I suck@ET
•
9 Feb 2011, 05:49
•
Journals
OMG I SUCK! CANT SHOOT AT ALL.
I have a terrible shot now, Idk if its the config?
help
I have a terrible shot now, Idk if its the config?
help
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35.2 %
(19 votes)
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64.8 %
(35 votes)
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tisk tisk tisk
Send me your config!
and nice play at delivery btw!
FAGGOT.
copy it for you right here, right now:
/general
seta rate "25000"
seta snaps "20"
seta timescale 5
seta sensitivity 2.0
set name "^7sugarrrrrrr^9fail"
//binding
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind - "class c 3; say_team ^9/^7covert"
bind . "r_fullscreen 0;vid_restart"
bind , "r_fullscreen 1;vid_restart"
bind 0 "class e 1; say_team ^9/^7engineer"
bind 1 "weaponbank 1; cg_drawgun 1"
bind 4 "weaponbank 4; cg_drawgun 1"
bind 5 "weaponbank 5; cg_drawgun 1"
bind 6 "weaponbank 7; cg_drawgun 1"
bind 8 "class m 1; say_team ^9/^7medic"
bind 9 "class f 1; say_team ^9/^7field Ops"
bind = "class s 4; say_team ^9/^7soldat"
bind ` "toggleconsole"
bind a "+moveleft"
bind / "set name "
bind b "+zoom;+attack;-attack;-zoom"
bind c "weapalt"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind l "openlimbomenu"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w "+forward"
bind x "+prone"
bind y "messagemode2"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind UPARROW "Team r 1 4"
bind DOWNARROW "Team B 1 4""
bind LEFTARROW "vstr timerSet-time; vstr enemy-spawned"
bind RIGHTARROW "vstr timerSet-toggle"
bind SHIFT "+sprint"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F5 "setspawnpt 0; say_team ^9/^7spawnpoint ^7 def"
bind F6 "setspawnpt 1; say_team ^9/^7spawnpoint ^7 1"
bind F7 "setspawnpt 2; say_team ^9/^7spawnpoint ^7 2"
bind F8 "setspawnpt 3; say_team ^9/^7spawnpoint ^7 3"
bind F9 "setspawnpt 4; say_team ^9/^7spawnpoint ^7 4"
bind F10 "setspawnpt 5; say_team ^9/^7spawnpoint ^7 5"
bind F11 "pause"
bind F12 "unpause"
bind mouse1 "+attack"
bind MOUSE2 "+movedown"
bind MOUSE3 "kill; forcetapout"
bind MWHEELDOWN "weaponbank 6; cg_drawgun 1"
bind MWHEELUP "weaponbank 2; cg_drawgun 1"
bind mouse4 "weaponbank 3; cg_drawgun 1"
//spawntimer
bind leftarrow "+stats"
bind rightarrow "+topshots"
bind 2 "vstr timerSet-time; vstr enemy-spawned"
bind 3 "vstr timerSet-toggle"
set enemy-spawned "echo ^p-> ^gEnemy Spawned"
set timerSet-time "timerSet 20"
set timerSet-toggle "vstr timerSet25"
set timerSet-TimerInput "openTimerInput; set timerSet-time resetTimer; set timerSet-toggle vstr timerSetxx"
set timerSet20 "set timerSet-time timerSet 20; set timerSet-toggle vstr timerSet25; echo ^1>> ^9Timer Set: 20; play sound/menu/select.wav"
set timerSet25 "set timerSet-time timerSet 25; set timerSet-toggle vstr timerSet30; echo ^1>> ^9Timer Set: 25; play sound/menu/select.wav"
set timerSet30 "set timerSet-time timerSet 30; set timerSet-toggle vstr timerSet20; echo ^1>> ^9Timer Set: 30; play sound/menu/select.wav"
set timerSetxx "set timerSet-time vstr timerSet-TimerInput; set timerSet-toggle vstr timerSet20; echo ^1>> ^9Timer Set"
//com_ commands
seta com_blood "0"
seta com_hunkMegs "512"
seta com_introplayed "0"
seta com_maxfps "76"
seta com_forcefps "76"
seta com_recommended "0"
seta com_recommendedSet "1"
seta com_soundMegs "24"
seta com_watchdog "60"
seta com_watchdog_cmd ""
seta cl_doubletapdelay "0"
seta pmove_fixed "0"
//etpro commands
