ET:Zombies - Additions

We've welcomed the feedback and suggestions made and still continue to work on this project.

before going any further:
www.zombies.tk - about mod...

Once again we require more feedback and suggestions!

What we've got since then...

Oh hai baseball bat, with animation 2 handed!
Oh hai sexiest ammopack in ET ;)
We've fixed some small bugs like the ammo pickup and Zombies getting nades.
We're introducing some new stuff (that you'll have to see soon).
Coldfort now features fog/mist!
Lean & shoot is more accurate @ seeing player models bend now. As for crouch also, oh and you can't move whilst on MG now (stupid me).
Zombies get points for kills now.
.... LOADS MORE, I just can't remember right now.

Without testing, what would you like to see?

Maybe different vision for Zombies, like RED vision?
Humans switch to Zombies after being killed
Zombies or Humans have chainsaw (model being made)
Add some special weapons (someone said invisibility for 3 seconds), maybe slime throwing, spitting acid etc...?
We MIGHT also be introducing new hitboxes (depending on Nitrox''s approval). I attached image below. Or keep same as ETPRO?:)

We've got the added stuff like hitsounds, shove with sounds, all new sounds throughout whole game etc..

We need additions, and all that stuff.

Ammopack
image: l_ammo_box1
Hitboxes - uses 0 entities!!!!!!!
image: l_nitmod_hbdebug
Comments
31
i don't know what any of this means
www.zombies.tk ;) - click about and it'll say everything!
Parent
+also, more kittens.
Been discussed before... zombies can only get HP by eating kittens.

/joke
Parent
When I played it last time, I found it terribly boring to play as a zombie... They were too fucking slow and it was just impossible to kill any human. The hitbox was weird and it felt laggy.
Indeed, which is why we're balancing it out. That was the first test with actual players we had and it was quite hard to play as Zombies. We're working on this, it just takes time to find the perfect balance for most players! Just bare with us, we need suggestions and help as to how to balance it!
Parent
whoever suggested temporary invisibility is a fucking genius
no comment ...
ip of server?
bloodvision, shownormals 1 for few seconds. so you as zombie can see where ppl are.

just popped in my mind, no clue if this is what you want
I think its great idea, zombies always could "smell" fresh human meat
Parent
ye or some sort of trail of scent
Parent
We would trace the clients through walls instead of using shownormals.

How about bullet penetration, aka shoot through walls?:)
Parent
dont, just dont
Parent
Which is why we ask for suggestions ;)
Parent
this mod will be done spring 3000, snails
We've been developing this for just over 2 months, and more than half of that was by myself. We have 2 people working on the code and others working on the other parts, a mod with it's own maps, sounds, graphics etc.. do not take minutes to complete.
Parent
Maybe different vision for Zombies, like RED vision? -> haven't tested.. if that helps balancing the game, then yes

Humans switch to Zombies after being killed -> AWESOME.. that could be a new playing style... 6 humans vs 6 zombies... if zombies kill a human, they become zombies.. till there is no more humans.. and vice versa.

Add some special weapons (someone said invisibility for 3 seconds), maybe slime throwing, spitting acid etc...? -> something realistic, somehow. Invisibility doesn't make sense
Nice feedback.

We're not too sure about the special weapons/abilities either, and they're the only suggestions given. We can't really find anything sensible in our own heads, hence these topics/journals. Just don't forget that ET:Z is not set in a certain time (like WW2) and we can use any weaponry you ask for. Zombies are dead and walk, anything is possible in this game I guess lol.
Parent
Also a positive side for bullet penetration through walls?
Parent
mmm i wouldn't go for that... it's still based on our dear ET.. not cs :D
Parent
Fair point, what features would you like to be made possible? Something new is definitely needed!
Parent
zombies with lifesteal or zombies do more damage with each 10th kill or so dunno something like that :P
We'll think about the rewards system ;).
Parent
Would it be possible to make zombies have a special ability to jump farther like smokers(?) on l4d?
Sure is, and read bellow @ Micha's comments
Parent
Sweet. Good luck with it man, keep it up :)
Parent
Streaks could be nice.
Also different zombie classes like left4dead.
Something like "Rage" skill = faster and less damage for some seconds.
We'll work on this as we can add this!

We're planning different classes like there is for the Human sides so each class has it's perks.

Things like this take time and will require A LOT of testing by all of you here.

Good skill suggestion, we'll see about it!
Parent
A CHAIN so you can DRAW humans to you and SMASH THEIR HEADS with a HAMMER, would be cool :)
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