3on3 offi nyt!!!!!

You:
- At least med+ so you will win us easily
- Willing to play ettv so everyone can see you humiliate us (and everyone can see no one cheats)
- Lag a lot so we have no possible way of winning any duels
- Have nade accuracy over 90%
- Be rude and call us noobs before the game and after (possibly during aswell)
- Wear nice tags so if we manage to kill 2 guys we can make fragmovie


We:
- aikamiehet - #aikamiehet
- Current ladder rank 45
- our map grush
- Are not afraid of losing our points at ladder
- Want to play against better clans than us!
/q VerMu or mEklARIII
Comments
42
clanbase? esl? your map? rating?


more info then you might get a pm!
just q him omfg, i am only the secretary
Parent
yeah and a bad one :s
Parent
fu!

I used to love you once but now all is gone.
Parent
good cuz i Dont want a bad secretary to love me anyway
Parent
I am the best secretary ever. ;p
Parent
then why didnt you add that date that was crucial for a person to know before they wanna actually play an offi?

you woman, are a bad secretary i suggest you go work at a snackbar
Parent
because I didnt know. I suppose you just should disappear, hater!
Parent
I was interested in a official for some nice enjoyable war, but thanks to you i will gtfo!
Parent
nah, just play us, we don't care :D
Parent
ITS OVVEERRR NOWHAHAHOAAWWWW,
ALL ALONEEE
Parent
i still love you
Parent
<3 good that i have your love
Parent
rank 45 cb and gr !!
Parent
already rolled m in pracc
who care im not !! :)
Parent
he doesn't care!
Parent
oh :p Give him some english lessons please :x
Parent
he is giving me some finnish lessons tbh already :$
Parent
pay him by giving english lessons :)
Parent
i heart you
woo...fantastic story
more info plz! :D
for you any info you want <3
Parent
No thanks.
good luck finding ;_)
good luck evilynn <3
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* This page was last modified on 22 October 2010 at 13:14.
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* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* &#268;esky
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* Eesti
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* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* This page was last modified on 22 October 2010 at 13:14.
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Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* &#268;esky
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* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* This page was last modified on 22 October 2010 at 13:14.
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Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* &#268;esky
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* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* &#8234;Norsk (bokmål)&#8236;
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* Suomi
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* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
Personal tools

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* Log in / create account

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* Discussion

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Search
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* &#268;esky
* Deutsch
* Eesti
* Español
* Français
* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
Personal tools

* New features
* Log in / create account

Namespaces

* Article
* Discussion

Variants

Views

* Read
* Edit
* View history

Actions

Search
Search
Navigation

* Main page
* Contents
* Featured content
* Current events
* Random article
* Donate

Interaction

* About Wikipedia
* Community portal
* Recent changes
* Contact Wikipedia
* Help

Toolbox

* What links here
* Related changes
* Upload file
* Special pages
* Permanent link
* Cite this page

Print/export

* Create a book
* Download as PDF
* Printable version

Languages

* Català
* &#268;esky
* Deutsch
* Eesti
* Español
* Français
* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* This page was last modified on 22 October 2010 at 13:14.
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Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* &#268;esky
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* Español
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* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
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* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* &#268;esky
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* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
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Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* This page was last modified on 22 October 2010 at 13:14.
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Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* Discussion

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* &#268;esky
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* Español
* Français
* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
Personal tools

* New features
* Log in / create account

Namespaces

* Article
* Discussion

Variants

Views

* Read
* Edit
* View history

Actions

Search
Search
Navigation

* Main page
* Contents
* Featured content
* Current events
* Random article
* Donate

Interaction

* About Wikipedia
* Community portal
* Recent changes
* Contact Wikipedia
* Help

Toolbox

* What links here
* Related changes
* Upload file
* Special pages
* Permanent link
* Cite this page

Print/export

* Create a book
* Download as PDF
* Printable version

Languages

* Català
* &#268;esky
* Deutsch
* Eesti
* Español
* Français
* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* This page was last modified on 22 October 2010 at 13:14.
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Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* &#268;esky
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* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* This page was last modified on 22 October 2010 at 13:14.
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Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* &#268;esky
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* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* &#8234;Norsk (bokmål)&#8236;
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* Suomi
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* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
Personal tools

