ET:Zombies - Ideas

Another journal about ET:Zombies, sorry :D.

Right, I've got a few things to add to the MOD, but I'm in need of some good ideas for the game.

I am in need of ideas what to add, what to remove, what cvars are to be added, removed & what you want to see...

There's currently A LOT of changes and bugfixes I've introduced, including server side fixes.

Currently have:
New physics engine, redesigned to feel like Quake3 meets RTCW, little tricks and perks inwhich you will find. You will love the feeling with practice.
New sounds, the whole game has changed, there's around 3 sounds in which are default, everything from the steps to the birds, they've all changed, this also includes all weapons, reloads, empty clips, rain, wind, sea etc etc...
New models, custom designed models by our 2 modellers, which are still being designed and imported by Ischbinz & Backsn!p3, this includes player models, arms, guns, ammo packs, health packs etc etc...
New graphic improvements, this has change in some ways, including the coronas & lighting, you'll see when you play ;).
New animation frame support, the animations including gun sway, model movement etc.. all have a smoother feel, and play really well.
Little features;
Too many to name, but stuff like breathing can see your breath wherever you walk, leaving trail behind.
Increased gore, no mods for this, just pure code, more blood spurt, better physics on the hats/caps etc..
New weapons, models & sounds like mentioned above
New HUD, scoreboard & console, kill messages, death messages, MOD messages etc etc..
Balancing play with ability to help dead Technician before he respawns to grab the pliers and continue the job until he returns.
Also medics drop packs upon death for more support until he returns for spawn. (Thinking of adding a spawn with other players inside code)
+ so many more to add...

Give some ideas, all good suggestions will be thanked in the games menu ;)
Here is the basis of the MOD for those who're wondering.

Name: Enemy Territory: Zombies
Gametype: Last Man Standing
Maps: Custom zombie maps, rain and darkness
Source: I've reworked the code from vanilla ET (ETMAIN), I've introduced exploit fixes also.
Game has Quake 3 meets RTCW physics, I haven't seen the Q3 engine code, but I worked on the code from my head and feeling, and it feels about right. This has been reconfigured since most of you tested. I am thinking about slowing it down a tad, make game more playable for Zombies.

Servers run stable with 20+ players. I have been working on the code alone and have not stole ANY code or used anyone elses work unless asked for help on SD forums.

Point of this game:
Axis are now called Zombies and Allied are Humans. The Axis have only 1 weapon and that is melee (their fists). The Humans have 150HP each and consist of 5 clases.

Stronghold - these do the most damage, they have high powered weapons and can rush Zombies with a Healer. These inflict pure damage to the 5000HP zombies!

Doctor - are the ones who heal others, they can revive players a lot quicker and come with more ammunition and medical packs. They have 2 sidearms and 1 main weapon, but can choose between 2 guns The Thompson or (other name got to make model yet).

There are the Resuppliers - this class can call in planes to drop arty on specific locations, with increased fire power and ability to replenish the group with ammo. This class is a must have for any game, there's very little ammo around the maps.

Then we have the Technician, this guy builds the forts in which are needed to be created, they can also set up defences with their special weapon (mines). The Techy is the base building man, you need him for sure!.

Lastly we have the Sniper - these guys hide in the back and have the ability to blend well into the scenery, they can spot the zombies from a distance and pick them off before having to retreat to team mates.

Teamwork is vital, you will need a Technician every game, unless I introduce the second game mode/type in release.

---------- END OF TLDR ------------

I am in need of ideas what to add, what to remove, what cvars are to be added, removed & what you want to see...

There's currently A LOT of changes and bugfixes I've introduced, including server side fixes.

#######[[[ NEEDS FIXING BELOW ]]]#########
- LEANING & SHOOTING
- RENAME CLASSES FOR AXIS
- SPAWN PROTECTION - NEED TO DO
- WORK ON G_SPRITEHOVER ABOVE HEAD WHILST PRONE
- MAKE POPUP ICONS SMALLER
- FIX THE AMMODROP & MEDICPACK DROP ON DIE - GOES FAR AWAY
- MAKE ECHO QUICKER
- REMOVE COVOPS UNIFORM STEALING
- TRY ADD IMAGE BEHIND KUDOS & HP ON HUD
- REPOSITION THE AMMO & WEAPON ICON
- WEAPON LIMITS - REMOVE MEDIC PACK, AMMO AND SUCH FROM THE AXIS TEAM, BUT KEEP ALLIED
- REMOVE SIDE ARMS FROM AXIS
- WEAPON LIMIT DROP - SATCHEL, GRENADE - NEARLY COMPLETED
- MP40 FROM FIELDOPS - OR ADD TO ALL
- TAKE ANOTHER LOOK AT THE CVARS


#######[[[ SOUND FIX ]]]#########
- [SOUND] NEW SOUNDS - SOUND PACK
+ - MG42 GUNFIRE - FIX - FIXED
+ - NEW MP40 RELOAD
+ - AMMO & HEALTH PICKUP SOUND
+ - FADE MINE EXPLOSION AT END
+ - STAB SOUND

