Config for CRT
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5 Jan 2011, 03:31
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Journals
I never believed I would be making a config-journal... Forgive me, Jesus.
I'm in dire need of a config for my 17 inch CRT screen. FPS isn't an issue since I can get my stable 100 FPS on every map on almost any settings. What I need is visibility. As you CRT owners know, they can be really unlit and dim, so here are my "qualifications"
–Bright and visible, it's a small screen and I need to see enemies far away too
–Resolution either 800x600 or 1024x768, since my CRT doesn't support over 60 Hz on those resolutions. 100 Hz on r_mode 4 and 85 Hz on r_mode 6, which are big enough for me.
–Direct links and screenshots preferred! I don't want to visit any profiles :x
–Only graphic settings, if you can. I have my other settings sorted out.
Thanks. And , have some Susan Coffey for your needs.
I'm in dire need of a config for my 17 inch CRT screen. FPS isn't an issue since I can get my stable 100 FPS on every map on almost any settings. What I need is visibility. As you CRT owners know, they can be really unlit and dim, so here are my "qualifications"
–Bright and visible, it's a small screen and I need to see enemies far away too
–Resolution either 800x600 or 1024x768, since my CRT doesn't support over 60 Hz on those resolutions. 100 Hz on r_mode 4 and 85 Hz on r_mode 6, which are big enough for me.
–Direct links and screenshots preferred! I don't want to visit any profiles :x
–Only graphic settings, if you can. I have my other settings sorted out.
Thanks. And , have some Susan Coffey for your needs.
Np :P
What do you mean by that? What did you thought I was? x)
We both are cool guys ;-)
howto if you want to give it a tryLow mapoverbrights, 0 or 1 should do the trick
High gamma (3 preferred)
r_ignorehwgamma 1
That's all. Enemies should be glowing when they are far away, making it easy to spot them because the map is darker than usual
or get a free crt from a finnish ebay(check hz+resolutions online)
did the same for my crt, works perfect on r_mode 8
1280x1024 100hz 19"
gotta try that
e: I mean the post delivery is costy, the screens are 1 euro each.
btw, those screens are heavy :)
b_althudflags "6"
b_drawclock "0"
b_chatalpha "0"
b_fireteamalpha "1"
b_fireteamlatchedclass "1"
b_hitsounds "1"
b_hudyoffset "0"
b_logbanners "0"
b_mapzoom "2.20"
b_muzzleflash "0"
b_noactivatelean "1"
b_numpopups "5"
b_popupfadeTime "0"
b_popupstayTime "1000"
b_popupTime "0"
b_tracers "0"
b_watermarkalpha "0"
cg_atmosphericeffects "0"
cg_autoaction "7"
cg_autoreload "0"
cg_blooddamageblend "0"
cg_bloodflash "0"
cg_bloodtime "0"
cg_bobpitch "0"
cg_bobroll "0"
cg_bobup "0"
cg_bobyaw "0"
cg_brasstime "0"
cg_centertime "0.5"
cg_complaintpopup "0"
cg_coronas "0"
cg_crosshaircolor "cyan"
cg_crosshairhealth "0"
cg_crosshairpulse "0"
cg_crosshairsize "48"
cg_cursorhints "0"
cg_drawcrosshair "5"
cg_drawfps "1"
cg_drawgun "0"
cg_drawsmallpopupicons "1"
cg_drawspreadscale "0"
cg_drawweaponiconflash "0"
cg_fov "90"
cg_gibs "0"
cg_lagometer "0"
cg_marktime "0"
cg_noammoautoswitch "0"
cg_novoicechats "1"
cg_novoicetext "0"
cg_popuplimbomenu "0"
cg_printobjectiveinfo "0"
cg_recording_statusline "0"
cg_runpitch "0"
cg_runroll "0"
cg_shadows "0"
cg_showblood "0"
cg_teamchatheight "10"
cg_teamchatsonly "0"
cg_weaponcycledelay "0"
cg_wolfparticles "0"
cl_allowdownload "0"
cl_autoupdate "0"
cl_doubletapdelay "0"
cl_maxpackets "100"
cl_mouseaccel "0"
cl_packetdup "0"
com_hunkmegs "512"
com_introplayed "1"
com_maxfps "83"
