kot @ ammopacks
•
29 Dec 2006, 13:43
•
Journals
I just watched an ettv replay and spectated kot, and I was amazed at seeing how he can drop ammopacks while walking forward and looking forward without taking them; while usually you have to walk backwards or look up to avoid resupplying yourself.
So the question is: how the hell does he do that? 0_o
So the question is: how the hell does he do that? 0_o
so u only got this for ammopack-binds @ field ops
bind F5 "class m 1; echo ^3-> MEDIC ;play sound\menu\filter.wav ; exec classes.cfg"
bind F6 "class f 1; echo ^3-> LIEUTNANT ;play sound\menu\filter.wav ; exec fop.cfg"
bind F7 "class s 4; echo ^3-> PANZER ;play sound\menu\filter.wav ; exec classes.cfg"
bind F8 "class s 2; echo ^3-> MG 42 ;play sound\menu\filter.wav ; exec classes.cfg"
bind F9 "class c 1; echo ^3-> covert STEN ;play sound\menu\filter.wav ; exec classes.cfg"
bind F10 "class c 3; echo ^3-> covert SNIPER ;play sound\menu\filter.wav ; exec classes.cfg"
bind o "class e 1; echo ^3-> ENGI smg ;play sound\menu\filter.wav ; exec classes.cfg"
bind p "class e 2; echo ^3-> RIFLE ;play sound\menu\filter.wav ; exec classes.cfg"
-> fop.cfg
bind 1 "weaponbank 1 ; cg_autoactivate 1"
bind 2 "weaponbank 2 ; cg_autoactivate 1"
bind 3 "weaponbank 3 ; cg_autoactivate 1"
bind 4 "weaponbank 4 ; cg_autoactivate 1"
bind 5 "weaponbank 5 ; cg_autoactivate 1"
bind SHIFT "weaponbank 3 ; cg_autoactivate 1"
bind MWHEELDOWN "weaponbank 5 ; cg_autoactivate 1"
bind 6 "weaponbank 6 ; cg_autoactivate 0"
bind MOUSE4 "weaponbank 6 ; cg_autoactivate 0"
->classes.cfg
bind 1 "weaponbank 1 ; cg_autoactivate 1"
bind 2 "weaponbank 2 ; cg_autoactivate 1"
bind 3 "weaponbank 3 ; cg_autoactivate 1"
bind 4 "weaponbank 4 ; cg_autoactivate 1"
bind 5 "weaponbank 5 ; cg_autoactivate 1"
bind SHIFT "weaponbank 3 ; cg_autoactivate 1"
bind MWHEELDOWN "weaponbank 5 ; cg_autoactivate 1"
bind 6 "weaponbank 6 ; cg_autoactivate 1"
bind MOUSE4 "weaponbank 6 ; cg_autoactivate 1"
also if u want to give yourself ammo as fop, but it works if u just press another weapon button very fast
you see, kot is from poland. they all lag there. explanation is quite simple actually.
kot throws ammo.
kot walks over the ammo.
kot doesnt pick up the ammo because kot lags.
after 20-30 seconds you forget that kot walked over the ammos and therefor you are confused why you hear a sound of ammo being picked up even when there is none near kot. thats because the lag "resolved" and kot picked the ammo.
(-:
made my day fosho :::::::::DDDDDDDDDDDDDDDDDDDD
nice :)