Texture Detail

I have a prob. My cfg contains the setting seta r_detailtextures "0" but when i go ingame to system/video Texture Detail is set to medium. What is the command for low?
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8
/r_likmepik 37
search the command in ur config maybe u have it more then ones in it
is already in my cfg but it doesnt work!


seta r_fullscreen "1"
seta r_mode "6"
seta r_gamma "2"
seta r_picmip "3"
seta r_picmip2 "3"
seta r_colorbits "16"
seta r_texturebits "16"
seta r_depthbits "16"
seta r_stencilbits "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_swapinterval "0"
seta r_intensity "1.5"
seta r_mapoverbrightbits "3"
seta r_overbrightbits "1"
seta r_dynamiclight "0"
seta r_ignorehwgamma "1"
seta r_wolffog "0"
seta r_dlightBacks "0"
seta r_subdivisions "20"
seta r_inGameVideo "0"
seta r_ext_texture_env_add "0"
seta r_lodcurveerror "250"
seta r_ignoreFastPath "0"
seta r_ignoreGLErrors "1"
seta r_roundImagesDown "1"
seta r_drawfoliage "0"
seta r_simpleMipMaps "1"
seta r_vertexLight "1"
seta r_allowExtensions "1"
seta r_flares "0"
seta r_finish "1"
seta r_lodbias "2"
seta r_lodscale "5"
seta r_drawSun "0"
seta r_fastsky "1"
seta r_ext_ATI_pntriangles "0"
seta r_ati_truform_tess "0"
seta r_ati_fsaa_samples "0"
seta r_detailtextures "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_flares "0"
seta r_smp "0"
seta r_lastValidRenderer "RADEON 9800 Pro x86/SSE2"
seta r_displayrefresh "75"
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