new ET map #3
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13 Jul 2011, 01:13
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Journals
ok yesterday i completed my first tutorial to create a ET map, and i really liked it, cuz its way easier than making your own frag movie!! and it would be fucking great if your own map would get as much liked as supply :D:D:D:D(not gonna happen ) but i want 2 give it a try.
before i start creating a map i was thinking about some "must haves" of the map and i really like to know the opinion of the rest of the ET community
i guess the most interesting part of every map is the defence as axis.for example as in supply, that you can built up an unbreakable defence on 3-4 different parts of the map.
as i saw on new maps like erdenberg or pirates, just take an objective and secure it (as on adlernest) isnt what ppl really enjoy) the map needs a repairable obj which has to be activated and a truck (panzer) to be moved (as on goldrush or sd) to end the map, because it can be interrupted by awesome single man initiatives. furthermore it may not be a map which can be lost, by a single panzer shot (4/5 man spawn panzer)
so before this gets tl;dr, tell me YOUR "must haves" for a map!!
before i start creating a map i was thinking about some "must haves" of the map and i really like to know the opinion of the rest of the ET community
i guess the most interesting part of every map is the defence as axis.for example as in supply, that you can built up an unbreakable defence on 3-4 different parts of the map.
as i saw on new maps like erdenberg or pirates, just take an objective and secure it (as on adlernest) isnt what ppl really enjoy) the map needs a repairable obj which has to be activated and a truck (panzer) to be moved (as on goldrush or sd) to end the map, because it can be interrupted by awesome single man initiatives. furthermore it may not be a map which can be lost, by a single panzer shot (4/5 man spawn panzer)
so before this gets tl;dr, tell me YOUR "must haves" for a map!!
- A destroyable objective at the end.
- More than 1 way to destroy the final objective.
That's all the ideas i got atm :/
- Allies wouldnt get spawnraped too easy or smth.. 2nd stage with 2 spawns would be great.
- No small corridors, maybe some places but not whole map.
- Nice open areas.
Nothing more comes in my head atm.. sleepy too :p
dem slopessupply - allies CP to main/tunnel to east
goldrush - allies 2nd spawn to barrier
adler - allies 1st stage
radar - allies CP to east
erdenberg - allies 1st stage
You can't take the train, you have to be near frlom this like gr truck
Allied can buy 2 train barriers
The snow effect shouldn't be but a fog as in radar could be great
...
in € or $ ?
everyone loves fucking north pole
The most glorious piece of any sort of design ever
- Min. 2 ways to get to the objective. (like on supply: main way and tunnel)
- Not to long ways to get to something. (not to big map)
- Not to much flat ground. Make hills to let ppl gamma jump :P
i mean really remake!
still its something new -- or a map like baserace where u must secure some obectives before ur enemy does
for example; I prefer "sandy & hot" oasis to "rainy & cold" radar just cause of this atmosphere. (Found this crap out when I actually enjoyed playing Radar_Summer, a map I played on NoQuarter :D).
So think about that aswell
Well, I don't enjoy cornery maps like braundorf and adler, everything all flat so m_pitch 0 "aimers" can rage everything :-)
What I do like is a recapable spawn, just like the flag on ice or village in rtcw. Command posts rather suck as you need to switch class and especially in 5on5 it's most of the times too risky to do so. With a flag you can add a lot of variety to your defense and your attack. I always enjoyed it atleast and it drives the enemy crazy! ;D
Just imagine if you could regrab the flag on bremen or other maps. I think it would be cool. However I haven't played 5on5 that often at all and I might be to biased by 6on6 thinking :-)