodbias 2
seta r_lodCurveError 60
//seta r_picmip 3
seta r_roundImagesDown 1
seta r_simpleMipMaps 0
seta r_subdivisions 16
//seta r_texturebits 16
//seta r_textureMode GL_NEAREST_MIPMAP_NEAREST
seta s_bits 8
seta s_channels 2
seta s_doppler 0
seta s_khz 22
seta s_mixahead 0.1
the green one is a line with alot of breaks in it, small breaks like every 2 millisecond
and we dont care about your max speed, its not max speed related at all
lowskilled upload like urself :)
my speedtest it 6,4mbps and 0,4mpbs upload xD
I have it too (also ziggo), do you also have the freezes every few minutes? :/
just sayin'
2. still no profit
3. quit ET
4. ????
5. profit
heel raar
misschien ff router resetten? ik weet het niet hoor
zal wel horen ivm met antilag