need cfg help

hi what is wrong with this comands after every round my et is closing

bind 1 "weaponbank 1;com_maxfps 125;cg_gun_frame 0"
bind 2 "weaponbank 2;com_maxfps 71;cg_gun_frame 16"
bind 3 "weaponbank 3;com_maxfps 125;cg_gun_frame 0"
bind 4 "weaponbank 4;com_maxfps 125;cg_gun_frame 0"
bind 5 "weaponbank 5;com_maxfps 125;cg_gun_frame 0"
bind 6 "weaponbank 6;com_maxfps 125;cg_gun_frame 0"
bind 7 "weaponbank 7;com_maxfps 125;cg_gun_frame 0"

seta b_endround "cg_gun_frame 0"

thx for help

cheers eujen
Comments
19
so youre brain is not so good .
youres is badder
Parent
bind 1 "cg_drawgun 1;weaponbank 1; com_maxfps 125"
bind 2 "cg_drawgun 0;weaponbank 2; com_maxfps 71"
bind 3 "cg_drawgun 0;weaponbank 3; com_maxfps 125"
bind 4 "cg_drawgun 1;weaponbank 4; com_maxfps 125"

should do the job idk why you are using this gunframe thingy
what does gunfame thingi do?
Parent
freezes the animation of your graphically visualized gun on a specified frame.
Parent
Thank you :)
Parent
when im not mistaken its like forcing one particular "frame" of a gun as static the whole time.. so no weapon shaking, no reload anomations and so on
Parent
Thanks :)
Parent
Love these "I wanna be pro with luger so I make all this crap" stuff :D
makes u eve worse.
and there not even the slightest noticable sign of a lower/different recoil at all :D
Parent
b_endround is as dodgy as everything else in this game, just make sure the gunframe is 0
if you had listened to us for once you would've known -.-'
told him the same ;)
Parent
CG_GUNFRAME forces et to CRASH IF its NOT 0.
bind <key> cg_gunframe 0

Do it at the end of the map?
Or just type it in console?
Quotebind 2 "weaponbank 2;com_maxfps 71;cg_gun_frame 16"


say what?
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