Mortar?
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1 Dec 2006, 12:46
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Journals
Maybe, if you put a sound on the mortar if its falling ?
then its oke, because then you can hide and know they are shooting mortars.
and i mean a "falling" sound,
WHAT DO YA THINK N STUFF?
then its oke, because then you can hide and know they are shooting mortars.
and i mean a "falling" sound,
WHAT DO YA THINK N STUFF?
tis blizzard btw :p
a pc game which has pretty much nothing to do with real war when it comes to gameplay :p
Say both teams use mortar. Then in the end ET would come down to the team having the best mortar (read timing & coordinates). What competition needs is skill. Not unblockable ubermortars comming from the sky. Besides, even if you add sound to the mortars its still pointless as they have a splashrange double of an RTCW panzafaust. Hiding just isnt an option. Killing a mortar also isn't. Banning the little sneakyh mofo is :)
example:
Mortar on oasis defuse?
Mortar on SD2, second part?
In the first example you need enough lotto to run inside and out the guns while defusing. But then ppl would just start planting ontop of the guns, so the time needed to defuse, run out and run back in to finish defuse would be to long.
Mortar on SD2 just means you can forget any oldskool cp defence as you will be either killed by the mortar or pushed into the open to avoid the mortar but then you get killed by the allies attacking CP. If you use the mortar on the spawn its even more entertaining as you force that axis team to stay inside spawn for an additional 5 seconds, wich is all you need for a plant.
Conclusion: keep mortar banned! and bring back mg, its the only weapon i can do multikills with :'(
€: LOL zomg 1st! ban, format, unexpected 'n shit