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* Log in / create account

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* Discussion

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Search
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* &#268;esky
* Deutsch
* Eesti
* Español
* Français
* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
Personal tools

* New features
* Log in / create account

Namespaces

* Article
* Discussion

Variants

Views

* Read
* Edit
* View history

Actions

Search
Search
Navigation

* Main page
* Contents
* Featured content
* Current events
* Random article
* Donate

Interaction

* About Wikipedia
* Community portal
* Recent changes
* Contact Wikipedia
* Help

Toolbox

* What links here
* Related changes
* Upload file
* Special pages
* Permanent link
* Cite this page

Print/export

* Create a book
* Download as PDF
* Printable version

Languages

* Català
* &#268;esky
* Deutsch
* Eesti
* Español
* Français
* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
Wolfenstein: Enemy Territory
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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Wolfenstein: Enemy Territory
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Wolfenstein: Enemy Territory
Wolfenstein-Enemy-Territory-logo.svg
Wolfenstein: Enemy Territory logo
Developer(s) Splash Damage
Publisher(s) Activision
Version 2.60b (2.60d for Mac)
Platform(s) Linux, Mac (Universal), Windows
Release date(s) May 29, 2003
Genre(s) First-person shooter
Mode(s) Online Multiplayer
Rating(s) ESRB: Mature (M)
Media Internet download
System requirements

600 MHz CPU, 128 MB RAM, 32 MB OpenGL graphics card, 56.6k Modem/LAN

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or W:ET) is a free multiplayer first-person shooter video game set during World War II.[1][2] It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game.[3] However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game.[4] In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community.[5] The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (Id Tech 3, which has been open-source since 2005). As of the first day of the 2010 QuakeCon, August 12, the entire source code has been released under the GPL[6].
Contents


* 1 Gameplay
* 2 Character classes
o 2.1 Soldier
o 2.2 Medic
o 2.3 Engineer
o 2.4 Field ops
o 2.5 Covert ops
* 3 Vehicles
* 4 Ranking and advancement
* 5 Mods
* 6 Enemy Territory: Quake Wars
* 7 See also
* 8 References
* 9 External links

[edit] Gameplay

Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives.[3] The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.[7]

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump),[8] as well as hundreds of custom maps made by the internet community.[9] On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps – assuming that the server settings are not changing it – Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time – dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams – most common setups: 5vs5 (previously 6v6) or 3vs3 – will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a 'full hold')).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
[edit] Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis).
[edit] Soldier

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. On the No-Quarter mod the Venom machine-gun and the BAR (Allies) or StG44 (Axis) have been added as well. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons (instead of being slowed down).
[edit] Medic

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time.
[edit] Engineer

The engineer is the only class which comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamite or land mines), or to construct (command posts, machine-gun nests, and barriers). As most missions require some amount of construction and/or blowing up of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades.
[edit] Field ops

The field ops is a support class which has the ability to drop ammo packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). This class has low initial health, but makes up for having an unlimited supply of ammunition.
[edit] Covert ops

The covert ops is the only class which can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis). The covert ops has the ability to wear a fallen enemy soldier's clothes to go about disguised, throw smoke-grenades to reduce visibility temporarily, and place and remotely detonate explosive satchels. By looking through a pair of binoculars, the covert ops can spot enemy landmines, bringing them up on their team-map. The covert ops also shows enemy soldiers on the team-map.
[edit] Vehicles

The game includes several types of vehicles (usually tanks, trucks, or trains). They are not player-controlled; rather, they have a preset path which they will follow when they are in good repair and a friendly player is nearby. Some have mounted machine-guns which players may use.
[edit] Ranking and advancement

Players start off as a Private (Allies) or Schütze (Axis).

Through gameplay, experience can be gained for three categories: Battle Sense, Light Weapons, and a skill determined by the player's current chosen class. Certain class benefits remain with the player even if they change classes, and benefits from the two general skills are available to the player throughout, regardless of class change. Once a player has accrued enough experience points in a particular skill, the skill is automatically advanced to the next level, providing the player with a new ability or advantage. There are four attainable levels in each skill, awarded at 20, 50, 90 and 140 experience points; some mods add new levels. One mod (NoQuarter a.k.a. NQ) adds five additional levels to each skill for a total of nine levels in each skill.