seta b_altHud "2" // Sets alternate hud layout
seta b_altHudFlags "6" // Sets alternate hud bit flags
seta b_antilag "1" // Toggles antilag
seta b_backupcvars "1" // Toggles cvar backups
seta b_chatAlpha "0" // Sets transperancy of chat background
seta b_chatFlags "1" // Toggles display of team flags in chat
seta b_descriptivetextscale "0.75" // Sets font size of limbo popup
seta b_drawclock "0" // Toggles display of local time
seta b_drawPromotions "1" // Toggles display of Promotions
seta b_drawranks "0" // Toggles display of player ranks
seta b_drawRewards "1" // Toggles display of rewards
seta b_drawspectatoralpha "0" // Sets spectator text alpha while specting
seta b_drawspectatorteamflags "1" // Toggles display of team flags while specting
seta b_drawspeed "0" // Toggles display of player speed
seta b_chatsounds "0" // Toggles chat sounds
seta b_fireteamAlpha "1" // Sets transperancy of fireteam layout
seta b_fireteamLatchedClass "1" // Toggles display of buddies' latched classes
seta b_goatsound "1" // Toggles goat sound on knife kills
seta b_hitsounds "1" // Toggles hit sounds
seta b_hudYoffset "10" // Sets vertical offset of lower hud
seta b_lagometerAlpha "0.3" // Sets transperancy of lagometer
seta b_locationJustify "1" // Sets fireteam text indentation
seta b_locationMaxChars "24" // Sets fireteam max location length
seta b_locationMode "1" // Toggles fireteam location mode
seta b_logbanners "1" // Toggles logging of server banners
seta b_mapzoom "3.2" // Sets the compass map zoom level
seta b_muzzleflash "0" // Toggles drawing of muzzle flash
seta b_noactivatelean "1" // Toggles activate+strafe=lean
seta b_numPopups "6" // Sets max number of popups
seta b_optimizePrediction "1" // Toggles optimize code
seta b_panzerhack "1" // Toggles usage of weapon bank 2 for smg at level 4 heavy weapons
seta b_popupFadeTime "0" // Sets popup fade time
seta b_popupStayTime "2000" // Sets popup stay time
seta b_popupTime "0" // Sets popup delay
seta b_simpleItems "0" // Toggles usage of simple 2D items
seta b_shovesounds "1" // Toggles shove sounds
seta b_textcolorfilter "" // Sets filter for range of colors
seta b_tracers "2" // Toggles drawing of bullet tracers
seta b_votetextscale "0.75" // Sets font size of vote popup
seta b_watermarkAlpha "0" // Sets transperancy of server watermark
seta b_weapaltReloads "0" // Toggles usage of weapalt key to reload
//r_ commands
seta r_smp "0" unsafe
seta r_mode "6"
seta r_depthbits "24"
seta r_stencilbits "8"
seta r_stereo "0"
seta r_colorbits "32"
seta r_texturebits "16" unsafe
seta r_clampToEdge "1" unsafe
seta r_ext_texture_env_add "1" unsafe
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" unsafe
seta r_ext_NV_fog_dist "0" unsafe
seta r_ext_texture_filter_anisotropic "0" unsafe
seta r_ati_fsaa_samples "0" unsafe
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST" unsafe
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST" unsafe
seta r_ati_truform_tess "0" unsafe
seta r_ext_ATI_pntriangles "0" unsafe
seta r_glIgnoreWicked3D "0" unsafe
seta r_ext_compiled_vertex_array "1" unsafe
seta r_ext_multitexture "1" unsafe
seta r_ext_gamma_control "1" unsafe
seta r_ext_compressed_textures "1" unsafe
seta r_allowExtensions "1" unsafe
seta r_glDriver "opengl32" unsafe
seta r_displayrefresh "61" unsafe
seta r_ati_trueform_tess "0"
seta r_vertexlighting "1"
seta r_segmentlength "3"
seta r_lowMemTextureThreshold "15.0"
seta r_dlightScale "1.0"
seta r_trails "1"
