RInput+ET+SLAC tutorial

It's there if you want to check it and give it a try.


http://www.crossfire.nu/?x=tutorial&mode=item&id=163



image: n280391844226_2736
Comments
18
Rinput doesn't wotk for windows 7 x64...
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abort

September 5th, 2010 at 18:01 | #22
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I have been thinking guys and a new version will be released soon (which will be compatible and tested with any windows version, starting with windows 2000). I expect to release a new version before the end of september.


http://www.digitalise.net/2009/04/19/rinput-131-sequential-edition-released/
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run as admin
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works perfectly
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well done, thx
What does Rinput do :P
it's explained in the tutorial ^^

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RInput allows you to override low definition windows mouse input (accurate untill 400cpi) with high definition mouse input (raw input, which is more accurate for high cpi mice). This is certainly useful for games like Wolfenstein – Enemy Territory as the engine only supports low definition windows mouse input.


Advantages

* Prevents negative acceleration.
* More accurate.
* Bypass windows mouse settings (1:1, Low Level).
* Less overhead than Direct Input.
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Okey thanks! :))
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Mate i tried this prog and my sense in et was higher than without it? :P do u have any idea why or what et seta sensetivity value differens there is with and without?
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Yep it affects sensitivity cuz it bypasses windows sensitivity. That means some people notice higher sens and some notice lower sens. Just modify your ET sensitivity untill you feel you got the old one. You can compare it with the old one by doing a circle in the game, moving your mouse over your pad from place 'A' to place 'B'.
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changes some reg values.
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so what does it do? I though it bypassed windows sensitivity and that can be done in reg.
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It injects to the game process, modifying the mouse input stuff in it to use "raw input" instead of the original method.
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