Helpmie

First of all, hey guys, been a long time since i was here!

second thing is, i wouldnt write a journal if i didnt need your help ;)

I installed ETon my new laptop, but there seems to be a little problem with the resolution. ET sets it on 1024*768 but my laptopscreen uses 1366*768.
If I try to increase my reso in ET i get the openGL error.. So how to fix this and how to increase my ET reso to 1366*768.

(Its a 15,6" screen with a Ati Mobility Radeon HD 5470.


xx
Comments
11
rmode -1
customheight
customweight
Oh, you can change the weight of ET to what you like? Nice.
Parent
r_customaspect ?
Parent
changing height and width doenst work :S

Also i updated my graphic drivers, still i get the openGL error
Parent
so you type all these (4) commands into console, do vid_restart and.. nothing happened at all?
Parent
i did r_mode -1, r_customheight 768 and r_customwidth 1366 and restart,

then i get the openGL error..

what should customaspect be?
Parent
Ok, i could change the reso in the menu now, but now i get the error when joining a server..
Parent
1: r_mode -1 , r_fullscreen 0 , r_customwidth 1366 , r_Customheight 768 into ur cfg
2: start ET, exec your cfg , vid_Restart in console
3: join server
4: r_Fullscreen 1
5. Profit?
Parent
nope doesnt work :(
Parent
what kind of opengl problem it is?
anyway,I would try to change r_displayrefresh on 0
Parent
Doest work, this is the error:
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\frostbite.pk3 (99 files)
on the pure list
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\et_ice.pk3 (61 files)
on the pure list
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\et_beach.pk3 (177 files)
on the pure list
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\bremen_b2.pk3 (82 files)
on the pure list
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\braundorf_b4.pk3 (51 files)
on the pure list
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\adlernest.pk3 (113 files)
on the pure list
C:\Program Files (x86)\Games\ET\Enemy Territory/etpro
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\sw_battery.pk3 (32 files)
not on the pure list
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\reactor_final.pk3 (115 files)
not on the pure list
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\missile_b3.pk3 (86 files)
not on the pure list
C:\Program Files (x86)\Games\ET\Enemy Territory/etmain

handle 1: etconsole.log
----------------------
9759 files in pk3 files
Com_TrackProfile: Deleting old pid file [etmain] [profiles/ETUI/profile.pid]
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 5400 Series
GL_VERSION: 4.1.10362 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXGL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1366 x 768 windowed hz:60
GAMMA: software w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
anisotropy: 1
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
LOADING... collision map
LOADING... sounds
voice chat memory size = 3168

.........................
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/supply.sounds'
done.
WARNING: Couldn't find image for shader etpro/supply/gfx/loading/camp_map
WARNING: Couldn't find image for shader etpro/supply/gfx/loading/pin_axis
WARNING: Couldn't find image for shader etpro/supply/gfx/loading/pin_allied
LOADING... graphics
LOADING... maps/supply.bsp
stitched 0 LoD cracks
...loaded 5259 faces, 50 meshes, 278 trisurfs, 0 flares 0 foliage
LOADING... entities
LOADING... game media
LOADING... - textures
LOADING... - models
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - classes
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
etpro: loading gib models
CL_InitCGame: 4.25 seconds
Com_TouchMemory: 0 msec
execing profiles/ETUI/etconfig.cfg
r_depthbits will be changed upon restarting.
r_clampToEdge will be changed upon restarting.
r_customwidth will be changed upon restarting.
r_customheight will be changed upon restarting.
r_subdivisions will be changed upon restarting.
r_detailtextures will be changed upon restarting.
r_fullscreen will be changed upon restarting.
r_customaspect will be changed upon restarting.
r_displayRefresh will be changed upon restarting.
etpro: r_clamptoedge CVAR_EQ violation - [0] should be EQ [1]
etpro: r_detailtextures CVAR_EQ violation - [0.0000] should be EQ [0]
etpro: r_subdivisions CVAR_IN violation - [90] should be IN [1 20]
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode -1: 768 1366 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...created window@54,40 (774x1394)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...59 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode -1: 768 1366 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Games\ET\Enemy Territory\etpro\etpro-3_2_6.pk3 (107 files)
C:\Program Files (x86)\Games\ET\Enemy Territory/etpro
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\tc_base.pk3 (63 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\sw_goldrush_te.pk3 (48 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\sw_battery.pk3 (32 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\supply.pk3 (44 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\sp_delivery_te.pk3 (51 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\reactor_final.pk3 (115 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\pak2.pk3 (22 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\pak1.pk3 (10 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\pak0.pk3 (3725 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\mp_bin.pk3 (6 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\missile_b3.pk3 (86 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\karsiah_te2.pk3 (41 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\frostbite.pk3 (99 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\et_ice.pk3 (61 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\et_beach.pk3 (177 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\bremen_b2.pk3 (82 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\braundorf_b4.pk3 (51 files)
C:\Program Files (x86)\Games\ET\Enemy Territory\etmain\adlernest.pk3 (113 files)
C:\Program Files (x86)\Games\ET\Enemy Territory/etmain

handle 1: etconsole.log
----------------------
14692 files in pk3 files
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
Parent
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