COD2 Problem.
OK so here's the deal - its very weird but ok - Im playing SP atm ( yes SP )
But for some weird reason i get freezes, but its only my screen, the sound just keeps going ( hear myself die etc..)
It recovers for about 2 times and then it tottaly crashes.
If I try to start it up again, i get the windows error sound and the screen turns black.
When i hit a key when the screen is black it goes back to windows and opens this directx help document.
Directx Help Document DirectX® 9.0c
Please refer to the DirectX website for further information or localization updates. http://www.microsoft.com/directx
Q. What is DirectX 9.0c and why do I need it?
A. DirectX 9.0c is a set of sound, video, input and network functions developed by Microsoft®. Call of Duty® 2 utilizes the functions that are included with DirectX 9.0c.
Q. If I don’t have DirectX 9.0c installed when I install Call of Duty 2 , can I install it later?
A. Yes. You will need to manually install it. You will need to download and install the current version of DirectX 9.0c from the Microsoft® DirectX® website: http://www.microsoft.com/directx
Q. I already have other Windows® 2000/XP games installed on my computer. Will the Microsoft DirectX Installer change my DirectX files?
A. If you already have other Windows 2000/XP games on your computer, chances are you already have a version of DirectX installed. In this case, the Microsoft installer will detect and overwrite any previous versions with DirectX 9.0c. At that point, you will need to restart your computer for the changes to take effect. If, however, you already have DirectX 9.0c installed on your computer, the Microsoft DirectX 9.0c installer will detect it and not overwrite any files. You will not need to restart your computer after installation in order to run Call of Duty 2.
Q. What do I do if the "DirectX Error DirectX has encountered an unrecoverable error. Please check DirectX Help document for possible details." error appears when I attempt to run Call of Duty 2?
A. Make sure you have DirectX 9.0c installed and properly functioning on your machine.
A. Please make sure that hardware acceleration is set to Full in your display properties as follows:
1. Right click the desktop
2. Select Properties
3. Click the settings tab
4. Click Advanced
5. Click the Troubleshooting tab
6. Verify that the Hardware Acceleration slider is set to Full.
A. Make sure that all DirectX features under the Display Tab in the DirectX Diagnostic Tool are set to Enabled as follows:
1. Click START
2. Click RUN
3. Type "dxdiag" and click OK
4. Click the Display tab of the DirectX Diagnostic tool.
5. Verify that all DirectX features are set to "Enabled".
A. Make sure you have the latest drivers installed from your video card's manufacturer.
Everything should be ok according to this...
Got a copy of ze console 2 wich came up after the final crash.
ConsoleCoD2 1.2 build win-x86 Mar 30 2006
----- FS_Startup -----
Current language: english
Current search path:
E:\cod2\main\z_PAM2Creativ.iwd (80 files)
E:\cod2\main\z_pam2.01.iwd (152 files)
E:\cod2\main\zzz_nodustmod_v2.iwd (17 files)
E:\cod2\main\zzz_Gore_minimod.iwd (31 files)
E:\cod2\main\iw_15.iwd (85 files)
E:\cod2\main\iw_14.iwd (4038 files)
E:\cod2\main\iw_13.iwd (22624 files)
E:\cod2\main\iw_12.iwd (1016 files)
E:\cod2\main\iw_11.iwd (1462 files)
E:\cod2\main\iw_10.iwd (1936 files)
E:\cod2\main\iw_09.iwd (2142 files)
E:\cod2\main\iw_08.iwd (2723 files)
E:\cod2\main\iw_07.iwd (3384 files)
E:\cod2\main\iw_06.iwd (990 files)
E:\cod2\main\iw_05.iwd (928 files)
E:\cod2\main\iw_04.iwd (698 files)
E:\cod2\main\iw_03.iwd (26 files)
E:\cod2\main\iw_02.iwd (40 files)
E:\cod2\main\iw_01.iwd (16 files)
E:\cod2\main\iw_00.iwd (102 files)
E:\cod2/main
E:\cod2/raw
E:\cod2/raw_shared
E:\cod2/devraw
E:\cod2/devraw_shared
E:\cod2\main\localized_english_iw11.iwd (1 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw10.iwd (414 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw09.iwd (98 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw08.iwd (8 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw07.iwd (1014 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw06.iwd (3110 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw05.iwd (5310 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw04.iwd (6240 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw03.iwd (6580 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw02.iwd (6404 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw01.iwd (5510 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw00.iwd (4764 files)
localized assets iwd file for english
File Handles:
----------------------
81943 files in iwd files
execing default.cfg
couldn't exec language.cfg
execing players/zwaz/config.cfg
Measured CPU speed is 2.21 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "NVIDIA GeForce 6800"
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because it is the best available path on this hardware.
