ET on Steam
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29 Mar 2011, 13:20
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Journals
So I have been trying to search through some of the old forum posts, articles, news items and Google for anything related to the subject of trying to get ET re-released on Steam.
Search results came up with a bunch of unrelated posts and something about Frozz being below average at SC2 and FIFA.
Anyway some basic questions that spring to mind:
¬ How do you re-release a free game on Steam?
¬ Do we need to ask Splash Damage to make the application on our behalf?
¬ Being a free game, what would be in it for Steam?
i.e. How can they turn a free game into a profit?
¬ Can SLAC work in conjunction with Steam? (bit of a vague question, might already be possible)
¬ <reserved>
Some pros and cons:
Pros
¬ "Free marketing"
¬ Potential for Steam server browser integration
¬ Initial influx of new players (main question is how to keep them! tutorials etc)
¬ Centralised location of downloadable content (maps, gfx packs etc)
¬ <reserved>
Cons
¬ Existing players that do not like Steam (plenty of them!)
¬ Not all new players will like or want to play etpro (downloadable pack options? "etpro pack", "etpub pack" etc?)
¬ <reserved>
To finish
What other features do you think would be possible if ET was made available on Steam and is it a worthwhile idea?
Search results came up with a bunch of unrelated posts and something about Frozz being below average at SC2 and FIFA.
Anyway some basic questions that spring to mind:
¬ How do you re-release a free game on Steam?
¬ Do we need to ask Splash Damage to make the application on our behalf?
¬ Being a free game, what would be in it for Steam?
i.e. How can they turn a free game into a profit?
¬ Can SLAC work in conjunction with Steam? (bit of a vague question, might already be possible)
¬ <reserved>
Some pros and cons:
Pros
¬ "Free marketing"
¬ Potential for Steam server browser integration
¬ Initial influx of new players (main question is how to keep them! tutorials etc)
¬ Centralised location of downloadable content (maps, gfx packs etc)
¬ <reserved>
Cons
¬ Existing players that do not like Steam (plenty of them!)
¬ Not all new players will like or want to play etpro (downloadable pack options? "etpro pack", "etpub pack" etc?)
¬ <reserved>
To finish
What other features do you think would be possible if ET was made available on Steam and is it a worthwhile idea?
Cons : don't like steam
Could be wrong. I personally dont like steam as most of the time its not working, updating etc. Call of duty 6 and blackops was a pain for a while thats why I dont play on them no more.
Slac would work with steam. if xfire does slac does. Would also need coding.
Maybe I am wrong but i think steam will have to do the application themselfs.
Apparently you have to pay.. maybe post again on SD forums and email Steam to find out exactly what is needed
steam does not change anything of the game itselfs, maybe a little change to automatically start steam when stating et buts thats it.
this game is like drölf years old now, what's the use in getting a few new players who play twice on jaymod then?
cba to use this shit tbh.
also, I dont think it would serve for any other purpose than avertising.
I'd hope to be wrong but thats kinda Steams general opinion :P
"¬ Potential for Steam server browser integration"
This would require SD to implement the Steamworks API into the game and since i doubt they still care about putting additional effort into a game that they've already released the sourcecode for, i highly doubt this will happen.
"¬ Centralised location of downloadable content (maps, gfx packs etc)"
That's not what Steam is for. Only the actual game would be downloadable through Steam. Everything else would just work as it works right now, means, see for yourself where you get your maps and other shit from.
So if its added on steam and 5% of chineese nerd download it ET is saved :d