OverDose - Download
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23 Jan 2011, 19:37
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Journals
Ya, check it out... need to make default.cfg... can't do it without 3.3 OpenGL...
http://team-blur-games.com/overdose/files/
The current video card / driver combination does not support OpenGL 3.3
http://team-blur-games.com/overdose/files/
The current video card / driver combination does not support OpenGL 3.3
-------- Client Initialization --------
Console Initialized
-------- Renderer Initialization --------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'OpenGL32.dll' ): succeeded
...setting mode 0: 640x480 fullscreen
...changing display settings: ok
...registered window class
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...getting gamma ramp: succeeded
...48 pixel formats found
...hardware acceleration found
...pixel format 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): succeeded
...deleting GL context: succeeded
...restoring gamma ramp: succeeded
...releasing DC: succeeded
...destroying window
...restoring display settings
...shutting down QGL
...unloading OpenGL DLL
-------- Client Shutdown --------
---------------------------------
GLW_GetProcAddress: wglGetProcAddress() failed for 'glBeginTransformFeedback'
Console Initialized
-------- Renderer Initialization --------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'OpenGL32.dll' ): succeeded
...setting mode 0: 640x480 fullscreen
...changing display settings: ok
...registered window class
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...getting gamma ramp: succeeded
...450 pixel formats found
...hardware acceleration found
...pixel format 10 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
Initializing Materials
WARNING: couldn't find texture for material 'charset', using default
-------- Client Shutdown --------
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): succeeded
...deleting GL context: succeeded
...restoring gamma ramp: succeeded
...releasing DC: succeeded
...destroying window
...restoring display settings
...shutting down QGL
...unloading OpenGL DLL
---------------------------------
Error during initialization: R_FindProgram: NULL shader
-------- Client Initialization --------
Console Initialized
-------- Renderer Initialization --------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'OpenGL32.dll' ): succeeded
...setting mode 0: 640x480 fullscreen
...changing display settings: ok
...registered window class
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...getting gamma ramp: succeeded
...450 pixel formats found
...hardware acceleration found
...pixel format 10 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
Initializing Materials
WARNING: couldn't find texture for material 'charset', using default
-------- Client Shutdown --------
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): succeeded
...deleting GL context: succeeded
...restoring gamma ramp: succeeded
...releasing DC: succeeded
...destroying window
...restoring display settings
...shutting down QGL
...unloading OpenGL DLL
---------------------------------
Error during initialization: R_FindProgram: NULL shader