Brink scripting
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18 May 2011, 21:58
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So, I wanted to tweak around with the configs of this game, but they don't seem to follow the exact same pattern as they did in iDTech 3 games.
I wish to make a script that highens my sensitivity when I scope/ironsight to make up for the ridicilously small turnspeed with scopes especially. Would really help as I wouldn't need to reach the DPI switch on my mouse each time I want to use a sniper rifle (inb4 noodle and his pictures).
However, the following ridicilously simple bind doesn't seem to work at all:
bind mouse2 "_altattack;set sensitivity 4"
it says "unknown command _altattack". When I input just bind mouse2 "_altattack" it works regularly, but of course doesn't change the sensitivity as desired.
I fear that there might be some retarded artificial system in place to block binds like this (e.g. the _ in front of altattack, as the same character is found in almost every other movement related cvar too), but being unfamiliar with iDTech4, I figured to ask first. Besides, such a restriction wouldn't even block people from highening the sensitivity when scoping because most mice still have a DPI switch button - I just don't find it as convenient.
Other than that, I find sniping in Brink even easier than in ET. You can have both a sniper and an SMG, *and* you can play a class that has self healing or self resupplying skills when sniping. Oh, and the rifles don't have as much recoil so simply doubling your DPI seems to be enough to spray people to death in close quarters in three shots using the Dragunov ripoff rifle (can't remember the Brink'd name) and an ACOG.
I wish to make a script that highens my sensitivity when I scope/ironsight to make up for the ridicilously small turnspeed with scopes especially. Would really help as I wouldn't need to reach the DPI switch on my mouse each time I want to use a sniper rifle (inb4 noodle and his pictures).
However, the following ridicilously simple bind doesn't seem to work at all:
bind mouse2 "_altattack;set sensitivity 4"
it says "unknown command _altattack". When I input just bind mouse2 "_altattack" it works regularly, but of course doesn't change the sensitivity as desired.
I fear that there might be some retarded artificial system in place to block binds like this (e.g. the _ in front of altattack, as the same character is found in almost every other movement related cvar too), but being unfamiliar with iDTech4, I figured to ask first. Besides, such a restriction wouldn't even block people from highening the sensitivity when scoping because most mice still have a DPI switch button - I just don't find it as convenient.
Other than that, I find sniping in Brink even easier than in ET. You can have both a sniper and an SMG, *and* you can play a class that has self healing or self resupplying skills when sniping. Oh, and the rifles don't have as much recoil so simply doubling your DPI seems to be enough to spray people to death in close quarters in three shots using the Dragunov ripoff rifle (can't remember the Brink'd name) and an ACOG.
Try "set sensitivity 4; "_altattack"". Maybe it goes through since the _command goes last, I give this a 1/10000 probability of success
Oh well, in hopes of a promod fixing this.
no need for scripting.
jesus SD, why lock something like THAT
There's many things that could be polished to make the game more competitive though. I don't think there's any way to selfkill at the moment bar throwing a grenade at your feet, so I think an option for that should be added. There is a /kill command which should do what it says on the tin, but it's cheat protected. There are dozens of weapons and your weapon choices aren't restricted by your class, but by your body type (heavy, medium, light). This has it's ups and downs, but I think the weapon selection ought to be simplified for competitive play.
The body type can only be changed when you are not in a game, so I think that needs to be looked in to too - only heavy body types can use heavy weapons such as miniguns and various grenade launchers, but the heavy body type is very situational (the movement is very restricted when you play a heavy, you basically can't do ~any of the SMART movement stuff) and in competitive play it will probably prove itself useless compared to the medium or light body type seeing that you cannot switch them mid-game. In other words, body types should be changeable at command posts I think.
The largest issue I think is the objective interaction. It is generally very consolized, so to speak. For instance, the engineer objectives are completed by going near the designated objective and holding down the interaction button F. This makes you simply glued to the objective, your camera is locked onto it and you cannot look around you. You can move around it in an extremely static arc and sometimes crouch, but that is about it. There is a "perk" for this which enables a 3rd person view when commencing objectives, this allows you to look around, however you cannot move when you have this. This, however, only goes for most of the objectives. The hacking -type objectives allow you to freely move around the objective as long as you stay within a 15m radius and have the hacking device active all the time. I think all the objectives should work similiarly to the hacking.
So basically, it has what it takes to be a competitive game, but I think a promod should be introduced if further cups are to be held. Much like with ET - etmain had it's quirks, etpro made it good.
PS: As said, overall gameplay is good. The weapon recoil and spread is much less than I expected and feared. Because of the high rate of fire it's best to shoot in short and frequent bursts (clicking all the time), but the general feeling of the hip-fire isn't too far from what ET had. Every gun has the RoF of the FG42, though, so I would guess it's actually closer to RtCW in that aspect. It is completely playable without ever touching the iron sights - I haven't really used them even once as I find the recoil and spread to actually be smaller when firing from the hip. Also, the movement system is fine-ish. It feels a bit sluggy and clumsy at first, but as you get used to it, you kinda start to like it. Of course it's not the same as ETs trickjumping, but it is a formidable replacement.
Rahdo will like these comments a lot I assume :)
I'm hoping that Rahdo stops by this site again, but I haven't seen him for a long time :(
Other than this, this game has really good potential and I really do think it will pwn when a comp mod comes out:)
Otherwise I really agree with you, this game has way more potential than QW or Wolfenstein did.
PS: Gibbing is easy with melee-attacks, it's like knifing the neck in ETPro but you can do it from ~any direction and without switching weapons. Otherwise I think it takes something like 3-5 shots to gib with most weapons.
And yea that sux!
no chick? ;/
in brink you can play with 5600dpi without neg accel???