Most aim-demanding map
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31 Jan 2011, 18:22
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Journals
Inspired from this, Id like to hear what is in your opinion the map which requires most skill in aim?
maza said that the most suitable map for aimers is delivery, which is pretty ridiculous in my opinion. Delivery may have loads of close-range duels but it sure as hell doesnt require as much aiming-skill as Radar or Goldrush. I have witnessed many times these delivery/supply-heros shoot 20-30acc in Radar, which is laughable.
Supply isn't as easy-mode as Delivery but its played a lot so many people can shoot there well.
E: Special-award to Bremen, I think its hard to shoot well when playing allies, because in 2nd stage you mostly see just couple of a pixels from enemy because they are standing behind windows or walls.
maza said that the most suitable map for aimers is delivery, which is pretty ridiculous in my opinion. Delivery may have loads of close-range duels but it sure as hell doesnt require as much aiming-skill as Radar or Goldrush. I have witnessed many times these delivery/supply-heros shoot 20-30acc in Radar, which is laughable.
Supply isn't as easy-mode as Delivery but its played a lot so many people can shoot there well.
E: Special-award to Bremen, I think its hard to shoot well when playing allies, because in 2nd stage you mostly see just couple of a pixels from enemy because they are standing behind windows or walls.
Obviously if you can't shoot there, it is because of the lags in a 2003 game with 2010 PC. xD. Or you are like me, low.
goldrush most versatile map in ET!
It requires great gamesense, but you need good and solid aim to aim good in all the different situations you can find yourself in.
guess you named it there with radar, grush and supply first stage
grush, ice, karsiah, supply
The maps like supply or delivery dont requier so much aim. You just need to camp your corners and just shoot. Easy
would say sd for mid and closerange aiming and radar for longrange
aim depending - delivery
depending
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this is pretty hard to consider acc as a aim-measurement, as longer distance -> less acc (whoever you are) + you can see pretty often preshoot and gibs (gibbing on radar is tricky)
e: I agree with slajdan
harmi vaa että semmoset pelaajat on hyödyttömii jotka ampuis 25 acc:lla 2000dg / rundi, vaikka niillä oiski se 15 gibbii (tämmöset megamäärät yleesä selittyy sillä että gibataa vihu 5sek respaan)
etkä sä saa sitä aikaa mappiin jos et osaa tehä damaa engilläkin :D sama homma nostomekulla
dama ratkaisee mutta noihin muihin statseihin on hyvä tuudittautua jos on paska pelaaja
It's a matter of playstyles. Low damage won't necessarily mean a person is a bad aimer or has a poor gamesense. Of course I'm not claiming that it couldn't mean this, but you probably get my point.
well, its often hard to gib properly as you often gib on long range or you are being shot yourself.
anyway, I am sorry for my slightly offensive previous reply
lol u mad? learn 2 aim
Never able to see anything there ffs.
because you can only win by outaiming your enemy, and not by doing the objective
there, i said it
E: Gonna go to library tomorrow :) First time in years :c
regards
yes
library you say? what are you gonna do in that god-forsaken place
E: Going to loan books, its not like I have money for them... All my money goes to my food
http://en.wikipedia.org/wiki/Conversations_with_God
perhaps some of lovecraft's or poe's short stories
I will ask them if they have Daodejing :>
If outaiming your opponent is the only thing the map requires from you, it means it is relative to your opponent's skill. If your opponent is weak, valhalla won't be the most aim-demanding map. The question raised in this journal is whether a map itself makes it hard for the players to aim (and which one), not the opposition players that are playing against you on it :).
also, what does spending time in a library have to do with anything? :p
Yeah, I know it was fun, just wanted to point it out in case someone else doesn't find the funnies there :D
cheers!
Probably because they both consist of a combination of short and long range situations which demands the player to vary their aim.
bremen if competitive maps only.