slac opengl error
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8 Dec 2010, 18:03
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Journals
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): failed
...shutting down QGL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
I only get this error when I start with slac, w/o it Et is working. Anyone else got this or maybe a solution ?
...shutting down QGL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
I only get this error when I start with slac, w/o it Et is working. Anyone else got this or maybe a solution ?
so if u dont know anything stop talkin some crap
Your monitor or operating system can not handle the resolution Enemy Territory is trying to run at, or you don't have the correct driver for your video card installed. Get the correct driver here: Nvidia / Ati. If you have the correct driver and suspect the resolution being at fault, open your q3config.cfg with a text-editor and pay special attention to r_mode (resolution), r_fullscreen (toggle fullscreen) and r_displayrefresh (refresh rate). Setting r_mode to 4 = 800x600, 6=1024xx768, 8=1280x1024. Setting r_displayrefresh to 0 makes it use the default from your desktop.
If you have 2 monitors, set it to one in nvidia/ati drivers.
There are tons of possible causes,
resolution,
colorbits,
...
e:only if i try 2 start ET with slac, if i start it without slac everything is fine..