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

#######[[[ FIXED THESE BELOW ]]]#########
- FALL DAMAGE - INCREASE DISTANCE ALLOWED - CHANGED TO NOT SLOW DOWN PLAYER
- DISABLE SOME CVARS CLIENT SIDE
- MOVE KUDOS ACROSS
- CHANGE PICKED UP MED HEALTH & AMMO PACK
- SCOREBOARD - +K'S REMOVE 'S
- CHANGE SMOKE COLOUR OF SMOKE - FIELDOPS
- REMOVE "SPECTATOR" FROM LIMBO
- FIX AMMO PACK, MEGA AMMO PACK - CRASH SERVER - LINUX NOT COMPILE
- CHANGE KILL MESSAGES
- 'PICKED BRAINS # NEEDS A 'S AFTER NAME X - HE WAS WRONG :D
- BLOWN UP BY HIS OWN AIRSTRIKE
- ADDED MORE SHAKE TO CAMERA @ G_MISSILE.C
- FLAMETHROWER MORE LETHAL TO USER - G_MISSILE.C
- RENAME ALL KUDOS
- CHANGE HUD - SAVE OLD ONE JUST INCASE
- KILLED BY HIS OWN NADE
- FIX BOBYAW
- PANZER & FLAME THROWER RUNNING SPEED - SLOW DOWN AND SPEED UP
- MOVE PTS TO THE RIGHT (NUMBER OF POINTS)
- MORE SCREENSHAKE ON EXPLOSIVE
- ALLIED THROW DISTANCE OF NADES
- SWITCH DURING PANZER SHOT TO CANCEL
- SWITHC DURING COOKING NADE - BG_PMOVE.C
- REMOVED BACKGROUNDS FROM TEXTBUTTONS (LIMBOPANEL)
- CHANGED IDLE TO ONLOOKER @ MAIN SCREEN
- MADE COMMAND MAP DARKER
- CHANGE TEXT INSIDE LIMBO PANEL - REMOVED OBJECTIVE INFO
- MOVED OVER PTS - LIMBO PANEL - NO OVERLAPPING
- LIMBO 'POINTS' TOO BIG
- FIXED FPS JUMPING OVER SCREEN
- CHANGE FPS & CLOCK BACKGROUND
- FIXED SCOREBOARD CLASS OVERLAPPING POINTS
- CHANGED COLOUR SCHEME ON SCOREBOARD
- CANCEL BUTTON TOO DARK - LIMBO
- FIX END CHAT WINDOW - UNFIXABLE
- KILL ICON - NOW DISPLAYS THE SKULL ICON ON KILLING A PLAYER - CGS.MEDIA.SCOREELIMINATEDSHADER = CG+_DRAW.C
- REMOVE MP40 FROM WEAPON CHOICE ON ALLIED COVERROPS
- ADDED MORE SCREESHAKE : CG_DRAW.C - CG.CAMERASHAKELENGTH = 2000 * (P*P); //DAN DEF 1000 & P*P - CAMERA SHAKE TIME
- REMOVE VSAYS - I AM MEDIC, ENGINEER ETC.. OR CHANGE THEM
- DISABLED THE AWARDS SOUND - BG_MISC.C - //DAN DEF - RANK SOUNDS - LIEUTENANT
- SNOW SPEED FASTER - CG_ATMOSPHERIC.C - //DAN DEF 0.1F //0.5F
- SNOW PARTICLES SMALLER AT A DISTANCE - CG_ATMOSPHERIC.C
- MAKE SNOW SMALLER
- CHANGE BETA ZOMBIE MOD TO ET:ZOMBIES WITH REV. NO.
- CHANGE CHITCHAT TO SOMETHING MORE SUITABLE LIKE EXCHANGE OF WORDS
- RENAME DISTANCE FIGHTER TO SNIPER ETC... REWARDS & MEDALS
- REMOVE KNIFE AS DROP WEAPON - FIXED IN G_COMBAT.C - SEARCH KNIFE DROP, DROP PLIERS
- STEN COOL DOWN LONGER - WAY TOO SHORT - BG_MISC.C
- FIX "MEDIC!" - UPON REVIVE NEEDED - CALLS A DOCTOR
- CHANGED THE MESSAGE 'ZOMBIE MOD BETA' CG_DRAW.C
- CHANGED THE ZOMBIES STARTED COLOUR CG_SERVERCMDS.C
- MOVE HUD OVER TO RIGHT
- BREATH IS NOW DISPLAYED ON ALL SURFACES NOT JUST SNOW
- SMOOTHER ANIMATIONS - BG_PUBLIC.H
- STARTING IN: CHANGED CG_DRAW.C
- NEW SCOREBOARD
- WORK ON LIMBO
- EDITING LIMBO MENU LIMBOPANEL.C
- FIX THE DEATH SHADER - PM_DEATH - PM_PTS SHADER - FIXED - DRAWS A SKILL [PM_DEATH]