Attempting 1280 x 1024 fullscreen with 32 bpp at 75 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 254 MB of available texture memory.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps
------- sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- sound system successfully initialized -------
--- Common Initialization Complete ---
Loading 'ui/main.menu'...
Loading 'ui/difficulty.menu'...
Loading 'ui/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui/mission_select/missiondefs.menu'...
Loading 'ui/mission_select/mission_layout.menu'...
Loading 'ui/mission_select/navcontrols_next.menu'...
Loading 'ui/mission_select/navcontrols_prev.menu'...
Loading 'ui/mission_select/mission_select.menu'...
Loading 'ui/mission_select/mission_select_01.menu'...
Loading 'ui/mission_select/mission_select_02.menu'...
Loading 'ui/mission_select/mission_select_03.menu'...
Loading 'ui/mission_select/mission_select_04.menu'...
Loading 'ui/mission_select/mission_select_05.menu'...
Loading 'ui/mission_select/mission_select_06.menu'...
Loading 'ui/mission_select/mission_select_07.menu'...
Loading 'ui/mission_select/mission_select_08.menu'...
Loading 'ui/mission_select/mission_select_09.menu'...
Loading 'ui/mission_select/mission_select_10.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui/connect.menu'...
ERROR: Couldn't find material 'loadscreen_american'
WARNING: Could not find material 'loadscreen_american'
ERROR: Couldn't find material 'loadscreen_british'
WARNING: Could not find material 'loadscreen_british'
ERROR: Couldn't find material 'loadscreen_russian'
WARNING: Could not find material 'loadscreen_russian'
Loading 'ui/quit.menu'...
Loading 'ui/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/error.menu'...
Loading 'ui/save_load.menu'...
Loading 'ui/briefing.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui/background.menu'...
Working directory: E:\cod2
unknown UI script restart
unknown UI script restart
unknown UI script restart
unknown UI script restart
unknown UI script restart
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Finished recovering lost device.
------ Server Initialization ------
Server: newvillers
----- FS_Startup -----
Current language: english
Current search path:
E:\cod2\main\z_PAM2Creativ.iwd (80 files)
E:\cod2\main\z_pam2.01.iwd (152 files)
E:\cod2\main\zzz_nodustmod_v2.iwd (17 files)
E:\cod2\main\zzz_Gore_minimod.iwd (31 files)
E:\cod2\main\iw_15.iwd (85 files)
E:\cod2\main\iw_14.iwd (4038 files)
E:\cod2\main\iw_13.iwd (22624 files)
E:\cod2\main\iw_12.iwd (1016 files)
E:\cod2\main\iw_11.iwd (1462 files)
E:\cod2\main\iw_10.iwd (1936 files)
E:\cod2\main\iw_09.iwd (2142 files)
E:\cod2\main\iw_08.iwd (2723 files)
E:\cod2\main\iw_07.iwd (3384 files)
E:\cod2\main\iw_06.iwd (990 files)
E:\cod2\main\iw_05.iwd (928 files)
E:\cod2\main\iw_04.iwd (698 files)
E:\cod2\main\iw_03.iwd (26 files)
E:\cod2\main\iw_02.iwd (40 files)
E:\cod2\main\iw_01.iwd (16 files)
E:\cod2\main\iw_00.iwd (102 files)
E:\cod2/main
E:\cod2/raw
E:\cod2/raw_shared
E:\cod2/devraw
E:\cod2/devraw_shared
E:\cod2\main\localized_english_iw11.iwd (1 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw10.iwd (414 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw09.iwd (98 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw08.iwd (8 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw07.iwd (1014 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw06.iwd (3110 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw05.iwd (5310 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw04.iwd (6240 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw03.iwd (6580 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw02.iwd (6404 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw01.iwd (5510 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw00.iwd (4764 files)
localized assets iwd file for english
File Handles:
----------------------
163886 files in iwd files
----- R_Init -----
DirectX reports 256 MB of video memory and 252 MB of available texture memory.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps
Loading 'ui/main.menu'...
