comp oasis

If someone where to create a new competetive oasis version. Would that be generally appreciated and if so what could you possibly want in there (changed/new/reworked)? Think out of the box and spamm anything on your mind.
Comments
55
I'm not saying I'll do it, just messing with the idea and we'll see how this ends up.
I see what you did there!

but the old oasis was quite nice tbh but with the 5on5 format its to big :(
Parent
Perhaps you should focus on creating a new map?

If you need enlightenment, I can help.
Parent
and also, use the original version to edit, because the one with the massive barrier next to axis spawn is completely useless
Parent
http://www.crossfire.nu/?x=forum&mode=item&id=13026 Read also this. And plz, make it playable again <3
Parent
Should I shave/trim tonight or just leave it like this?
Parent
i would say make the second stage better (maybe a cp somewhere, not added in as an afterthought but properly done) - simply because the spawnpoint is too far away to use in a competive game

all i can think of for now
There is a script that makes a spawnflag for allies in the upper room behind the oasis wall.
Sry for my english
Parent
which upper room bro?
Parent
Their are two ways behind the oasis wall to the second stage of oasis. I mean the upper way of them.
Parent
ahh i see where you mean

yeahh but it was always a bit 'added in' i felt, and it totally ignored the tunnel :<
Parent
here be dragons!
What are you up to, if you need helping hand, let me now @ irc or pm..
replace the 2 antitankguns for documents. place transmitter @ current cp. :p
ye the 2nd part is way too long imo (specially tunnel)

obj is ok i guess

there are too many bumps and shit on roads and doors etc. really annoying when trying to run for a flag or soemthing but get stuck somewhere and get killed, or you are getting shot at and you get stuck behind some bump or something and die. to sum it up: things need to be smoothen :D

thats abou TIT for me
newschoolers used to delivery maps with flat surfaces, man up:D
Parent
im not saying it needs to be flat surface all around, just some doors etc. or bumps on some parts that are very vital to determine the game, and for your information i dont even like delivery
Parent
where are there bumps in oasis which can determine who wins?
Parent
pff too much work to tell where exactly but there are because i have experience with them
Parent
what about radar though? do you find bumps there? i say this because i assume it is the same map desingers who would have made the maps equally non-bumpy - i dont think many people have had problems with radar
Parent
no radar doesnt have those things

you ever played oasis? did you find some rocks or some doors that you get stuck behind?

if not you dont know what im talking about and im not in the mood to explain it to you

but ye in the end i think its personal taste after all if those bumps never bothered you then its good that they dont, keep it that way
Parent
yet another map that requires teamplay. you simply wont do good with random mix that doesnt have tactics. this is what ET is missing atm, this is why people (atleast on top level) are getting bored of ET. you dont need stability to be good at the game, the teamplay was something unique for every team. thats something we should aim at instead of random lotto maps.

though I admit that if the teams are too even, oasis has great chance of ending into double fullhold, a minor change for it would be cool, a closer spawnpoint with a flag which axis can get if they wish. on top of the tunnel for example, the problem of it would be that the spawns are too close to each other, therefore it needs testing. having this we could change allied spawntime from 15 to 20 which will automatically make the attacks more united. Amen.
+ fucking 1

hate it to loose against some newfags with good aim and nobrain. with 6on6, the old maps etc. ET was exciting.
Parent
Make it grass. Make it smaller. Flatten out hills, add a train. Add a tunnel, add a set of doors, add some docs, a button to open doors?

Oh, wait! Just play delivery.
If it ain't broke, don't fix it

Just L2P oasis ktnx
Make the map smaller... First part strains space as it is, but second part is just over the top for 5on5.

