et on widescreen?
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17 Feb 2011, 23:25
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Journals
Somebody know if et is possible to be played on a fullscreen on widescreen monitor without stretching it? or is it just impossible
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35.2 %
(19 votes)
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64.8 %
(35 votes)
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r_mode 4
r_displayrefresh 100
hf
r_customwidth "1280"
r_customheight "720"
or whatever resolution you prefer.
E.g. 90° on 4:3 would be 106.27° on 16:9
I'm a fov 120 user, and now i use full hd = impossible.. i would need to use 133 fov, which isn't allowed according to official cfgs! I sent a pm to EIM about allowing this at new cfg, but doesn't seem like it gonna happen :\ atleast now any time soon...
For example cl_maxpackets could be set to practically any value between ~60 and 100 without causing any adverse effects - or even better, let it be as high as 125 to sync the netcode with 125fps perfectly. Also things like simpleitems - just why?
Simpleitems would be great, but somehow they are right about this one. Seems like simple items can be drawn between smoke :\
Anyhow, I don't see how seeing items through smoke would give any advantage whatsoever. I don't think I've ever been in a situation where I absolutely had to find an enemy MP40 lying on the ground but there was a smoke canister that made it harder.
i've always wondered why it is unlocked in the winter 5on5 config but forced in the 3on3 winter config.
its not like only few can use simpleitmes. everybody cud be able to use simpleitems
now having 20" wide and like it moar ;)
r_customheight 1080
r_customwidth 1920
21.5"
:DDDDDDD
ET on widescreen will always be stretched.
The HUD will be slightly stretched (most notable in the compass where the real-time drawn degree numbers on the side don't quite match the bitmap graph, because the latter is a bit stretched horizontally), but that's about it.
EDIT:
fuck me, you are right :) I stand corrected and feel like a fucking idiot :)