ETpro changes²

Anonymousreya1p, a coder of the ETpro team replied earlier today on a journal about some small changes that could be made to ET. For the next etpro releases you can expect:

QuoteThe following are on our list of things to do. That doesn't mean we will do them for any particular release, but we are aware of them and would like to do something about them at some point:
- FPS spread/recoil
- match names / clantags for demos.
- wrong weapon at spawn.

For the other stuff:
- screenshake is as designed. There doesn't seem to be any consensus on how it should be changed.There is a lot of "slippery slope" stuff in et. If we removed it all, ET would be a very different game. Whether that would be better or worse is a matter of opinion.
- how should crouch hitboxes be "better" ? Currently, I'm pretty sure the body box transition is instant. Headbox should follow the model with realhead. If there is something else wrong with them, be more specific.


The original journal can be found here
Guess most people must have missed it since he replied hours after i wrote the journal.
Comments
26
seems cool changes to me :)
fix the bug where satchel controller sound disapper when you prone and go backwards.
Fix the bug where the console and the screenshot show different results (not uncommon for the console to say 'objective not reached' while the screen says 'allies win').
yep :-)
I still don't know which one is correct.
Parent
hahah agree =)
Parent
i blame you for loosing my gbooky money...GG @ frost!
Parent
i blame myself to for losing my gbooky money :(
Parent
QuoteFor the next etpro releases you can expect

Sigh. No, you can't.
That doesn't mean we will do them for any particular release, but we are aware of them and would like to do something about them at some point
I only posted to let you know we are aware of those particular issues. You should also know that there are many other things on our bug list, which also might or might not be fixed at some point in the future.

Adacore: noted.
edit: and already in the bts
I'm a very positive minded ;)
Parent
i think the idea swine gave below is really needed, because atm there are alot of lamers with maxpackets/fps-scripts
Parent
- match names / clantags for demos.

PLEEEEEEEEEEEEEEEEEEEEEEASE !!! <3
Parent
vid_restard should be needed to change maxpackets, rate, maxfps and other netsetting stuff
nice idea, kill the abusers <o/
Parent
great idea! or smthg like net_restart. match names/tags in demo names sounds very good bcuz if you record a demo named "demo0358" it's kinda hard to remember what was it.
Parent
A delay like the is now with rate would be enough for me...
Parent
nope...restarting ET > aLL, cause they can't move for that time :-)
Parent
If you can show that changing one of those has an significant effect, maybe we will do something about it. Thus far, I haven't seen any evidence that the complaints about maxpackets are anything but whine. People who claimed it was 'obvious' when someone was netlaming couldn't actually tell the difference.
Parent
i will search my demos where pf couldnt kill me cause i changed my maxpackets all the time
Parent
Also remove the spread increase when jumping/flying/whatever. It's extremely annoying when you can't shoot anyone when you're climbing a ladder or get blown away by a nade. ;I
there is no problem in removing the screenshake when shooting.. (instead of damage feedback)
this would be a good start!
Would be nice to have an ammo notice when you aim at your teammates while being a fieldops. Like there was in OSP in RtCW.
I believe the only nasty thing that's killing ET as a competitive game is the spread at the time of screenshaking.

All other types of spread (turn/in-mid-air/long shoots) are localy initiated by a player, which is fine.

Screenshaking is also fine, but not when combined with a remotely initiated spread which you get when being hit by an opponent. It would work well on a LAN, but certainly gives an advantage to high ping players online -- experienced and tested it myself a lot. More random strafe and more-or-less stady aim at high ping and you will be fine. Changing the direction of strafing + at the same time repositioning your crosshair on your opponent works well with high ping.
Remember on-line only? It has a certain truth behind it...
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