ET vs RTCW
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3 May 2012, 16:30
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Journals
Dear cf,
So it's nothing new but I'm too newschool to know and a bit curious why some players think RTCW > ET. I remember that when I was 9 year old I played MP demo of RTCW but that was long time ago and I started playing ET around 2008 so have no clue about why ET sucks comparing to RTCW. I have too shitty computer to run RTCW smoothly so can't try to compare them by myself.
I'd just like to know your opinions. Have a nice day :)
So it's nothing new but I'm too newschool to know and a bit curious why some players think RTCW > ET. I remember that when I was 9 year old I played MP demo of RTCW but that was long time ago and I started playing ET around 2008 so have no clue about why ET sucks comparing to RTCW. I have too shitty computer to run RTCW smoothly so can't try to compare them by myself.
I'd just like to know your opinions. Have a nice day :)
RTCW
+ firerate
+ finished game
+ cdkeys
- only two second spawnshield
- you can be pushed back even with spawnshield active
- no antilag
- old inaccurate hitboxes (headhitbox, going up ladders etc)
ET
+ the fixed the respawnsystem
+ better netcode / antilag
+ free game
- no cdkey = cheaters
I never played RTCW competetivly, but from watching WTV and ETTV I have to say RTCW firerate might be faster, but in the end ET has more Actions Per Minute due to the constant selfkill and rushes. The second big difference is that in RTCW the objective lies in between axis and allies. In ET, the objective is behind the axis respawn.
I see ET as a natural evolution of RTCW. Firerate got lowered because of improving PC gear (more fps, optical mice etc) just like Quake had to lower the railgun and shaft damage. The respawnsystem was broken and it got fixed in ET.
-ET
RtCW hitboxes are more accurate, because they are smaller (the size of the head) but they have their issues when crouching / ladders, ET ones are from memory Rtcw Hitxboxes cubed, in size - also have their bugs where you can get a body shot when only seeing the head of someone - neither are perfect, both have their flaws.
Netcode is an interesting thing, anti lag itself is not a great feature, RtCW actually has it but its always turned off. Again, its opinion, but 100 ping stable being the ideal doesnt mean anti lag is good it just means the netcode is broken in a different area (:D). Spawnshield in RtCW is 2.5 secs ;P but yea, it can be hard to adjust - unlike ET where Axis can spawn flag @ supply and be shooting bottom of the stairs with spawn shield on - again its not fixed in ET its just not perfect in either.
The main differences between ET and RtCW are small but make the games quite different.
RtCW
Higher Firerate
Higher Spread
No Fall Off Damage (Its worth shooting people halfway across the map)
Cannot shoot accurately standing up long range
Panzers are useful all the time
Less Stages (meaning games can still be won until around 0:30 left on the clock, resulting in intense games more often)
Defences more about holding positions (always have LT / Fop for ammo)
Spawn times mean teams can be caught with "bad spawns" (generally 30/30 spawns)
Most maps have doc runs for main objective by players, which leads to more doc saves etc.
All maps are original maps and work competitively (it helps that RtCW was a final release here, though)
ET
Lower Firerate
Lower Spread
Fall Off Damage (its not worth shooting people halfway across the map)
Can shoot accurately standing up long range
Rifles are useful all the time
More Stages (meaning games can be over with 3:00 left on the clock, sometimes more - not as consistently intense)
Defences more about pushing out on spawn (rarely have LT / Fop for ammo)
Spawn times mean teams can be caught with "bad spawns" upto 2 of every 3 spawns max (generally 30/20 spawns)
Most maps have escorts for main objective, which is less dramatic
Most Maps built for Public play (some have been since adapted for competitive)
I think the above can be seen as 100% accurate, and its opinion on which is better due to those. In my opinion between the games I prefer RtCW graphics and gun sounds over ET, but as everyone destroys graphics for competitive play this means little other then fragmovies and ET has since had a HD pack made and released.
Although I played RtCW a lot, lot longer, I remember games and situations being more heart clenching then ET where it is rare to see such amazing saves like Dignitas @ CiC7, it is quite common place for this sort of stuff in RtCW which imo makes it more enjoyable to play and especially to watch, ET I find absolutely boring as hell without shoutcast :(
nice counterarguements :)
This is why you see a lot of players in RtCW crouching when they shoot because it lowers the spread.
RtCW can be a bit problematic because of no antilag though
... ET is RtCW retarded brother (adopted aswell)
panzer, grenades etc.. exploding radius is bigger and takes mord damage i think
this is the best pro
Didn't play much RTCW though, but main differences i noticed: you can't pickup enemy's weapon, maps are not so open (more corridors), no hitsounds, too strong panzer, stronger sniper, no landmine, no riflenade, faster movement, faster firerate.
ET EVERYONES GAME
Although still rtcw > et
Other than that the games both have positive and negatives, dependning what mood im in can prefer either one. However overall I prefer RTCW due to the nostalgia.
BOTH GAMES ARE GOOD.
Personally for me its the ET scene which makes the game unbearable as its 98% total retards who should be hanged from their balls to a truck backpipe and then dragged around siberia.