125 fps?
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3 Nov 2006, 20:26
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Journals
hi
my current pc system contains:
AMD Athlon(tm) 2600+
768 MB DDR-RAM (333 MHz)
Asus A7N8X Mainboard
ATi Radeon 9500 64 MB PCI
Is it possible to reach 125 FPS on all maps constant with a Radeon X1600 Pro?
Has anyone a similar sytem and can tell me his experience?
my current pc system contains:
AMD Athlon(tm) 2600+
768 MB DDR-RAM (333 MHz)
Asus A7N8X Mainboard
ATi Radeon 9500 64 MB PCI
Is it possible to reach 125 FPS on all maps constant with a Radeon X1600 Pro?
Has anyone a similar sytem and can tell me his experience?
i can almost get as much fps in dod:s (100 locked high detail)
et is piss to run as long as u aint a scrubber :)
Athlon 2500+
ati 9600XT
1 GB RAM
so dunno why couldn't you
athlon 4200+
gforce 7600gt
1,5 gb ram
radeon xpress= low low and weak card for games like et
i have a athlon [email protected] with 220fsb, and it wont do constant 125fps... no can do. no matter what configs no matter what. fresh istalls etc. some maps runs fine but for example in oasis you have places where i have below 60 fps.And i have 1gt ram and 6800gt @ ultra clocks
A big part of ET's is so FSB-hungryness comes from the old Q3-engine's way of using BSP-trees as a basis for the maps: BSP-trees work well with relatively small, closed environments (traditional Quake maps, anyone?), but the calculations become very heavy in open areas.
Q3 maps are divided into convex spaces called leaves. Adjacent leaves are joined into clusters. The map file contains precomputed visibility information at the cluster level. During rendering, the engine first determines in which cluster the camera (ie. player) is in the map; then all the leaves visibile this particular cluster are selected and iterated through to determine which faces are potentially visible for the player. This requires a lot of data being transfered between CPU and RAM and is not hardware-assisted.
After the potentially visible faces have been determined, a z-buffer test and frustum clipping are still needed to generate the exactly visible set. This is where the GPU kicks in, and ET's polygonal complexity is not an issue for any modern cards. Or even for older ones, for that matter.
Anyway, back to the topic. I had an almost similar configuration as hoT with a Radeon 9800 Pro as a the 3D-card. With the CPU clocked to 2325 Mhz (12,5x186 MHz), I ran an old timedemo and got around 88 fps. Then I upgraded to Abit NF7-S rev 2.0 motherboard with some decent DDRs, and was able to run the same processor at 2280 MHz (10x228 Mhz). My timedemo result went up by 44 fps and I got 132 fps with the otherwise same setup.
With this result I'm able to play with 100 fps ingame, but not with 125 fps. Based on this, I'm betting hoT's limiting factor will also be the FSB speed, and he won't be able to play with a stable 125 fps either.
Here's the timedemo for those interested.
and all that on 2500+ nonclocked
AMD sempron 3000+
Radeon 9600 XT
1 gt ddr ram
still i got only 76 and its ALMOST stable.. whats the problem? :(