all those maps you've just mentioned are shit. crevasse is too strange for ET, adlernest too lotto with one 2man kill and way too fast, and cathedral still too huge ;>
why should we test something if its useless to test. well, ok, i dont mind, do a cup with those maps, but they are just not able to take as a serious map imo
how do you know if the new version is rubbish until it's tested?
If i remeber correctly old oasis was played for about two years before everyone suddenly realised it was broken. Old goldrush was also played for about two years. There really is no way of knowing if a map is good or bad until its been played many many times. And then once it has been played alot it will be clear what needs changing to make it better.
the newer version does not have the top floor so its far smaller in terms of playable space then the prevoius version. It always was smaller then GR or radar so i dont see why everyone says its too big! And i would be open to suggestions to improve the map if it were to get properly tested!
The problem with cathedral compared to grush is that it isnt linear. As i remember the map it has so many routes that it was a real pain in the ass to make decent tax for it. Grush is just far easier to play because everybody will be busy defending the tank, rather then a spawnflag, 3-4 routes, plantable doors, etc. Just way to much possiblities. Removing the top floor might have reduced the problem, maybe its time to check out the map again.
If i remeber correctly old oasis was played for about two years before everyone suddenly realised it was broken. Old goldrush was also played for about two years. There really is no way of knowing if a map is good or bad until its been played many many times. And then once it has been played alot it will be clear what needs changing to make it better.
cathedral was designed for competition
radar wasn't
Holy fuck, ET wasn't designed for competition, it can't be good!
http://www.megaupload.com/?d=NS6EZCSV
I'm sure there is a cool thing between Del and Reply!