Loading 'ui/difficulty.menu'...
Loading 'ui/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui/mission_select/missiondefs.menu'...
Loading 'ui/mission_select/mission_layout.menu'...
Loading 'ui/mission_select/navcontrols_next.menu'...
Loading 'ui/mission_select/navcontrols_prev.menu'...
Loading 'ui/mission_select/mission_select.menu'...
Loading 'ui/mission_select/mission_select_01.menu'...
Loading 'ui/mission_select/mission_select_02.menu'...
Loading 'ui/mission_select/mission_select_03.menu'...
Loading 'ui/mission_select/mission_select_04.menu'...
Loading 'ui/mission_select/mission_select_05.menu'...
Loading 'ui/mission_select/mission_select_06.menu'...
Loading 'ui/mission_select/mission_select_07.menu'...
Loading 'ui/mission_select/mission_select_08.menu'...
Loading 'ui/mission_select/mission_select_09.menu'...
Loading 'ui/mission_select/mission_select_10.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui/connect.menu'...
ERROR: Couldn't find material 'loadscreen_american'
WARNING: Could not find material 'loadscreen_american'
ERROR: Couldn't find material 'loadscreen_british'
WARNING: Could not find material 'loadscreen_british'
ERROR: Couldn't find material 'loadscreen_russian'
WARNING: Could not find material 'loadscreen_russian'
Loading 'ui/quit.menu'...
Loading 'ui/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/error.menu'...
Loading 'ui/save_load.menu'...
Loading 'ui/briefing.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui/background.menu'...
Loading 'ui/pregame.menu'...
Loading 'ui/victoryscreen.menu'...
Save game build number: pc_1.3_1_1 Thu Mar 30 2006 07:35:42PM
Save game changelist:
G_loadGame: Uncompressed 248668 bytes into 822850 bytes
WARNING: Pathnode (Path) at (-1648 2096 -48) is in solid
WARNING: Pathnode (Path) at (-1840 2096 -46) is in solid
WARNING: Pathnode (Cover Left) at (-736.185 170.81 27) is in solid
-----------------------------------
Loading materials...
Loading sun settings...
Loading lightmaps...
2 merged lightmaps from 5 original lightmaps
Loading lightgrid coefficients...
Loading lightgrid hash...
Loading surfaces...
Loading cull groups...
Loading cull group indices...
Loading portal vertices...
Loading occluders...
Loading occluder indices...
Loading AABB trees...
Loading cells...
Loading portals...
Loading nodes and leafs...
Loading submodels...
Loading entities...
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
Loading 'ui/hud.menu'...
Loading 'ui/objective_info.menu'...
CL_InitCGame: 7.39 seconds
Com_TouchMemory: 5 msec. Using sum: 1782298032
Load time: 29097 msec
WARNING: Pathnode (Path) at (-1648 2096 -48) is in solid
WARNING: Pathnode (Path) at (-1840 2096 -46) is in solid
WARNING: Pathnode (Cover Left) at (-736.185 170.81 27) is in solid
WARNING: Pathnode (Path) at (-1648 2096 -48) is in solid
WARNING: Pathnode (Path) at (-1840 2096 -46) is in solid
WARNING: Pathnode (Cover Left) at (-736.185 170.81 27) is in solid
unknown UI script restart
Com_TouchMemory: 7 msec. Using sum: 1775202423
Recovering lost device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Finished recovering lost device.
unknown UI script restart
WARNING: Pathnode (Path) at (-1648 2096 -48) is in solid
WARNING: Pathnode (Path) at (-1840 2096 -46) is in solid
WARNING: Pathnode (Cover Left) at (-736.185 170.81 27) is in solid
Direct3DDevice9::Present failed: Ran out of memory
One thing i know is that the freezes occure during the "WARNING: Pathnode"-SPAM
Im fuckin clueless, bought the game( and played it ofcourse) when it just got out and never had any probs untill now.
thnx
But for some weird reason i get freezes, but its only my screen, the sound just keeps going ( hear myself die etc..)
