Best Trickjump cvars
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11 Jul 2011, 23:01
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Journals
So as the title says if any one know the best cvars for trickjumping I would appreciate it alot.
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35.2 %
(19 votes)
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64.8 %
(35 votes)
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com_maxFPS 43/76 or 125
/noclip
":D"
pmove_fixed 0
if your pc cannot handle 333 constant fps then..
com_maxfps 43, 76, 125 whatever your computer can handle
pmove_fixed 1
(since you already suggest pmove_fixed 1)
Pmove_fixed 1
bind mouse4 load
bind mouse5 save
Gaining speed when trickjumping has to do with mouse movement, not changing your fov.
To help my journal boi, here it goes:
\com_maxfps 125 -> pmove_fixed 0/1 --> You'll be able to do any jump you wish (If you have the skill)
\com_maxfps 43/76/85 -> pmove_fixed 1 --> Same. If you use pmove with those fps, you won't be able to jump shit.
\com_maxfps 333 + pmove_fixed 0 --> This gives you, let's call it a ''boost'' in your start, you can get further, however, it's no use in a continuous jump, so what smarasses do is fps 333 + pmove 0 @ start and then change it to fps 125 and pmove 1 to keep jumping.
There's a lot of shit you could know about trickjump, but if you use those cvars, you'll do just fine.
Also, you might want to use \tj_drawcgaz 1/2/3/4 or \cg_drawcgaz 1/2/3/4 (tj_ for TJMod and cg_ for ETJ).
The last cvar will let you know if you're moving your mouse correctly.