ETXreaL

hello guys !

u can test ETXreaL now (local mode)


dl link : http://www.moddb.com/mods/etxreal/downloads/etxreal-20110505
Comments
36
thought this was canceled??
Axis is cancelled.
Parent
I guess I have to copy the files into my et folder?
how to get it to work?

at first i had and et config error then i copied my whole etmain folder into etmain in exreal problem fixed but then i just got an grey screen
Put it on a random USB flash drive and put it in your bag. Then bring it to the place you work. You have to plug in your usb flash drive and then it's ok.
Parent
sounds like an awesome plan!
Parent
No problem, I always try my bestest to help ETplayers!
Parent
But there is a problem!
Im not working!
Parent
I love you :>
Parent
I intend this means I love you too :p
Parent
haha same problem :D
Parent
ze(u_ViewOrigin - position.xyz);


float d = dot(attr_Normal, viewer);


vec3 reflected = attr_Normal * 2.0 * d - viewer;



texCoord.s = 0.5 + reflected.y * 0.5;

texCoord.t = 0.5 - reflected.z * 0.5;

texCoord.q = 0;

texCoord.w = 1;

}

#else

texCoord = attr_TexCoord0;

#endif



var_Tex = (u_ColorTextureMatrix * texCoord).st;



var_Color = attr_Color * u_ColorModulate + u_Color;

}


compile log:
ERROR: 0:1: '' : Invalid Directive version
ERROR: 0:47: 'constructor' : constructing matrix from matrix (reserved)
ERROR: 0:257: 'constructor' : constructing matrix from matrix (reserved)
ERROR: 3 compilation errors. No code generated.


********************
ERROR: Couldn't compile vertex shader generic
********************
RE_Shutdown( destroyWindow = 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 9700 x86/SSE2
GL_VERSION: 1.5.4516 WinXP Release
GL_EXTENSIONS:
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 8
GL_SHADING_LANGUAGE_VERSION_ARB: 1.00
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 4096
GL_MAX_VERTEX_ATTRIBS_ARB 32
32 occlusion query bits

PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:120
GAMMA: hardware w/ 0 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
HACK: ATI approximations
Using S3TC (DXTC) texture compression
Using GPU vertex skinning with max 128 bones in a single pass
------- R_InitImages -------
performing gamma clamp.
------- R_InitFBOs -------
------- R_InitVBOs -------
----- CreateInternalShaders -----
----- ScanAndLoadGuideFiles -----
WARNING: no shader guide files found
----- ScanAndLoadShaderFiles -----
----- CreateExternalShaders -----
WARNING: R_FindImageFile could not find image 'gfx/misc/sun.tga' in shader 'sun'
Shader sun has a colormap stage with no image
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x1BBB8060 dma buffer
No background file.
----------------------
Sound memory manager started
Error during initialization
Great, I need some new graphics to tweak them lower and out of my sight <3
looks promising, still needs a lot of hard work but it seems to be the right way they are heading to. Maps looks a little buggy right now, especially goldrushs with its glowng textures but hey; its just a beginning!
the only difference I spot is lights on map and missing textures ^^
cant even test dynamite glowing cuz its switched off or something, neither grenades. cant see shit captain
hopefully dm84 & 83 demos work?
I guess this has nothing to do with that xreal project eiM & co were working on? :)
That was supposed to be a stand alone game. This is basically ET with some slightly upgraded graphics (I think).
Parent
QuoteCouldn't load default.cfg - I am missing essential files - verify your installation?


:<?

I have no idea how to install this, I put pb, etmain, Docs, Uninstall, ET, ETDED, pbcl and version in Xreal/etmain/ET and get this error.
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