seta r_bullettrails "0"
seta r_mapobjectbright "4"
seta r_mapoverhtBits "0"
seta r_picmip "3"
seta r_fullbright "1"
seta r_clear "0"
seta r_showsky "0"
seta r_showtris "0"
seta r_verbose "0"
seta r_flareSize "40"
seta r_lightmap "0"
seta r_drawfoliage "0"
seta r_wolffog "0"
seta r_cacheShaders "0"
seta r_zfar "0"
seta r_ext_swapinterval "1"
seta r_lightningSegmentLength "32"
seta r_ext_texenv_add "1"
seta r_directedScale "1"
seta r_ambientScale "0.5"
seta r_znear "3"
seta r_singleShader "0"
seta r_vertexLight "1"
seta r_lodscale "5"
seta r_intensity "1.5"
seta r_mapOverBrightBits "3"
seta r_textureAnisotropy "1.0"
seta r_cache "1"
seta r_inGameVideo "0"
seta r_roundImagesDown "5"
seta r_rmse "0"
seta r_detailtextures "0"
seta r_overBrightBits "0"
seta r_ignorehwgamma "1"
seta r_oldMode ""
seta r_fullscreen "1"
seta r_customaspect "1"
seta r_simpleMipMaps "0"
seta r_subdivisions "4"
seta r_ignoreFastPath "0"
seta r_lodCurveError "60"
seta r_lodbias "2"
seta r_flares "0"
seta r_ignoreGLErrors "1"
seta r_fastsky "1"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_dlightBacks "1"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_swapInterval "0"
seta r_gamma "2.1"
seta r_facePlaneCull "1.0000"
seta r_railWidth "16"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_primitives "0"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_normallength "0.5"
seta r_highQualityVideo "0"
seta r_nocurves "0"
seta r_nocull "0"
seta r_drawstrips "0.0000"
seta r_lowMemTextureSize "2048"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
bind F4 "r_fullscreen 0; vid_restart"
//cg_Commands
seta cg_muzzleflash "0"
seta cg_autoreload "0"
seta cg_announcer "1" // Toggles announcer at match start
seta cg_atmosphericEffects "0" // Toggles drawing of Rain/Snow/lightning
seta cg_autoAction "2" // Toggles autoscreenshot, autorecord and autostats
seta cg_autoactivate "1" // Toggles auto-pickup of items
seta cg_autoswitch "0" // Toggles auto switch when weapon is picked up
seta cg_bloodDamageBlend "0" // Toggles blood splater
seta cg_bloodFlash "0" // Toggles blood flash when hit
seta cg_bloodTime "0" // Sets duration to keep blood blending on surfaces
seta cg_bobpitch "0" // Sets view pitching while moving
seta cg_bobroll "0" // Sets view rolling while moving
seta cg_bobup "0" // Sets view bobing up/down while moving
seta cg_brassTime "0" // Sets duration to keep used shells on maps
seta cg_complaintPopUp "0" // Toggles complaint popups when team-killed
seta cg_coronas "1" // Toggles rendering of halos around luminous light sources
seta cg_crosshairAlpha "1" // Sets crosshair primary alpha
seta cg_crosshairAlphaAlt "1" // Sets crosshair secondary alpha
seta cg_crosshairColor "red" // Sets crosshair primary color //0xA0FFC0
seta cg_crosshairColorAlt "red" // Sets crosshair secondary color
seta cg_crosshairSize "34" // Sets crosshair size
45
seta cg_crosshairHealth "0" // Toggles drawing of crosshair color based on current health
seta cg_crosshairPulse "0" // Toggles crosshair pulsing
seta cg_crosshairX "0" // Sets crosshair horizantal offset
seta cg_crosshairY "0" // Sets crosshair vertical offset
seta cg_cursorHints "4" // Toggles crosshair Hints
seta cg_descriptiveText "0" // Toggles display of limbo text
seta cg_draw2D "1" // Toggles drawing of hud elements
seta cg_drawCompass "1" // Toggles drawing of compass and command map
seta cg_drawCrosshair "5" // Sets crosshair type
seta cg_drawCrosshairNames "1" // Toggles drawing of player names
