new ET map #3

ok yesterday i completed my first tutorial to create a ET map, and i really liked it, cuz its way easier than making your own frag movie!! and it would be fucking great if your own map would get as much liked as supply :D:D:D:D(not gonna happen ) but i want 2 give it a try.
before i start creating a map i was thinking about some "must haves" of the map and i really like to know the opinion of the rest of the ET community

i guess the most interesting part of every map is the defence as axis.for example as in supply, that you can built up an unbreakable defence on 3-4 different parts of the map.
as i saw on new maps like erdenberg or pirates, just take an objective and secure it (as on adlernest) isnt what ppl really enjoy) the map needs a repairable obj which has to be activated and a truck (panzer) to be moved (as on goldrush or sd) to end the map, because it can be interrupted by awesome single man initiatives. furthermore it may not be a map which can be lost, by a single panzer shot (4/5 man spawn panzer)

so before this gets tl;dr, tell me YOUR "must haves" for a map!!
Comments
27
- A nice first stage as in erdenbergh or supply.

- A destroyable objective at the end.

- More than 1 way to destroy the final objective.

That's all the ideas i got atm :/
- Good defend stages for axis + playable with good tactics.
- Allies wouldnt get spawnraped too easy or smth.. 2nd stage with 2 spawns would be great.
- No small corridors, maybe some places but not whole map.
- Nice open areas.

Nothing more comes in my head atm.. sleepy too :p
nice thoughts m8!
Parent
Gl with the map :)
downward slopes to strafejump on, thats all you need.

supply - allies CP to main/tunnel to east
goldrush - allies 2nd spawn to barrier
adler - allies 1st stage
radar - allies CP to east
erdenberg - allies 1st stage
a docrun with trickjumps
allow for easy panzerfaust multifrags
I was thinking about making railgun a comp map. Maybe we can talk about this. There're some ideas:
You can't take the train, you have to be near frlom this like gr truck
Allied can buy 2 train barriers
The snow effect shouldn't be but a fog as in radar could be great
...
Fog as in radar?
Parent
QuoteAllied can buy 2 train barriers

in € or $ ?
Parent
Don't talk about money, you polak don't know anything about it!
Parent
I think it would be a good map, never played it on wars tough. But thinking of the time that u need u have to do something familiar to what they did on goldrush.
Parent
remake north pole for competitive play

everyone loves fucking north pole
Dat cannon man... dat cannon
The most glorious piece of any sort of design ever
Parent
lot of corners for rifles! : DDD
Study the good maps, and let your feelings guide you.
must make a spot for me to play so i can frag 8
if you want to finish a map i started ages ago then please feel free :p
there's a topic on SD forums called "competitive map guidelines", check that one
tits, lots of em!
- Take care of the spawnpoints that they have enough ways out (not like goldrush axis spawn)
- Min. 2 ways to get to the objective. (like on supply: main way and tunnel)
- Not to long ways to get to something. (not to big map)
- Not to much flat ground. Make hills to let ppl gamma jump :P
remake oasis!
i mean really remake!
a map or a mod where each player have for example 10 lifes in defense and 12 in attack could bring some new fun into this game - not so many selfkills, more teamplay, more fights to kill enemy before doing objective etc -- but there would be more camp too :(

still its something new -- or a map like baserace where u must secure some obectives before ur enemy does
I think the atmosphere you'll give the map is pretty important aswell,
for example; I prefer "sandy & hot" oasis to "rainy & cold" radar just cause of this atmosphere. (Found this crap out when I actually enjoyed playing Radar_Summer, a map I played on NoQuarter :D).

So think about that aswell
I rly hope you'll make an interesting map, good luck!
Is it really that easy? I should look into it then during the holidays :-P

Well, I don't enjoy cornery maps like braundorf and adler, everything all flat so m_pitch 0 "aimers" can rage everything :-)

What I do like is a recapable spawn, just like the flag on ice or village in rtcw. Command posts rather suck as you need to switch class and especially in 5on5 it's most of the times too risky to do so. With a flag you can add a lot of variety to your defense and your attack. I always enjoyed it atleast and it drives the enemy crazy! ;D

Just imagine if you could regrab the flag on bremen or other maps. I think it would be cool. However I haven't played 5on5 that often at all and I might be to biased by 6on6 thinking :-)
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