ETXreaL
•
21 Jun 2011, 13:19
•
Journals
hello guys !
u can test ETXreaL now (local mode)
dl link : http://www.moddb.com/mods/etxreal/downloads/etxreal-20110505
u can test ETXreaL now (local mode)
dl link : http://www.moddb.com/mods/etxreal/downloads/etxreal-20110505
at first i had and et config error then i copied my whole etmain folder into etmain in exreal problem fixed but then i just got an grey screen
Im not working!
float d = dot(attr_Normal, viewer);
vec3 reflected = attr_Normal * 2.0 * d - viewer;
texCoord.s = 0.5 + reflected.y * 0.5;
texCoord.t = 0.5 - reflected.z * 0.5;
texCoord.q = 0;
texCoord.w = 1;
}
#else
texCoord = attr_TexCoord0;
#endif
var_Tex = (u_ColorTextureMatrix * texCoord).st;
var_Color = attr_Color * u_ColorModulate + u_Color;
}
compile log:
ERROR: 0:1: '' : Invalid Directive version
ERROR: 0:47: 'constructor' : constructing matrix from matrix (reserved)
ERROR: 0:257: 'constructor' : constructing matrix from matrix (reserved)
ERROR: 3 compilation errors. No code generated.
********************
ERROR: Couldn't compile vertex shader generic
********************
RE_Shutdown( destroyWindow = 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 9700 x86/SSE2
GL_VERSION: 1.5.4516 WinXP Release
GL_EXTENSIONS:
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 8
GL_SHADING_LANGUAGE_VERSION_ARB: 1.00
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 4096
GL_MAX_VERTEX_ATTRIBS_ARB 32
32 occlusion query bits
PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:120
GAMMA: hardware w/ 0 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
HACK: ATI approximations
Using S3TC (DXTC) texture compression
Using GPU vertex skinning with max 128 bones in a single pass
------- R_InitImages -------
performing gamma clamp.
------- R_InitFBOs -------
------- R_InitVBOs -------
----- CreateInternalShaders -----
----- ScanAndLoadGuideFiles -----
WARNING: no shader guide files found
----- ScanAndLoadShaderFiles -----
----- CreateExternalShaders -----
WARNING: R_FindImageFile could not find image 'gfx/misc/sun.tga' in shader 'sun'
Shader sun has a colormap stage with no image
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x1BBB8060 dma buffer
No background file.
----------------------
Sound memory manager started
Error during initialization
cant even test dynamite glowing cuz its switched off or something, neither grenades. cant see shit captain
:<?
I have no idea how to install this, I put pb, etmain, Docs, Uninstall, ET, ETDED, pbcl and version in Xreal/etmain/ET and get this error.