seta cg_drawFireteamOverlay "1" // Toggles drawing of fireteam layout
seta cg_drawFPS "2"
seta cg_lagometer "1" // Toggles drawing of FPS counter
seta cg_drawGun "1" // Toggles drawing of gun
seta cg_drawReinforcementTime "1" // Toggles drawing of respawn time
seta cg_drawRoundTimer "1" // Toggles drawing of round timer
seta cg_drawSmallPopupIcons "1" // Toggles drawing of small popups
seta cg_drawSnapshot "0" // Toggles drawing of snapshot counter
seta cg_drawSpreadScale "1" // Toggles drawing of spread scale
seta cg_drawWeaponIconFlash "2" // Toggles weapon icon flashing
seta cg_enablebreath "0" // Toggles breathing mist
seta cg_gibs "0" // Toggles rendering of player gibs
seta cg_instanttapout "1" // Toggles LMS limbo confirmation menu
seta cg_lagometer "1" // Toggles drawing of lagometer
seta cg_marktime "0" // Sets duration to keep wall marks
seta cg_noAmmoAutoSwitch "1" // Toggles auto-switch when weapon completely runs out of ammo
seta cg_noVoiceChats "1" // Toggles voice chats
seta cg_noVoiceText "1" // Toggles voice text
seta cg_quickMessageAlt "1" // Toggles usage of numbers or letters in vsay menus
seta cg_recording_statusline "478" // Sets vertical offset of recording status
seta cg_shadows "0" // Toggles rendering of player shadows
seta cg_showblood "0" // Toggles blood when players are hit
seta cg_teamChatHeight "8" // Sets max number of chats to be displayed
seta cg_teamChatsOnly "0" // Toggles filter for non-team chats
seta cg_teamChatTime "8000" // Sets duration of chats
seta cg_useScreenshotJPEG "0" // Toggles usage of jpeg for screenshots
seta cg_voiceSpriteTime "6000" // Sets duration for displaying voice tags above players
seta cg_wolfparticles "0" // Toggles particles effects
seta cg_zoomDefaultSniper "20" // Sets default zoom for scoped equipments
seta cg_zoomstepsniper "8" // Sets size of zoom steps
seta cg_fov "99"
//cl_ commands
seta in_mouse "1"
seta cl_wwwdownload "0"
seta cl_allowDownload "0"
seta cl_anonymous "1"
seta cl_autoupdate "1"
seta cl_doubletapdelay "0"
seta cl_freelook "1"
seta cl_language "0"
seta cl_maxpackets "100"
seta cl_maxPing "800"
seta cl_mouseAccel "0"
seta cl_noprint "0"
seta cl_packetdup "0"
seta cl_pitchspeed "0"
seta cl_punkbuster "1"
seta cl_run "1"
seta cl_timeNudge "0"
seta cl_wwwDownload "0"
seta cl_yawspeed "0"
seta cl_doubletapdelay "0"
seta m_pitch "0.0200"
seta m_yaw "0.0220"
//sound
seta s_loadas8bit "1"
seta s_distance "100"
seta s_mindistance "0.5"
seta s_maxdistance "99999999999999"
seta s_polykeep "1000000000"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_bloat "2"
seta s_wavonly "0"
seta s_bits "16"
seta s_channels "2"
seta s_mixPreStep "0.03"
seta s_mixahead "0.5"
seta s_khz "22"
seta s_doppler "1"
seta s_separation "0.5"
seta s_musicvolume "0.0"
seta s_volume "0.34"
seta s_ambient "0.0000"
seta s_occ_eq "0.7500"
seta s_maxLowPrioritySounds "8"
seta s_useAdpcmCompression "1"
seta s_clipVolumes "1"
seta s_numberOfSpeakers "2"
seta s_globalFraction "0.8"
seta s_subFraction "0.5"
seta s_playDefaultSound "1"
seta s_voipVolumeOut_dB "0"
seta s_voipVolumeIn_dB "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "1"
seta s_decompressionLimit "6"
seta s_libOpenAL "openal32.dll"
seta s_driver "dsound"
seta s_volume_dB "-5"
seta s_rolloff "1.0"
seta s_refgain "0.45"
seta s_refdelay "2.0"
seta s_occfactor "0.5"
seta s_numpolys "400"
seta s_leafnum "0"
seta s_compression "0"
No but srsly get bot..