Going through tunnel basically takes up so much time that it usually isnt even worth it -> spammage at front :X

Also, dyna is rather difficult to defend -> massive amounts of fullholds

Perhaps change it to some document based thingy... Or something with opening a gate and waiting for the endgame tank to drive through it (for eg, keep it open for 2 minutes, gets paused whenever axis disable it)
QuoteAlso, dyna is rather difficult to defend
just...no
the dyna is sooo easy to defend, have your engineer jump down to cover it with the nades, easy as that. its just that it's hard to get into the position to even plant - if by any means I'd say it's hard to defuse and change the obj to doc run, which would then dismiss ETs last map with destroyable main obj.(like TsK proposed)

Also i have to agree, the tunnel seems to be a bad alternative way nowadays, not because it takes too long (for christs sake get some movement ffs), but because you get easily killed by the one at the wall.

(Anyway - don't get what's supposed to be so hard about that map, in the summercup version you didn't even have the chance to defend offensively at the front, which already made it too easy to attack imo :x)
Parent
Killing one engineer isnt really that hard unless you totally dominate them, which wouldnt make the map end in fullhold anyway..

Besides, every killed allied makes it 10 times easier to defuse :X
Parent
but if you have to sneak through to plant you do not deserve to successfully defend your dynamite either imo^^

and it's not like you only put and engineer behind the gun, there are still 4 others left to interfere somewhere aswell :P
Parent
I'd promote it! Always loved that map, but it does need some serious updates. Dno which though, Clown prolly has a very outspoken opinion about it...
Let me say this one more time.

ETPlayers are fulltime autists who can't handle changes, therefore, they would play new maps.
loooooooooool
Parent
image: bo7np1ompq1rcs0n6

image: bo7nor1pxlsinveip


1. -2. Move the spawnpoint more forward. ppl can decide which way they take (tunnel, upper way, normal way). It'd be cool, if the tunnel would be much shorter (see blue line) + remove the side way with which you can enter the main tunnel.
3. Add boxes or any other possibility to hide
4. You can plant landmines the small way left. Remove the underground, that an engineer is quite useless in 1st stage
5. What about something, which avoids that some1 can get over the wall? Just an idea...
6. Remove the water pump. It's nice for public servers, but useless for competition mode. So you've to remove the tunnel aswell. It was too long anyway.
7. Two ideas:
1. Add a proper way to get in the upper stage. Current ways are quite small and confusing. Keep the tunnel, which is currently used in oasis_b3.
2. Add a tunnel, see the blue dots and the line. If you add this, look at the green line. You can add an additional spawnway (with or without Axis door) or put in some windows for Axis.
8. As mentioned in 1-2. Just delete it. But keep the whole Axis wall as you can see in oasis_b3.
9. - 12. Add more ways and limit the places, where you can plant landmines. They are very annoying. Add some windows at the anti-tank towers, that the axis rifle can hit the Allies inside the gun. Otherwise the Allied would drop/spam nades.

Dunno about spawn and spawntimes.
was just was input.
you are really stupid or what?
Parent
Will you PLEASE just let that shit map stay dead.
this in fact motivates me to map it ;>
Parent
you could just play wow or something, an equally useful but probably more fulfilling use of your time
Parent
Crap map needs a new map not an old one that has been changed so much it's a shit map that won't ever work :\
why new one? the first one is great. (not the sw_te version...)
you might want to help me with my map, got stuck and havent touched it in a while though
image: 7013175

mixture of goldrush, supply and adlernest, everybody would love it eh?
a lil bit too big, don't you think?
Parent
it needs further design ofc but i think it's okish template :) it's pretty much like goldrush tbh, escorting tank, getting the objective and eventually driving the truck back home
Parent
just dont put the supply TEXTURES. They are awful and makes me want to shit.

For Oasis, just get the original one back and it's good.
-Make a new spawnpoint after allies blown the oasis wall.
-Remove the doors after oasis wall gets blown
-Remove the tiny windows (or make it to not breakable glass)
-Shorter tunnel ways, maybe lower the water level at the second tunnel so you can pass it faster. You wont be such an easy shooting target too
we already made a fucking map but nothing was done with that.
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