com_recommendedset "1"
com_soundmegs "128"
com_zonemegs "32"
logfile "0"
m_filter "0"
m_pitch "0.022"
m_yaw "0.022"
r_ati_fsaa_samples "0"
r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
r_ati_truform_tess "0"
r_colorbits "16"
r_depthbits "24"
r_detailtextures "0"
r_displayrefresh "85"
r_dlightbacks "1"
r_drawfoliage "0"
r_drawsun "0"
r_dynamiclight "0"
r_ext_multitexture "0"
r_fastsky "1"
r_finish "0"
r_flares "0"
r_gamma "3"
r_highqualityvideo "0"
r_ignorehwgamma "1"
r_ingamevideo "0"
r_intensity "1.5"
r_lodbias "2"
r_lodcurveerror "60"
r_mapoverbrightbits "3"
r_mode "4"
r_overbrightbits "1"
r_picmip "3"
r_picmip2 "3"
r_roundimagesdown "1"
r_simplemipmaps "0"
r_subdivisions "20"
r_texturebits "8"
r_texturemode "GL_LINEAR_MIPMAP_LINEAR"
r_wolffog "0"
rate "25000"
s_bits "16"
s_doppler "0"
s_khz "22"
s_mixahead "0.1"
s_mixprestep "0.02"
s_musicvolume "0"
s_volume "0.1"
scr_conspeed "1337"
sensitivity "1.2"
bind 1 "weaponbank 3; b_hitsounds 1"
bind 2 "weaponbank 2; b_hitsounds 0"
bind 3 "weaponbank 1; b_hitsounds 1"
bind 4 "weaponbank 4; b_hitsounds 1"
bind 5 "weaponbank 5; b_hitsounds 1"
bind 6 "weaponbank 6; b_hitsounds 1"
bind 7 "weaponbank 7; b_hitsounds 1"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F5 "class m 1"
bind F6 "class e 1"
bind F7 "class c 2"
bind F8 "class s 4"
bind 0 "vid_restart"
bind F11 "quit"
bind F12 "exec autoexec"
bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind D "+moveright"
bind Q "+leanleft"
bind E "+leanright"
bind X "+prone"
bind C "kill; forcetapout; b_hitsounds 1"
bind M "fireteam create; vote no; fireteam inviteall"
bind R "+reload"
bind B "+zoom; -zoom"
bind T "messagemode"
bind Y "messagemode2"
bind U "messagemode3"
bind G "+mapexpand"
bind F "+activate"
bind L "openlimbomenu"
bind V "mp_quickmessage"
bind CTRL "+speed"
bind TAB "+scores"
bind SHIFT "+sprint"
bind SPACE "+moveup"
bind ALT "+movedown"
bind KP_END "setspawnpt 1"
bind KP_DOWNARROW "setspawnpt 2"
bind KP_PgDn "setspawnpt 3"
bind KP_LEFTARROW "setspawnpt 4"
bind KP_5 "setspawnpt 5"
bind KP_INS "setspawnpt 0"
bind KP_DEL "teammenu"
bind KP_ENTER "mp_fireteamadmin"
bind RIGHTARROW "timerset 30"
bind DOWNARROW "timerset 25"
bind LEFTARROW "timerset 20"
bind UPARROW "timerset 15"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind MOUSE4 "say ^4:^3-^1)"
bind MWHEELUP "cg_fov 90"
bind MWHEELDOWN "cg_fov 110"
name "^7Aki^4[^7FIN^4]"
// === volume ==== \\
bind kp_plus "vstr vup"
bind kp_minus "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^dSoundVolume^/[^p^7**********^/][^7Muted^/]"
set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ^dSoundVolume^/[^p*^7*********^/]^7"
set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^dSoundVolume^/[^p**^7********^/]^7"
set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^dSoundVolume^/[^p***^7*******^/]^7"
set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^dSoundVolume^/[^p****^7******^/]^7"
set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^dSoundVolume^/[^p*****^7*****^/]^7"
set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^dSoundVolume^/[^p******^7****^/]^7"
set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^dSoundVolume^/[^p*******^7***^/]^7"
set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^dSoundVolume^/[^p********^7**^/][^7Default^/]"
set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^dSoundVolume^/[^p*********^7*^/]^7"
set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^dSoundVolume^/[^p**********^7^/][^7Maximum^/]"
and well my cfg is on my profile, up to you to check it out or not!