r_swapinterval 1
•
7 Apr 2011, 21:23
•
Journals
Well, since i have a 120hz screen, and a gfx capable of having 125 stable fps everywhere, i decided to test r_swapinterval 1... but somehow the mouse movement is really BAD! is it because i'm using 1000hz mouse refresh? shall i use lower?
Somehow, r_swapinterval seems bugged at ET, it doesn't even ask to vid_restart, eventhough it only applies after vid_restart.
Anyone else using it?
Somehow, r_swapinterval seems bugged at ET, it doesn't even ask to vid_restart, eventhough it only applies after vid_restart.
Anyone else using it?
dont use it ; (
I have refresh rate at 61 hz and 61 fps feels strangely like 125fps, so real.
i prefer 100hz/100fps/100packets gives u a lot of hits any way
and yeah r_Swapinterval has that "lag" effect on your mouse, but i guess the hitboxes are still lagging behind the player models so np
125fps / 120hz / 100 maxpackets / shit 120fov which explains my blindness xD
Also, i don't even use Full hd at a full hd screen because of widescreen bug and Global cfg doesn't allow fov 134 (thats what i need for full hd resolution) :|
Just use com_maxfps 125 and r_displayrefresh 120 and there you go, it's not syced but u won't see the difference.