Give some ideas, all good suggestions will be thanked in the games menu ;)

image: l_screen1_xfire
image: l_etzlimbo
image: l_xfire2
image: l_hospital
Comments
33
Cool ,keep it up!
make the engineer have boxes carrying around with him (if that's anywhere near possible. even if it'S not been done before, try doing it. sort of barriers or small towers or mg-nests maybe) :D
(i know i know, figuring that out because of collusions might be very tricky, but if you'd be up for it, why not, everyone needs a challange^^)
i mean: the building doesn't have to be 100% where you placed the box. just somewhere in the area where you placed it (and maybe in the direction you're not standing (where you're facing would probably need be possible?)i know, actually there's more to it then such as "would you be able to drop the box at this position, because you can't build it in any direction, but io think it would be worth it)

for the weapon-fix on axis team: wouldn't it work to just disable most of the functions for axis? not try disable them, but just remove the refers for that specific team?/declare empty functions for that?
cool idea with the boxes!
Parent
Nice, keep up the good work, u have made a lot of progress!
Thanks ;), will keep it up and it will 100% be released, just takes time. Most mods consist of some new features and remove others. I redesigned the game in some aspects, and having the other people working hard = really helpful.

Most mods produce just code, we do, maps, sound, textures, scripts & other not needed to mention stuff ;).

It'll be done when it's done for anyone that asks the question ;)
Parent
nice idea :O)


oh god bring back cod4 zombie servers


best times ever
More info: map ideas....

PM TO MAPPER:

ZOMBIE HOSPITAP

Name:
Whatever you think suitable.
Spawn:
Allies spawn ontop of a small mountain (or hill, and work their way down the footpath (clip the sides if possible please so they can't jump off sides and such) similar to battery slope up to the CP. From here they have to rush to inside the hospital.

Zombies(Axis) spawn inside of a graveyard close to the hospital (opposite side of the map to Allied), with a longer distance if possible please:)

Objective:
Once the allies make it to the hospital, they have to rebuild the main door and the back door which is on the bottom floor of the hospital. (no idea about constructions tbh, is it possible?). This construction must be able to get damaged by, for example a knife.

Once they have gotten in, they have to move up inside the hospital and find the radio transmitter (let's call it RADIO1), once they finish RADIO1, the other objective up stairs needs fixing, this is the RADIO2. (Would it be possible for this to construct and connect 2 telephone poles together with an object?)

Like this:
image: l_telephone_wire

Once this has been constructed the room to the final objective opens (this is the TRANSMITTER). This is on the ground outside in a room with a radar ontop... they have to repair this and once that's completed allies win (HUMANS in this mod are ALLIED TEAM).

Each construction (apart from front door and back door) should take around 2mins to construct EACH ONE?

Map general info:
Map would need to be dark (perfect example in your pics), the game comes with a default cfg so it will look exactly like it should ;).

Would require an outside area of course, but hospital is where most of the action happens.

Hospital would need around 4-5 floors if possible, each floor has corridors and useless rooms (with beds and such in, as it is a hospital lol).
sure such a construction would be possible (and yes, constructables that can be damaged by weaponry is possible aswell, not sure about friendly fire though)

and the map idea sounds pretty good imo :)
Parent
its possible to make constructions destroyable by both teams :)
Parent
well it's more about team specific rather than being destructable by everyone :)
Parent
add trickjumps! :P
add a machete as melee weapon, cuz its funnier to slaughter zombies with it^^
balance the teams well ;)
true that machete

or some big ass axe
Parent
chainsaw? :P
Parent
thought of that , but hard to animate i think?
Parent
mhh maybe not! look at the melee weapon at quake 3 arena!
Parent
;), you'll find ALL NEW trickjumps with the physics in this ;)...

Also, the knife will be changed to a bigger weapon... Zombies have claws for swiping.

I suck at trickjumping btw, VERY VERY BAD...

Small video I made 2 days ago...

http://www.youtube.com/watch?v=4-G1-6aZ1q8
Parent
holy shit :D
thats gotta be really funny :)
Parent
great work mate keep it up!
When u think you finish that? could be really succesful
where can one test out this?
What if players are allowed to drop a model indicating the next spawn point. They will be able to spawn wherever they dropped the object for just once.
im not sure if this is possible to map
Parent
It sure is. But I'm not talking about the maps, basically all you do is checking if a spawnpoint is put down by that certain player (at a spawn event), if so, the player will spawn right there and not where he should normally spawn.
Parent
so its gonna be multiplayer and you can be either zombie or a human? how awesome is that :o!
multiplayer ofc
Parent
Do the zombies make a noise?
No, they walk silently no matter what.
Parent
You mean like a moan and groan? I'm not that far into the code just yet. I'm trying to get the foundation laid down first, and doing other bits here and there.
Parent
this sounds so awesome. can't wait to play it :'D
Big thanks to NBS, Wooo & xarQi for their server sponsor and setting up a BNC for me.

:)

http://www.nbs-gaming.com/
Parent
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