Mettle II - Trivia
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15 Aug 2011, 15:13
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Journals
First of all, I d like to say that I am really thankful for the good comments so far and pleased that people enjoyed this movie.
About Mettle II, I tried to give the movie a crude feeling, to give an "ingame" feeling and to enhance the frags as much as possible but to keep it in the player's POV.
• The colors try to give a glaucous mood to the movie, so does the music. This gives the movie an homogeneous flow throughout.
• The choice of cameras are very curious and similar. They give more information, a better view of the action, but without showing more than what the player actually sees.
• Popups were not filtered (there isn't only my frags shown) so that people can sometimes understand what is going on and for the "ingame feeling". I also could have left ammo and health on the cfg.
• There is significantily less airstrikes than my other movies (the 3 men ones are there because its all against the same clan :p)
• The quality (1000fps feeling) was chosen in 2009 (year I did the intro, and kept it till the end). You can notice that the gun pov is different because it was recorded without image.exe.
• I actually got a pbban (6 or 12 months or something) by doing test clips for this actual movie. I had this program running and minimized when I connected on a server to do a 3on3.
• Soundtrack was changed 9 times during 2008 to 2011.
• The compression took 60.5 hours. The file was 387Mb for 9:08 minutes without the audio tracks.
• Most of the frags (smg ones) were done as field ops.
• This is probably my last enemy territory video that demands a certain amount of effort.
bibuy
About Mettle II, I tried to give the movie a crude feeling, to give an "ingame" feeling and to enhance the frags as much as possible but to keep it in the player's POV.
This movie is also more personal than my previous projects, I just did what I liked with the music and colors I did it for my own pleasure without automatically thinking what most people like.
Here's a little "trivia" to show what I had in mind and to point out some important facts.
• The colors try to give a glaucous mood to the movie, so does the music. This gives the movie an homogeneous flow throughout.
• The choice of cameras are very curious and similar. They give more information, a better view of the action, but without showing more than what the player actually sees.
• Popups were not filtered (there isn't only my frags shown) so that people can sometimes understand what is going on and for the "ingame feeling". I also could have left ammo and health on the cfg.
• There is significantily less airstrikes than my other movies (the 3 men ones are there because its all against the same clan :p)
• The quality (1000fps feeling) was chosen in 2009 (year I did the intro, and kept it till the end). You can notice that the gun pov is different because it was recorded without image.exe.
• I actually got a pbban (6 or 12 months or something) by doing test clips for this actual movie. I had this program running and minimized when I connected on a server to do a 3on3.
• Soundtrack was changed 9 times during 2008 to 2011.
• The compression took 60.5 hours. The file was 387Mb for 9:08 minutes without the audio tracks.
• Most of the frags (smg ones) were done as field ops.
• This is probably my last enemy territory video that demands a certain amount of effort.
bibuy
considering there are only few scenes with ingame sounds, you didnt rly try that hard to give it ingame feeling
rest was cool
true dat
unimportant, trifling things or details, especially obscure and useless knowledge. http://www.thefreedictionary.com/trivia