Missile ?

Hey guys, i'm bored and according to the weather, there isnt much to do today :(
So i ask myself some incredible questions and here is one that requires ur opinions!

What do you think about missile_b3 ?
I know that most of the oldschoolers dont like it, why ?

And why teams like splendid or even Lost soldiers like to pracc this map ?

Tell meeeeeh

image: tumblr_lxos0iBOc51qastypo1_500
Comments
55
best map
we do? :O
We did, a few times :D
Parent
doesnt mean we like it :p
Parent
Haha I do :D except the second part where u have to open the gate!
Parent
last question answer: to take advantage of enemy because they know the enemy doesn't have tactics neither like the map.
Should be taken out of map pool! Would much rather play Reactor/Braundorf anyday of the week, in fact even Battery was quite enjoyable
my home map, i love it
:))))))) (l)
Parent
awesome map! can be won due to the last stage kinda luckily, but it's always some exciting last minutes
One mistake and they overun you on all 3 stages.
well.. only if u get some unlucky fulls :/
but still.. there are some great places to set crossfires..
There are places for fieldops (some outside ways, etc).. The final objective is always an exciting run for the win :D

I like it.
Parent
if you get a covie through at the right time you have the map, the doors are heavily glitched, the spawnpoints are crap, truck and truck parts are too close, axis backspawn area is too large, there are too many misaligned boarders that you can get stuck on

and there are no resupply racks
Parent
+ 1.

if its possible to make some changes it would be a good alternative to Grush and supply
Parent
Quoteif you get a covie through at the right time you have the map

We made sure the covie couldn't go through the last door so that they couldn't complete the entire map, but we didn't want to remove the possibility of sneaking in.Just pay more attention. If they have a covie, cover the doors more extensively.

Quotethe doors are heavily glitched

Which doors and how are they glitched?

Quotethe spawnpoints are crap

Why?

Quote truck and truck parts are too close

We originally wanted the map to end once the controls were constructed but we thought that the excitement of a doc run was needed. We put the truck in an entirely different stage but it was too far. So we put it close to the parts, to keep the excitement but not make it much more difficult. (People are already complaining it's too difficult)

Quoteaxis backspawn area is too large

How is it a problem

Quotethere are too many misaligned boarders that you can get stuck on

You mean once you try to strafe alongside a boarder of a wall you get stuck at the end? Gotta blame me for that then. I usually try to make it look better by making extra details.

Quoteand there are no resupply racks

We thought about it but I don't think it's necessary. Where would you put em?
Parent
I think he means the axis door, at spawn 4? When the Allies press the button, the door opens & closes by itself and you can't really get through for a few seconds..
Parent
http://img192.imageshack.us/img192/9513/shot0001mc.jpg <- that door/s, I recommend you check it out yourself with both axis and allies

the spawnpoints are too few and they dont follow a logical order towards map stages, also I think they change when certain objectives are completed. ex. first spawn for axis is spanwpoint 2, CP spawnpoint is weird + if you manually click on the spawn flags in limbo you get kicked

I think it would be better if the truck was placed where the cave entrence is, running with objective towards axis spawn feels kinda lame

the big back spawn area just does not look very good, it would be good if you could be able to spawn closer to "the hole"

certain red and blue signs is in pretty bad spots, I think similar decorations in other maps dont have a physical hitbox, also this http://img37.imageshack.us/img37/3408/shot0005rg.jpg

racks should be on 2nd stage, somewhere near CP(but maybe only after allies built it like on et_ice?) or around here: http://img201.imageshack.us/img201/1070/shot0000mc.jpg they could also serve a great purpose and be without cover right here: http://img803.imageshack.us/img803/558/shot0003k.jpg
Parent
I like your feedback. Keep it coming.

For the spawnpoints I am afraid there is VERY little we can do. Spawnpoints (numbers) are generated by ET/Compiler without any influence of the mapper. All we can do is set the autospawn and hope that the numbers/spawnpoints generated are good :p But if they somehow "switch" there might be a possibility to fix that by creating them from scratch.