It recovers for about 2 times and then it tottaly crashes.
If I try to start it up again, i get the windows error sound and the screen turns black.
When i hit a key when the screen is black it goes back to windows and opens this directx help document.
Directx Help Document DirectX® 9.0c
Please refer to the DirectX website for further information or localization updates. http://www.microsoft.com/directx
Q. What is DirectX 9.0c and why do I need it?
A. DirectX 9.0c is a set of sound, video, input and network functions developed by Microsoft®. Call of Duty® 2 utilizes the functions that are included with DirectX 9.0c.
Q. If I don’t have DirectX 9.0c installed when I install Call of Duty 2 , can I install it later?
A. Yes. You will need to manually install it. You will need to download and install the current version of DirectX 9.0c from the Microsoft® DirectX® website: http://www.microsoft.com/directx
Q. I already have other Windows® 2000/XP games installed on my computer. Will the Microsoft DirectX Installer change my DirectX files?
A. If you already have other Windows 2000/XP games on your computer, chances are you already have a version of DirectX installed. In this case, the Microsoft installer will detect and overwrite any previous versions with DirectX 9.0c. At that point, you will need to restart your computer for the changes to take effect. If, however, you already have DirectX 9.0c installed on your computer, the Microsoft DirectX 9.0c installer will detect it and not overwrite any files. You will not need to restart your computer after installation in order to run Call of Duty 2.
Q. What do I do if the "DirectX Error DirectX has encountered an unrecoverable error. Please check DirectX Help document for possible details." error appears when I attempt to run Call of Duty 2?
A. Make sure you have DirectX 9.0c installed and properly functioning on your machine.
A. Please make sure that hardware acceleration is set to Full in your display properties as follows:
1. Right click the desktop
2. Select Properties
3. Click the settings tab
4. Click Advanced
5. Click the Troubleshooting tab
6. Verify that the Hardware Acceleration slider is set to Full.
A. Make sure that all DirectX features under the Display Tab in the DirectX Diagnostic Tool are set to Enabled as follows:
1. Click START
2. Click RUN
3. Type "dxdiag" and click OK
4. Click the Display tab of the DirectX Diagnostic tool.
5. Verify that all DirectX features are set to "Enabled".
A. Make sure you have the latest drivers installed from your video card's manufacturer.
Everything should be ok according to this...
Got a copy of ze console 2 wich came up after the final crash.
ConsoleCoD2 1.2 build win-x86 Mar 30 2006
----- FS_Startup -----
Current language: english
Current search path:
E:\cod2\main\z_PAM2Creativ.iwd (80 files)
E:\cod2\main\z_pam2.01.iwd (152 files)
E:\cod2\main\zzz_nodustmod_v2.iwd (17 files)
E:\cod2\main\zzz_Gore_minimod.iwd (31 files)
E:\cod2\main\iw_15.iwd (85 files)
E:\cod2\main\iw_14.iwd (4038 files)
E:\cod2\main\iw_13.iwd (22624 files)
E:\cod2\main\iw_12.iwd (1016 files)
E:\cod2\main\iw_11.iwd (1462 files)
E:\cod2\main\iw_10.iwd (1936 files)
E:\cod2\main\iw_09.iwd (2142 files)
E:\cod2\main\iw_08.iwd (2723 files)
E:\cod2\main\iw_07.iwd (3384 files)
E:\cod2\main\iw_06.iwd (990 files)
E:\cod2\main\iw_05.iwd (928 files)
E:\cod2\main\iw_04.iwd (698 files)
E:\cod2\main\iw_03.iwd (26 files)
E:\cod2\main\iw_02.iwd (40 files)
E:\cod2\main\iw_01.iwd (16 files)
E:\cod2\main\iw_00.iwd (102 files)
E:\cod2/main
E:\cod2/raw
E:\cod2/raw_shared
E:\cod2/devraw
E:\cod2/devraw_shared
E:\cod2\main\localized_english_iw11.iwd (1 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw10.iwd (414 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw09.iwd (98 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw08.iwd (8 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw07.iwd (1014 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw06.iwd (3110 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw05.iwd (5310 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw04.iwd (6240 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw03.iwd (6580 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw02.iwd (6404 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw01.iwd (5510 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw00.iwd (4764 files)
localized assets iwd file for english
File Handles:
----------------------
81943 files in iwd files
execing default.cfg
couldn't exec language.cfg
execing players/zwaz/config.cfg
Measured CPU speed is 2.21 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "NVIDIA GeForce 6800"
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because it is the best available path on this hardware.
