helpful peeps
•
5 Jan 2007, 11:51
•
Journals
decided to make my config technically scrim/match ready, so what i need from the lovely crossfire community is spawn points etc for every map n stuff
another thing, atm ive got
bind uparrow "class e 1; echo you will respawn as a ^1e^zngi^1.^zsmg^1."
bind downarrow "class e 2; echo you will respawn as a ^1e^zngi^1.^zrifle^1."
bind leftarrow "class m 1; echo you will respawn as a ^1m^zedic^1.^zsmg^1."
bind rightarrow "class f 1; echo you will respawn as a ^1f^zield^1.^zsmg^1."
what i would like is for when i select a class it to assign MOUSE 4 and MOUSE 5 to things used for that class, ie atm ive got bind MOUSE4 "weapalt" and i usually just assign binoculars to mouse 5 in the menu. What i would like when i select
Medic
mouse 4 as packs
mouse 5 as needle
Riflenader
mouse 4 as weapon alt ie load grenade
mouse 5 as landmine
fop
mouse 4 as ammo packs
mouse 5 as binoculars
engi smg
mouse 4 as landmines
mouse 5 as dynamite
this would be much appreciated (looking mainly at perfo ;D) and have a nice day guys!
edit: hi2squall - your in my new leet config hope your proud!
another thing, atm ive got
bind uparrow "class e 1; echo you will respawn as a ^1e^zngi^1.^zsmg^1."
bind downarrow "class e 2; echo you will respawn as a ^1e^zngi^1.^zrifle^1."
bind leftarrow "class m 1; echo you will respawn as a ^1m^zedic^1.^zsmg^1."
bind rightarrow "class f 1; echo you will respawn as a ^1f^zield^1.^zsmg^1."
what i would like is for when i select a class it to assign MOUSE 4 and MOUSE 5 to things used for that class, ie atm ive got bind MOUSE4 "weapalt" and i usually just assign binoculars to mouse 5 in the menu. What i would like when i select
Medic
mouse 4 as packs
mouse 5 as needle
Riflenader
mouse 4 as weapon alt ie load grenade
mouse 5 as landmine
fop
mouse 4 as ammo packs
mouse 5 as binoculars
engi smg
mouse 4 as landmines
mouse 5 as dynamite
this would be much appreciated (looking mainly at perfo ;D) and have a nice day guys!
edit: hi2squall - your in my new leet config hope your proud!
use the autoexec_engineer.cfg etc.
You can each time unbind and rebind them to what you want. I do it to.
Make class_cfg's:
example:
bind F6 "class m 1; echo ^x.^zMEDIC; say_team x.^zMEDIC; play sound\menu\select.wav; exec Rfki\classes\medic.cfg" // MEDIC
in \classes\medic.cfg for example:
//-------------------
//Rfki @ Medic -
//-------------------
Echo "^x.^zMedicMode
exec Rfki/classes/globalclass.cfg
Bind mouse2 "weaponbank 5; cg_drawgun 1" // Needle in action
Bind kp_del "^x[^zTake My Medpacks^x]
autoexec_medic.cfg
bind mouse4 "weaponbank 4"
bind mouse5 "weaponbank 5"
autoexec_engineer.cfg
bind mouse4 "weaponbank 7"
bind mouse5 "weaponbank 6"
autoexec_fieldops.cfg
bind mouse4 "weaponbank 6"
bind mouse5 "+zoom"
This will automatically load the class config whenever you swithc class and you spawn.
For the riflenade, you have to do it more specifically; bind this:
bind downarrow "class e 2; echo you will respawn as a ^1e^zngi^1.^zrifle^1.; exec autoexec_riflenade"
autoexec_riflenade.cfg
bind mouse4 "weapalt"
bind mouse5 "weaponbank 7"
----------
spawnpoints i know from the head:
adlernest
0 = default
1 = backspawn (allied start)
2 = cp
braundorf
axis:
2, 5 = backspawn
3 = flag spawn right side
4 = flag spawn left side
allies:
3 = backspawn (i believe)
4 = cp spawn
sw_goldrush
allies:
2 = backspawn
0 = cp forward spawn as soon as you have cp
axis:
3 = more forward spawn aiming towards cp
2 = side spawn, aiming to tank
5 = back spawn
radar
allies:
1 = cp spawn, but if you dont have cp you will spawn villa
0 = forward spawn
axis:
4 = hut spawn
5 = back spawn
supply
allies:
4 = cp spawn
2 = back spawn (i believe, it might be 3 as well)
0 = flag spawn
axis:
4 = flag spawn more towards the right
3 = center flag spawn a bit more to the left
2, 5 = back spawn
0 = flag spawn
frostbite
allies:
3 = left house spawn, more towards back
4 = right house spawn usually
when you have CP
1 = backspawn, 0 = cp spawn
axis:
1 = down spawn but you cant spawn down when match starts
zucht *blush*
you make tubgirl cry
<3 antman for that.
set eson "vsay_team CoverMe; weaponbank 6; +movedown; set engi vstr esof"
set esof "vsay_team DynamitePlanted; -movedown ; weaponbank 3; set engi vstr eson"
set engi "vstr eson"
bind x "vstr engi"
same for the medic
set mson "vsay_team imamedic!; weaponbank 5; +movedown; set medi vstr msof"
set msof "-movedown ; weaponbank 3; set medi vstr mson"
set medi "vstr mson"
bind x "vstr medi"
you can delete the say things and than it works for every class eat my english skill
bind 8 "class m ; say_team "^0[^7Going ^3Medic ^7Next Spawn^0]
bind 9 "class f ; say_team "^0[^7Going ^3Fops ^7Next Spawn^0]
bind 0 "class e 1 ; say_team "^0[^7Going ^3Engi ^7Next Spawn^0]
bind f9 "class e 2 ; say_team "^0[^7Going ^3Rifle ^7Next Spawn^0]
bind f10 "class s 4 ; say_team "^0[^7Going ^3Panzer ^7Next Spawn^0]
bind f11 "class c 3 ; say_team "^0[^7Going ^3Sniper ^7Next Spawn^0]
bind f12 "class c 1 ; say_team "^0[^7Going ^3Cops Sten ^7Next Spawn^0]
bind - "class c 2 ; say_team "^0[^7Going ^3Cops FG42 ^7Next Spawn^0]
bind k "kill ; say_team "^0[^3/^7Kill^0]
To select a spawn im using limbo.