I realise that the door is glitched as it opens automatically by script, because we have to exchange the usual teamdoor that is axis(nocovert)only with a brush in order to make it open. MAYBE it can have another spawnflag to stay open and then exchange it, but I'm not sure if that is possible... needs rethinking

QuoteI think it would be better if the truck was placed where the cave entrence is, running with objective towards axis spawn feels kinda lame

That is how it usually is? Or atleast to pass the Axis spawn area for the shorter way. This is what makes it a challenge and interesting. Without making it too easy (cave area) or extending the map I do not see a good position for the new truck to be. Obviously one could rearrange the Axis spawn which you mentioned to be too far away, which could give some interesting space.

Quotecertain red and blue signs is in pretty bad spots, I think similar decorations in other maps dont have a physical hitbox, also this (url) [img37.imageshack.us]

yeah we never clipped them. If there'd be someone to show us all kinds of those glitches (except signs) it would not be a too hard job to fix them in a small amount of time.
Parent
2 maybe

difference to adler & frost? :p
Parent
i like this map aswell !
Je peux te toucher la main ? s'il te plait !
Fais mon enfant, fais!
Parent
it's not that bad, i just find it too easy to defend.
we play it cos it's something new, though we don't play it that much, only in offis
It's fun, but like infi_ said, bit hard to attack on some stages.
it's not that bad, played it few times in offis and quite enjoyed it.
but as someone has already said it here, if you fuck up one stage, you lose a game. (especially 2nd stage , for example they secure the "docs" 1s before your respawn and you spawn there = 99% you already lost a map because you immediately let them repair "crane/rocket". pity for axis side because last stage is easy to defend)
-Don't let them come that close with the docs
-Spawn back if you see it coming (hi fumble)

I've been held for 5 minutes and more several times at the last stage, while we built the rocket thingie already.
It really is a great map where there is excitement till the end!
Parent
-Don't let them come that close with the docs

it's not that you lose this stage because oppo killed us all etc and we all forget to spawn back but it's more about you rape your oppo, you're starting to push hard and everyone selfkill and then BOOM :D you can't (actually you can but :D) predict every sneaky action with docs :D

and yes I find this map very good, but knowing the people - missile doesn't have any chances with supply/grush and will never replace them as a home-map of teams ;D although it can be nice alternative as decider, with as you said thrilling ending!
Parent
Quoteit's not that you lose this stage because oppo killed us all etc and we all forget to spawn back but it's more about you rape your oppo, you're starting to push hard and everyone selfkill and then BOOM :D you can't (actually you can but :D) predict every sneaky action with docs :D
really? dont ask for a map where noone can sneak behind your back when you push out :D That is your job as defending team.
Parent
it's a good map, better than playing supply/grush 24 fucking 7
frostbite, adler, radar, bremen.
Parent
9 times out of 10 you'll get radar or adler after supply/grush
Parent
awesome map

im pro at it
Awesome map, too bad lots of people don't like "new" stuff and rather stick to sd/gr/adler..
Its no radar, and is quite difficult to tac up for, but its a good map, no doubt, always produces drama

radar 4lyf
radar is awesome :) idd
Parent
as a map to prac, its simply the best
Parent
The problem is that its unlike any other map because of what fanatic said. It's a new awareness which you have to have on the map and oldschoolers don't have time to / can't be bothered learning it.
do not like too much, mainly cause i cba prac new maps and whatnot, yet i/we happen to rape on it everytime we play it - ( missile kings )

i understand fully if a lower team like spld pracs missile, after all they dont stand a chance to vs real team on any proper maps -> missile is only map where u have chance due other team not praccing/playing it

Last time i played vs 6on6 high srv on @ missile, did 2:18 ( record? )
ppl are sick of supply gr and all the rest, we need new maps!
new map coming soon! ;)
Parent
Nice comparing splendid and lost :D
What's your point ?! Quel est ton idée derrière tout ça ? Espèce de vil maroufle!
Parent
missile is great map, but few small adjustments could improve it a lot!
Its too easy to sneak through as a covie (axis pushout to give covie suit) and last docs are too easy to secure. Otherwise its good map offering good variety of aiming.
map is 2 big
"I know that most of the oldschoolers dont like it, why ?"

because most of them are too lazy to play or even get to know them + oldschoolers mostly know maps like supply by hard and do not want to lose this advantage
very nice map, tho last stage is sometimes very odd to attack
I'd even do a b4 with Netherlands xeoxis eventhough we havent talked about it yet :D But until mid of march I'll be completely busy with exams and similar
Back to top