Attempting 1280 x 1024 fullscreen with 32 bpp at 75 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 254 MB of available texture memory.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps
------- sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- sound system successfully initialized -------
--- Common Initialization Complete ---
Loading 'ui/main.menu'...
Loading 'ui/difficulty.menu'...
Loading 'ui/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui/mission_select/missiondefs.menu'...
Loading 'ui/mission_select/mission_layout.menu'...
Loading 'ui/mission_select/navcontrols_next.menu'...
Loading 'ui/mission_select/navcontrols_prev.menu'...
Loading 'ui/mission_select/mission_select.menu'...
Loading 'ui/mission_select/mission_select_01.menu'...
Loading 'ui/mission_select/mission_select_02.menu'...
Loading 'ui/mission_select/mission_select_03.menu'...
Loading 'ui/mission_select/mission_select_04.menu'...
Loading 'ui/mission_select/mission_select_05.menu'...
Loading 'ui/mission_select/mission_select_06.menu'...
Loading 'ui/mission_select/mission_select_07.menu'...
Loading 'ui/mission_select/mission_select_08.menu'...
Loading 'ui/mission_select/mission_select_09.menu'...
Loading 'ui/mission_select/mission_select_10.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui/connect.menu'...
ERROR: Couldn't find material 'loadscreen_american'
WARNING: Could not find material 'loadscreen_american'
ERROR: Couldn't find material 'loadscreen_british'
WARNING: Could not find material 'loadscreen_british'
ERROR: Couldn't find material 'loadscreen_russian'
WARNING: Could not find material 'loadscreen_russian'
Loading 'ui/quit.menu'...
Loading 'ui/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/error.menu'...
Loading 'ui/save_load.menu'...
Loading 'ui/briefing.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui/background.menu'...
Working directory: E:\cod2
unknown UI script restart
unknown UI script restart
unknown UI script restart
unknown UI script restart
unknown UI script restart
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Finished recovering lost device.
------ Server Initialization ------
Server: newvillers
----- FS_Startup -----
Current language: english
Current search path:
E:\cod2\main\z_PAM2Creativ.iwd (80 files)
E:\cod2\main\z_pam2.01.iwd (152 files)
E:\cod2\main\zzz_nodustmod_v2.iwd (17 files)
E:\cod2\main\zzz_Gore_minimod.iwd (31 files)
E:\cod2\main\iw_15.iwd (85 files)
E:\cod2\main\iw_14.iwd (4038 files)
E:\cod2\main\iw_13.iwd (22624 files)
E:\cod2\main\iw_12.iwd (1016 files)
E:\cod2\main\iw_11.iwd (1462 files)
E:\cod2\main\iw_10.iwd (1936 files)
E:\cod2\main\iw_09.iwd (2142 files)
E:\cod2\main\iw_08.iwd (2723 files)
E:\cod2\main\iw_07.iwd (3384 files)
E:\cod2\main\iw_06.iwd (990 files)
E:\cod2\main\iw_05.iwd (928 files)
E:\cod2\main\iw_04.iwd (698 files)
E:\cod2\main\iw_03.iwd (26 files)
E:\cod2\main\iw_02.iwd (40 files)
E:\cod2\main\iw_01.iwd (16 files)
E:\cod2\main\iw_00.iwd (102 files)
E:\cod2/main
E:\cod2/raw
E:\cod2/raw_shared
E:\cod2/devraw
E:\cod2/devraw_shared
E:\cod2\main\localized_english_iw11.iwd (1 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw10.iwd (414 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw09.iwd (98 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw08.iwd (8 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw07.iwd (1014 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw06.iwd (3110 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw05.iwd (5310 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw04.iwd (6240 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw03.iwd (6580 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw02.iwd (6404 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw01.iwd (5510 files)
localized assets iwd file for english
E:\cod2\main\localized_english_iw00.iwd (4764 files)
localized assets iwd file for english
File Handles:
----------------------
163886 files in iwd files
----- R_Init -----
DirectX reports 256 MB of video memory and 252 MB of available texture memory.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps
Loading 'ui/main.menu'...
