it's not a rule for this sensitivity, u can use the sens that is good to you an how you feel better with it, i use fov 110 with sens 1.76 (usually i switch to 2.06 sens) so it s just perfect for me ;)
[9:26] <d`RaZiel> use tan to calculate the sens/fov. easy to make a formula for that
[9:31] <d`RaZiel> lowfovsens = highfovsens*[(tan lowfov/2)/(tan highfov/2)]
think you need the tangens cause you are working with radials, but i totaly suck at math so somebody else pls do explain :/
fov 105 sens 5
thats best for me
(2.5/120)*90
[9:31] <d`RaZiel> lowfovsens = highfovsens*[(tan lowfov/2)/(tan highfov/2)]
think you need the tangens cause you are working with radials, but i totaly suck at math so somebody else pls do explain :/
You use cosinus and sinus to find the coördinates of point P
Raziel should have spent more time on school instead of gaming.
btw I think the degrees/pixel is constant all over the screen, so a linear relation will do: sens1/fov1 = sens2/fov2
but I'd just stick to the same sens, changing fov is hard enough allready in a game where you'r aiming "blind" because of the screenshake.
agree :P
im a sherlock!!!!!!!!