Which FPS Takes the Most Aiming Skill
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8 Dec 2010, 19:21
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Journals
Which FPS do you guys think takes the most skill as far as aiming goes, and not including any other aspects of the gameplay.
Personally I would say counterstrike 1.6 because of the player's need to control spread while still being able to instantly headshot people if they aim and time their shots correctly.
Personally I would say counterstrike 1.6 because of the player's need to control spread while still being able to instantly headshot people if they aim and time their shots correctly.
76 fps - smg , but im using com_maxfps 60 coz my gf sux :/
:PpP
edit:
that guy said 'FPS' (First Person Shooter) not 'fps' (frames per second) -___-
gotta say, some of the above guys is veri goot in ingrish.
There's also a lot of talk about the weapon spray in CS and that you can kill an opponent by aiming on his toes.. Most people don't know that this is actually a HLTV bug. The real pro's usually just aim at the cheast/head and control the recoil which is also an art in itself.. Heaton is famous for this afaik...
here's an exmple: http://www.youtube.com/watch?v=UTM15uvHj7g&feature=related
the worst is cod4..totally no-aim, just spray like mad (except sniping)
All other fps games are easy as fuck. It's so fucking funny when COD, CS idiots think how skilled they are :DDDDDDD
And thusands of people playing those piece of crap.
Not with ET though.
In ET its definitely tracking>reflexes. Even when you get to shoot first if you miss half or all and the other guy lands every bullet on you, you lose.
Havent really played more quake than 3-4 games so can't say much about it though!
I think ET does actually have the most skill based aim system. You really have to control your gun where-as in CoD/CS. CS:S - You can sort of rely on luck/spray.
weapons could have less damage for example.
edit: dont really think that css needs that much precise aiming, you just need to know where to hit the enemy... hate it