I dont want to start a discussion but i'm sure you're intelligent enough to think of some arguments why cheaters would be getting tagged for cheating in another FPS-game. (Regardless if you have a valid argument for not tagging)
Well, if you ask me, even banning people for cheating on publics is silly.
All the butthurt towards this kind of stuff in the online FPS scene is funny anyways. I mean, of course it's annoying if someone cheats in a match against you, but that's about it. Why the hell should people care if someone gets busted for using an age-old detected hack on a Jaymod public? There have been dozens of such cases and there will be even more of them.
Even more ridicilous is when someone gets kicked from Cybergames for using Nexus or some other age-old multihack, and then people are all "Lol I knew it he was always so suspicious". I mean, if someone did cheat in matches regularly, no way in hell would they get busted from a public for using a publacheat.
Of course these policies cannot be changed for various reasons, but it's just that cheating on publics != cheating in matches, and people seem to forget that.
Well, supposing that I wanted to try out cheating on a public server I would certainly take necessary precautions so that the possible ban couldn't be traced to any of my actual accounts. However, most people either can't be arsed to do this or are incapable of doing it, and when the urge proves too great (you know, a LANparty, few beers and multiplayer games can end up this way) they get "busted". I've seen it happen.
you got a point there, tho I think cheating on a pb enabled server is not ok and should result in a cb,esl etc. ban, because you actually cheat on other players and make their game less enjoyable but on a non-pb server ppl know that there could be cheaters and they somehow accept it otherwise they should play on servers with an anticheat...
CB, ESL and such simply have to carry on with the policy they've had so far, because while cheating on a public server might be morally acceptable (or at least in the grey zone, as in not acceptable but not worth a total gameplay ban either), explicitly allowing it for leagueplayers would sound quite silly, too.
It's like driving over the limit on an empty road - it's nothing bad, kinda, but you still get speed tickets for it if you get caught. And that's exactly the way it should be, there would be too many technical difficulties otherwise, so to speak.
Well, that's up to the server admin to decide. If someone cheats on their server, he can just ban them. Rarely they return, as getting around the bans is always such a hassle and totally not worth the 2 minutes of cheating gameplay you probably get before the admin bans you again.
If a server has anti-spawnkill scripts installed and I get banned for spawnkilling on the said server (which obviously ruins people's days and is far more common than cheating), should I get banned for half a year from any and all leagues? How about spamming or flaming in chat?
Of course you don't, but you don't get an unfair advantage in matches either if you cheat on publics, as long as you don't cheat in matches. I only took this example because both cheating and flaming in chat are disallowed by at least Clanbase''s rules.
I know a plenty of people who have cheated on publics at least once in their life but have never done it in matches. Actually, I would imagine a large portion (>20%) of people playing multiplayer games have cheated on publics at least once. That hardly makes them cheaters in the common sense, though.
The thing is, that when you cheat on publics you can do it for a multitude of reasons - some people might just want to see what the fuss is all about, others might be in the mood for some "trolling" (although calling that trolling is mockery). Regardless, publics are there just for killing time and/or warming up. If someone plays publics seriousmode, they probably play on very well moderated publics that have admins banning any and all cheaters from there. This of course goes only for the occasional ragebotters, the group of people I like to call "harmless cheaters".
Then there's the other kind of cheaters. The utter and extreme scum of all net gamers. They cheat because they simply can't do without, and unlike group #1, they aim to do it so that to third party viewers it would look like they're playing clean. Seeing that there's no good enough troll element included here it can't be justified by that, and people testing cheats rarely (read: never) go this far. In other words, the only ones they are cheating is themselves.
The thing is that 90% of people busted from publics, and at least half of all the people busted in this game belong to group #1. They likely never had any intentions to cheat in a match or to ruin anyone's day, but instead were just curious to see how these fabled aimbots work or got one from a friend on a LAN party and wanted to try it out. Only that they were dumb enough to not take the necessary precautions so that they couldn't be caught - something a "proper" cheater would never do.
Now I'm not saying there aren't exceptions to these groups, especially amongst people who play matches just for fun (and usually on low skill levels), but generally they're pretty accurate.
I guess i can see where you're coming from but i dont get why you make a difference between detected and undetected hacks - We shouldn't care about people who are using detected hacks on a public server because their will not be able to do this in matches?(=wars??)
And still besides it causes some kind of fuzz about cheaters i cant see the harm in tagging people :P
I make a difference because in matches we use anticheats (except we didn't in the past). It's also worth noting that I like to use the term "publacheat" for a cheat program specifically designed for public game trolling or raging, lacking many features favoured by leaguecheaters, such as humanized aim and proper detections avoiding. These "publacheats" are the garden variety that you find on public forums when you punch "enemy territory aimbot" into google, and they're the ones people almost always use when they want to see what cheating feels like.
i dont really need to prove anything, since team netherlands is listed in my clans, and its quite obvious i wouldn't be the one playing for them ;)
http://game-violations.ggl.com/index.php?page=Thread&threadID=97725
I really dont care tho, didn't play et anymore anyway :)
Why the hell are ET players getting flagged as cheaters on an ET community when they are banned in some other game?
ps. u suck in tetris
All the butthurt towards this kind of stuff in the online FPS scene is funny anyways. I mean, of course it's annoying if someone cheats in a match against you, but that's about it. Why the hell should people care if someone gets busted for using an age-old detected hack on a Jaymod public? There have been dozens of such cases and there will be even more of them.
Even more ridicilous is when someone gets kicked from Cybergames for using Nexus or some other age-old multihack, and then people are all "Lol I knew it he was always so suspicious". I mean, if someone did cheat in matches regularly, no way in hell would they get busted from a public for using a publacheat.
Of course these policies cannot be changed for various reasons, but it's just that cheating on publics != cheating in matches, and people seem to forget that.
You seem so butthurt about that :)
It's like driving over the limit on an empty road - it's nothing bad, kinda, but you still get speed tickets for it if you get caught. And that's exactly the way it should be, there would be too many technical difficulties otherwise, so to speak.
If a server has anti-spawnkill scripts installed and I get banned for spawnkilling on the said server (which obviously ruins people's days and is far more common than cheating), should I get banned for half a year from any and all leagues? How about spamming or flaming in chat?
you're just retarded to not understand that I guess
The thing is, that when you cheat on publics you can do it for a multitude of reasons - some people might just want to see what the fuss is all about, others might be in the mood for some "trolling" (although calling that trolling is mockery). Regardless, publics are there just for killing time and/or warming up. If someone plays publics seriousmode, they probably play on very well moderated publics that have admins banning any and all cheaters from there. This of course goes only for the occasional ragebotters, the group of people I like to call "harmless cheaters".
Then there's the other kind of cheaters. The utter and extreme scum of all net gamers. They cheat because they simply can't do without, and unlike group #1, they aim to do it so that to third party viewers it would look like they're playing clean. Seeing that there's no good enough troll element included here it can't be justified by that, and people testing cheats rarely (read: never) go this far. In other words, the only ones they are cheating is themselves.
The thing is that 90% of people busted from publics, and at least half of all the people busted in this game belong to group #1. They likely never had any intentions to cheat in a match or to ruin anyone's day, but instead were just curious to see how these fabled aimbots work or got one from a friend on a LAN party and wanted to try it out. Only that they were dumb enough to not take the necessary precautions so that they couldn't be caught - something a "proper" cheater would never do.
Now I'm not saying there aren't exceptions to these groups, especially amongst people who play matches just for fun (and usually on low skill levels), but generally they're pretty accurate.
And still besides it causes some kind of fuzz about cheaters i cant see the harm in tagging people :P