Loading 'ui/difficulty.menu'...
Loading 'ui/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui/mission_select/missiondefs.menu'...
Loading 'ui/mission_select/mission_layout.menu'...
Loading 'ui/mission_select/navcontrols_next.menu'...
Loading 'ui/mission_select/navcontrols_prev.menu'...
Loading 'ui/mission_select/mission_select.menu'...
Loading 'ui/mission_select/mission_select_01.menu'...
Loading 'ui/mission_select/mission_select_02.menu'...
Loading 'ui/mission_select/mission_select_03.menu'...
Loading 'ui/mission_select/mission_select_04.menu'...
Loading 'ui/mission_select/mission_select_05.menu'...
Loading 'ui/mission_select/mission_select_06.menu'...
Loading 'ui/mission_select/mission_select_07.menu'...
Loading 'ui/mission_select/mission_select_08.menu'...
Loading 'ui/mission_select/mission_select_09.menu'...
Loading 'ui/mission_select/mission_select_10.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui/connect.menu'...
ERROR: Couldn't find material 'loadscreen_american'
WARNING: Could not find material 'loadscreen_american'
ERROR: Couldn't find material 'loadscreen_british'
WARNING: Could not find material 'loadscreen_british'
ERROR: Couldn't find material 'loadscreen_russian'
WARNING: Could not find material 'loadscreen_russian'
Loading 'ui/quit.menu'...
Loading 'ui/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/error.menu'...
Loading 'ui/save_load.menu'...
Loading 'ui/briefing.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui/background.menu'...
Loading 'ui/pregame.menu'...
Loading 'ui/victoryscreen.menu'...
Save game build number: pc_1.3_1_1 Thu Mar 30 2006 07:35:42PM
Save game changelist:
G_loadGame: Uncompressed 248668 bytes into 822850 bytes
WARNING: Pathnode (Path) at (-1648 2096 -48) is in solid
WARNING: Pathnode (Path) at (-1840 2096 -46) is in solid
WARNING: Pathnode (Cover Left) at (-736.185 170.81 27) is in solid
-----------------------------------
Loading materials...
Loading sun settings...
Loading lightmaps...
2 merged lightmaps from 5 original lightmaps
Loading lightgrid coefficients...
Loading lightgrid hash...
Loading surfaces...
Loading cull groups...
Loading cull group indices...
Loading portal vertices...
Loading occluders...
Loading occluder indices...
Loading AABB trees...
Loading cells...
Loading portals...
Loading nodes and leafs...
Loading submodels...
Loading entities...
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
Loading 'ui/hud.menu'...
Loading 'ui/objective_info.menu'...
CL_InitCGame: 7.39 seconds
Com_TouchMemory: 5 msec. Using sum: 1782298032
Load time: 29097 msec
WARNING: Pathnode (Path) at (-1648 2096 -48) is in solid
WARNING: Pathnode (Path) at (-1840 2096 -46) is in solid
WARNING: Pathnode (Cover Left) at (-736.185 170.81 27) is in solid
WARNING: Pathnode (Path) at (-1648 2096 -48) is in solid
WARNING: Pathnode (Path) at (-1840 2096 -46) is in solid
WARNING: Pathnode (Cover Left) at (-736.185 170.81 27) is in solid
unknown UI script restart
Com_TouchMemory: 7 msec. Using sum: 1775202423
Recovering lost device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Finished recovering lost device.
unknown UI script restart
WARNING: Pathnode (Path) at (-1648 2096 -48) is in solid
WARNING: Pathnode (Path) at (-1840 2096 -46) is in solid
WARNING: Pathnode (Cover Left) at (-736.185 170.81 27) is in solid
Direct3DDevice9::Present failed: Ran out of memory
One thing i know is that the freezes occure during the "WARNING: Pathnode"-SPAM
Im fuckin clueless, bought the game( and played it ofcourse) when it just got out and never had any probs untill now.
thnx
u actually died in singleplayer? :(
edit: sry u died because your screen freezed, my bad
Can still remember the part with the tank on the square in one of the snowy maps, aaaaaaaaaaaarrrrgggghh.
Only play hardest difficulty ofc.
i die allot imo but thats because im rushing ET style XD