et performance with slac
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31 Mar 2011, 14:37
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did a small update today, those who had fps issues, please check if it's better
forgot to mention this before, but slac also has client-side protection against "wwwdl" bug lamers, i.e. if they do it, they'll get kicked from the server, but you won't if you use slac regardless whether the gameserver has lua script to protect against it or it's running without it
forgot to mention this before, but slac also has client-side protection against "wwwdl" bug lamers, i.e. if they do it, they'll get kicked from the server, but you won't if you use slac regardless whether the gameserver has lua script to protect against it or it's running without it
whats the bug anyway?
i am just curious as to why this is, HoN does exactly the same and it is quite frustrating and makes no sense
i have tried using SocksCap to force use of my proxy but instead of timing out I get the "(7) Failed retrieving info..." error instantly. is it not possible to provide options for SOCKS proxies?
e: or there was a proxy protocol that easily supported games.
all http traffic however is required to go through the proxy and that's where the problems with SLAC/HoN logins are...
but is there any possible fix for this or should i continue ignoring people who complain about my non use of slac