Depending on the server's settings, a player's experience can be deleted at the end of a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team.
[edit] Mods

In early 2004, the source code for the game logic was released in an SDK, since then various mods have been released to the community: this source code release afforded mod designers a further amount of customization. The complete source code was later released on August 12, 2010.

Some of the mod are designed as a total conversion, which change all aspects of the game. Such mods are :

* TrueCombat:Elite (TCE) which shifts the scenario to modern warfare between terrorist and counter terror teams. Skins, and weapons are reworked as well as removing the experience system are seen in TCE.
* Enemy Territory Fortress, or ETF, is a Capture the Flag-style mod. It is a sideways port of Q3F, a mod for Quake III Arena, which is in turn an adaptation of the popular Team Fortress mod for QuakeWorld/Quake. The first public version was released in January 2005, attracting a lot of attention. The last version, 1.6, was released July 20, 2005. The development team announced that further development was discontinued in February 19, 2006.
* TJMod, a mod where the objective is to progress through the map as quickly as possible by using trickjumps.

[edit] Enemy Territory: Quake Wars
Main article: Enemy Territory: Quake Wars

A commercially released follow-up to Wolfenstein: Enemy Territory has been developed by Splash Damage, titled Enemy Territory: Quake Wars. It does not carry on the World War II setting from Wolfenstein: Enemy Territory and is instead set in the Quake universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams.
[edit] See also
Portal-puzzle.svg Free software portal

* List of free first-person shooters
* First-person shooters
* Enemy Territory: Quake Wars
* Return to Castle Wolfenstein

[edit] References

1. ^ Wolfenstein: Enemy Territory | Splash Damage
2. ^ PlanetWolfenstein – A Member of the GameSpy Network
3. ^ a b Wolfenstein Enemy Territory FAQ
4. ^ http://news.spong.com/article/4432?cb=904 ET released as Freeware
5. ^ http://www.golem.de/0401/29508.html source code released. (German)
6. ^ "Wolfenstein ET and RtCW Source Released". Gamespy Planet Quake. http://planetquake.gamespy.com/fullstory.php?id=163173.
7. ^ PunkBuster Online Countermeasures
8. ^ "Map Tactics". planetwolfenstein.com. IGN. http://www.planetwolfenstein.com/enemyterritory/maps.shtml. Retrieved 2010-07-20.
9. ^ "Wolfenstein ET Maplist". splatterladder.com. http://et.splatterladder.com/?mod=maplist. Retrieved 2010-07-20.

[edit] External links

* Official site
* Download game
* Real-ET : Enemy Territory and the Second World War
* A large list of custom maps including screenshots (800+)
* The complete source code


v • d • e
Wolfenstein series
First generation
Castle Wolfenstein · Beyond Castle Wolfenstein
Second generation
Wolfenstein 3D · Spear of Destiny & The Lost Episodes
Third generation
Return to Castle Wolfenstein · Wolfenstein: Enemy Territory
Fourth generation
Wolfenstein(Untitled Expansion)
Mobile
Wolfenstein RPG
Wikipedia book Book:Wolfenstein series · Category Category:Wolfenstein series · Portal Portal:Video games
Retrieved from "http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"
Categories: 2003 video games | Activision games | First-person shooter multiplayer online games | Freeware games | Linux games | Mac OS X games | Multiplayer online games | Video game mods | Video games developed in the United Kingdom | Windows games | Wolfenstein series | World War II first-person shooters | Commercial video games with freely available source code
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* &#268;esky
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* Español
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* &#54620;&#44397;&#50612;
* Italiano
* &#1506;&#1489;&#1512;&#1497;&#1514;
* Nederlands
* &#26085;&#26412;&#35486;
* &#8234;Norsk (bokmål)&#8236;
* Polski
* Português
* &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;
* Suomi
* Svenska
* West-Vlams

* This page was last modified on 22 October 2010 at 13:14.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us
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